T. Alencar, Marcelo Barbosa, L. R. Machado, L. O. Neris, Vânia P. A. Neris
{"title":"Considering the Diversity of Users in the Development of a Flexible Bus Stop","authors":"T. Alencar, Marcelo Barbosa, L. R. Machado, L. O. Neris, Vânia P. A. Neris","doi":"10.1145/3274192.3274205","DOIUrl":"https://doi.org/10.1145/3274192.3274205","url":null,"abstract":"Since urban computing is concerned with integrating technologies with urban environments, ubiquitous computing must take account of the users that occupy these spaces. It is noted that many of the research related to Urban Computing seek to improve urban mobility through solutions for bus stops, however, the focus is on solving technical problems and software solutions placed in the spaces and not on adapting the interfaces to the users' needs and preferences. Following the premises of the Universal Design, this work proposes the development of a flexible system for bus stops that considers the diversity of users during the design process. To verify aspects related to the users' calmness and emotional response, the system was evaluated with real users in the laboratory and \"in the wild\". Considering the results obtained, the proposed system is shown as a viable solution to offer access to the greatest possible number of users.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131235614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Automatically Generated Summaries as In-Page Web Navigation Accelerators for Blind Users","authors":"E. A. Alves, P. C. F. Cardoso, A. P. Freire","doi":"10.1145/3274192.3274202","DOIUrl":"https://doi.org/10.1145/3274192.3274202","url":null,"abstract":"Blind users often experience a high information overload when browsing through textual content on long Web pages. This occurs mainly because these users browse the Web using screen reader software that reads line by line text content sequentially, causing the user to listen to much of the content until finding what is relevant, especially when there are scant structural elements (such as headings) to help them. In order to reduce the information overload of blind users on the Web, the aim of this work was to develop and evaluate an application that provides these users with an automatic summary with the main information of the page, allowing a direct navigation between the summary and the text through anchors to enable faster navigation. The paper explored three different summarization approaches for Brazilian Portuguese. To evaluate navigation aspects and the most appropriate types of summaries, user tests were performed with three blind users and four normal-vision users. The results showed good acceptance of the prototype, with indication of the preferred summarization approaches and implications for design to help users better use those resources in tasks where skimming long texts is necessary.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116213710","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Do I Know What My Code is \"Saying\"?: A study on novice programmers' perceptions of what reused source code may mean","authors":"Luana Müller, M. Silveira, C. D. Souza","doi":"10.1145/3274192.3274209","DOIUrl":"https://doi.org/10.1145/3274192.3274209","url":null,"abstract":"Software development practices rely extensively on reusing source code written by other programmers. One of the recurring questions about such practice is how much programmers, acting as users of somebody else's code, really understand about the source code that they inject it in their own programs. The question is even more important for novices, who are trying to learn what programming is and how it should be practiced in larger scale. In this paper we present the results of an ongoing research using a semiotic approach to investigate how programmers send and receive, through messages inscribed in the source code of the programs they write or reuse, implicit and explicit communication about what such source code \"means\" to them and others. We carried out two studies with novice programmers and results suggest that source code reuse may impact the comprehension that programmers have about their own source code. In addition, how it impacts their understanding about the messages that are being communicated through their programs.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121159635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. B. Marques, Rodrigo Figueiredo, Warlem Amorin, J. Rabelo, Simone Diniz Junqueira Barbosa, T. Conte
{"title":"Do Usability and Agility Combine?: Investigating the Adoption of Usability Modeling in an Agile Software Project in the Industry","authors":"A. B. Marques, Rodrigo Figueiredo, Warlem Amorin, J. Rabelo, Simone Diniz Junqueira Barbosa, T. Conte","doi":"10.1145/3274192.3274210","DOIUrl":"https://doi.org/10.1145/3274192.3274210","url":null,"abstract":"Creating design models that represent usability aspects can promote a better quality in use. However, it is necessary to investigate how do design processes commonly used in industry can be adapted to include this practice. This paper reports a case study in an agile software development company which adopts the Scrum methodology. The company decided to include the usability modeling practice in order to improve the quality of their products. For modeling usability aspects, the company adopted the USINN model in the initial sprints of a web development project. The results indicated that it was possible to integrate usability modeling before starting the development activities, anticipating the concern with usability. The USINN model enabled to prevent usability problems in the UIs developed later and to identify requirements for the application. Moreover, the USINN model was used in the sprint planning.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133778154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Melo, Fábio Freire da Silva Junior, T. H. D. S. Leite, Fernando Marques Figueira Filho, C. D. Souza
{"title":"Going Beyond The Challenge!: Investigating The Aspects That Attract People to Participate in Hackathons","authors":"L. Melo, Fábio Freire da Silva Junior, T. H. D. S. Leite, Fernando Marques Figueira Filho, C. D. Souza","doi":"10.1145/3274192.3274217","DOIUrl":"https://doi.org/10.1145/3274192.3274217","url":null,"abstract":"Hackathons are events where their participants face the challenge of working intensively and collaboratively with other people. In these events, the participants have the opportunity to develop functional prototypes and solutions to real problems in a short time period (one to three days). Those kind of events have become increasingly popular and spread to several fields of knowledge. Also, they have been adopted by many organizations over the world. However, there is little scientific data that explains why people have participated in hackathons. In this paper, we report findings from an exploratory study in two hackathons organized by a big IT company. We aim to understand why their participants have voluntarily participated in such events. We identified four sets of motivational factors: technical, social, individual and business motivations. Technical motivations are associated with skill acquisition, while social motivations are related to the interaction between people during the event. Also, individual motivations are associated with a sense of autonomy and enjoyment of work. Finally, business motivations include the opportunity of publicizing work and the possibility of establishing partnerships. Our findings contributes to a broader understanding of the motivations for participating in hackathons, as well as providing recommendations for the organization of such events.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134104910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study of Hedonic Experience Related to UX Capture Techniques","authors":"João Batista da Silva Júnior, A. H. Kronbauer","doi":"10.1145/3274192.3274196","DOIUrl":"https://doi.org/10.1145/3274192.3274196","url":null,"abstract":"Aiming to meet users' expectations, the technological products need to be attractive to people, such as the sense of the immersion experienced when reading an enjoyable book, a challenge destination during a good game or a fascination with the unfolding of a drama. The main challenge to recover from this status is to overcome the obstacle, make interactive experiences memorable, satisfying, enjoyable and rewarding. In this context, techniques to evaluate the User eXperience (UX) are trying to identify different feelings. Several UX evaluation proposed in the literature can identify feelings. So, this study makes an analysis of the explicit emotions in the UX techniques with a method coming from psychology. The result was mapped on the Circumplex Model of Affect and correlated with the simplified model present in the Emocards technique. The studies make possible to identify the feelings captured by each UX technique, in this way, allowing the evaluators to choose the right technique for their needs.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115157713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","authors":"","doi":"10.1145/3274192","DOIUrl":"https://doi.org/10.1145/3274192","url":null,"abstract":"","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"164 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126064316","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Vasconcelos, M. Amazonas, Thais Castro, Rosiane de Freitas, Bruno F. Gadelha
{"title":"Watch or Immerse?: Redefining Your Role in Big Shows","authors":"V. Vasconcelos, M. Amazonas, Thais Castro, Rosiane de Freitas, Bruno F. Gadelha","doi":"10.1145/3274192.3274233","DOIUrl":"https://doi.org/10.1145/3274192.3274233","url":null,"abstract":"Great events as concerts, music festivals and football matches bring together many people from different backgrounds and interests. In these events, people act, most of the time, as passive spectators, with little or none interaction with the artists in the event. Nowadays, there is some effort to engage people in those spaces, as well as using simple technology such as objects that can be raised on pre-defined moments or, as most recently, using LED technology with sensors. This work proposes an interaction technology for crowds in great events using mobile devices. This technology involves a dynamic and an app to redefine crowd role in those events, increasing their participation and engagement. In order to evaluate people immersion in great events, a case study has been carried out in a controlled environment mimicking a music concert. As a result, it was observed that the participants felt engaged, immersed and motivated to use the proposed technology in music concerts or even other great events and they are also willing to use their own devices as a way of an active participation.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133356265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
F. C. D. Mendonça, Isabela Gasparini, Rebeca Schroeder, M. Silveira, Simone Diniz Junqueira Barbosa
{"title":"Scientific Collaboration Networks of the Academic Brazilian Community of HCI","authors":"F. C. D. Mendonça, Isabela Gasparini, Rebeca Schroeder, M. Silveira, Simone Diniz Junqueira Barbosa","doi":"10.1145/3274192.3274228","DOIUrl":"https://doi.org/10.1145/3274192.3274228","url":null,"abstract":"Social networks enable the creation of specific groups and communities such as scientific collaboration networks, which are composed of their authors, who in turn are connected through their publications. This work generated the networks of scientific collaboration of the Brazilian Community of Human-Computer Interaction analyzing the most prolific authors of the Brazilian Symposia on Human Factors in Computing Systems (IHC). First an extraction tool was developed in order to collect data from Lattes Platform. After the process of preparation, data modeling based on classification techniques, cleaning and standardization of data mining techniques were used. Finally, scientific collaboration networks were generated and analyzed through the bibliometric analysis and social network analysis techniques. The results show IHC community network in relation to its patterns and relationships. These data can help researchers get insights and increase collaboration among their peers.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115549153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ricardo Pezzotti Schefer, Andreza S. Areao, L. Zaina
{"title":"Guidelines for Developing Social Networking Mobile Apps to Deaf Audience: a Proposal Based on User experience and Technical Issues","authors":"Ricardo Pezzotti Schefer, Andreza S. Areao, L. Zaina","doi":"10.1145/3274192.3274218","DOIUrl":"https://doi.org/10.1145/3274192.3274218","url":null,"abstract":"The use of mobile devices to access social networking apps have increased for different audiences. Guidelines have been proposed with the aims of dealing with accessibility issues. However, usually, these are general, and sometimes developers struggle to fulfil the needs of particular audiences. In this paper, we present the MobiDeaf (Mobile for Deaf) guidelines, a set of guidelines which supports the building of mobile social networking apps for deaf users. MobiDeaf was proposed considering the perspectives of user experience and technical issues. The lessons learned from two cases studies that were conducted with seven and nine deaf people respectively provided information on the user experience perspective. Mobile and accessibility guidelines and 3C model (Communication, Cooperation and Coordination) completed the underpinnings to the creation of MobiDeaf and added the technical perspective. Two mobile apps were developed with the aims of evaluating our proposal: one by applying MobiDeaf and another WGAG guidelines. Nine deaf users tried out the apps. The results revealed that the deaf participants considered the interaction on the app, which was built by using MobiDeaf, easier than the another.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126915503","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}