Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems最新文献

筛选
英文 中文
The Brazilian Challenge to Accessibility and Digital Inclusion for People With Autistic Spectrum Disorders 巴西对自闭症谱系障碍患者无障碍和数字包容的挑战
Rafael F. Cordeiro, Williby S. Ferreira, Y. P. Aguiar, Juliana Saraiva, C. Tardif, E. Galy
{"title":"The Brazilian Challenge to Accessibility and Digital Inclusion for People With Autistic Spectrum Disorders","authors":"Rafael F. Cordeiro, Williby S. Ferreira, Y. P. Aguiar, Juliana Saraiva, C. Tardif, E. Galy","doi":"10.1145/3274192.3274229","DOIUrl":"https://doi.org/10.1145/3274192.3274229","url":null,"abstract":"This paper describes the outcome of a literature systematic review on methods, methodologies, and technology solutions for people with Autism Spectrum Disorder (ASD). This specific domain aroused interest in consequence of (i) the new diagnostic perspective for ASD from DSM-5; (ii) the National Policy for the Protection of the Rights of Persons with ASD (Law 12.764); and; (iii) the guidelines of the Brazilian government that highlight the importance of technology for helping and enhancing interventions with this kind of population. The final selection consisted of 20 papers showing that there is a greater study concentration where the target audience is the child with ASD, and software is the type of technology solution most used to contribute for the individual's communication and social skills development.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125932673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Evaluating Usability of IFML Models: How Usability is Perceived and Propagated 评估IFML模型的可用性:如何感知和传播可用性
Randerson Queiroz, A. B. Marques, Adriana Lopes, E. Oliveira, T. Conte
{"title":"Evaluating Usability of IFML Models: How Usability is Perceived and Propagated","authors":"Randerson Queiroz, A. B. Marques, Adriana Lopes, E. Oliveira, T. Conte","doi":"10.1145/3274192.3274213","DOIUrl":"https://doi.org/10.1145/3274192.3274213","url":null,"abstract":"System acceptance is strongly related to its usability. It is important that the usability is carefully designed during the system design steps and later propagated to the interface. This care avoids reworking the interface design of an application in the future because of its usability. However, we did not find works that specifically addresses the modeling of interfaces in conjunction with usability. The Interaction Flow Modeling Language (IFML) is a proposal that supports the modeling of the interface. This work investigates the following research question: \"usability in IFML models is perceived and propagated to the final interface?\" In order to answer this research question, we performed an empirical study to evaluate how usability is perceived by participants through IFML models and if usability is propagated to an interface prototype. The study showed that not all aspects of usability are easily perceived and propagated in the interface through IFML models.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126380461","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Simulator of the Glycolytic Pathway in a Virtual Reality Environment as a Learning Resource for Teaching Cellular Respiration 虚拟现实环境中糖酵解途径模拟器作为细胞呼吸教学的学习资源
Glenda Quaresma Alves, Juliardnas Rigamont dos Reis, A. Rodrigues, Giordanna De Gregoriis, Felipe de Melo Rodrigues e Oliveira, Isabela Lopes Matias Batista, D. Monteiro
{"title":"Simulator of the Glycolytic Pathway in a Virtual Reality Environment as a Learning Resource for Teaching Cellular Respiration","authors":"Glenda Quaresma Alves, Juliardnas Rigamont dos Reis, A. Rodrigues, Giordanna De Gregoriis, Felipe de Melo Rodrigues e Oliveira, Isabela Lopes Matias Batista, D. Monteiro","doi":"10.1145/3274192.3274242","DOIUrl":"https://doi.org/10.1145/3274192.3274242","url":null,"abstract":"The process of cellular respiration approached in molecular biology, specifically glycolysis, have high complexity and abstraction in the approach used in the subjects that explore the theme, especially because of the materials used, making the visualization of chemical reactions and formation of molecular compounds a hard task. Virtual Reality presents itself as a teaching resource for a diverse range of topics, including biology, making it possible to simplificate the learning process of complex subjects. This paper relates the development of a simulator that acts in an Virtual Reality environment to present a glycolytic chain and its interactions between the process substrates, allowing the users to interact, through a Virtual Reality Headset and controllers, the molecular compounds and analyze essential chemical reactions to the cellular respiration process. As result, we have an VR environment that facilitates the learning process and indicates a new teaching tool to molecular biology.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124261793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Context-Aware Task Distribution for Mobile Crowdsourcing 面向移动众包的情境感知任务分配
Maria Clara Pestana, Vaninha Vieira
{"title":"Context-Aware Task Distribution for Mobile Crowdsourcing","authors":"Maria Clara Pestana, Vaninha Vieira","doi":"10.1145/3274192.3274206","DOIUrl":"https://doi.org/10.1145/3274192.3274206","url":null,"abstract":"In Mobile Crowdsourcing, tasks are distributed to workers according to sensor data, aiming to solve problems using collective intelligence. However, some tasks are not completed mainly because task subjects are not compatible to user capabilities. This article presents a context-aware approach to improve the task distribution in crowdsourcing systems. In this approach, tasks are selected to each worker according to the contexts previously defined. We developed a conceptual task model which uses sensitive information to select participants accordingly to task's contextual requirements and an architecture that illustrates the distribution of tasks through a mobile application. We also presented Contask, a prototype based on the developed architecture, which was used in a study case for evaluating task distribution. The accuracy of the distribution had a result of 63%, followed by 73% of precision and 63% of revocation. These results may be related to the ubiquity characteristic of context-aware computing since the system automatically adapts to user needs and preferences.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"48 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131376553","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Usability Considerations For Coercion-Resistant Election Systems 抗胁迫选举系统的可用性考虑
A. Neto, Matheus Leite, Roberto Araújo, M. Mota, N. Neto, Jacques Traoré
{"title":"Usability Considerations For Coercion-Resistant Election Systems","authors":"A. Neto, Matheus Leite, Roberto Araújo, M. Mota, N. Neto, Jacques Traoré","doi":"10.1145/3274192.3274232","DOIUrl":"https://doi.org/10.1145/3274192.3274232","url":null,"abstract":"Coercion is an inherent problem of any Internet election. Because voters can vote from any connected place and there is no voting booth to protect them while voting, coercers can easily force them to select their candidates. Although there is no optimal solution for this problem, modern Internet election systems can mitigate it. In other words, these system usually allow voters under coercion to deceive adversaries by casting fake votes. When in safe, voters can vote again; this time, for their legitimate candidates. This idea helps voters to fight coercive attacks. However, these systems require additional actions from the voters that may have problems to perform them correctly. In particular, voters under coercion can have problems to defeat coercive attacks by means of fake votes. In this work, we investigate usability issues with regards the voter action when interacting with coercion-resistant election systems. In order to accomplish this and trying to balance usability and security, we performed a set of usability tests using one of these systems as a case study. This system is based on one of the most efficients cryptographic protocols available. Our results show usability problems that might appear when using these systems in realistic elections. In addition, we present recommendations that can help to design more user friendly coercion-resistant systems.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130558358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Towards an Interaction Model for the Programming of Devices by Children in the Age of Internet of Things 面向物联网时代儿童设备编程的交互模型
B. S. Neto, Vânia P. A. Neris
{"title":"Towards an Interaction Model for the Programming of Devices by Children in the Age of Internet of Things","authors":"B. S. Neto, Vânia P. A. Neris","doi":"10.1145/3274192.3274245","DOIUrl":"https://doi.org/10.1145/3274192.3274245","url":null,"abstract":"The emergence of new paradigms, such as the Internet of Things, allowed the creation of a set of computer systems embedded in everyday objects such as dolls and balls. Some of these systems are not only for use, but offer possibilities for customization through programming by children. However, especially for small children (4 to 6 years), this universe of differentiated interactions, where different intelligent devices with particular specifications coexist, may require greater cognitive effort, making it difficult to use programming functionalities. In this scenario, this article proposes a model of interaction to guide the offer of programming devices for children. For the construction of this model, Participatory Design techniques were used with 30 children, in order to understand how they would like to program different devices. From the solutions created by the children, the interaction model was specified and represented in the Stamper's Semiotic Ladder.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131214580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Evaluation of User Experience and Sociability on Social Softwares in an Elderly People Perspective: A Facebook Case Study 老年人视角下社交软件的用户体验与社交性评价:以Facebook为例
N. D. Paula, G. A. R. Barbosa, I. S. Silva, T. A. D. S. Silva
{"title":"Evaluation of User Experience and Sociability on Social Softwares in an Elderly People Perspective: A Facebook Case Study","authors":"N. D. Paula, G. A. R. Barbosa, I. S. Silva, T. A. D. S. Silva","doi":"10.1145/3274192.3274214","DOIUrl":"https://doi.org/10.1145/3274192.3274214","url":null,"abstract":"This work aimed to characterize how Facebook supports the sociability among elderly members and to discuss the impact of this proposed sociability in the social interaction of users. We conducted this research in four steps. First, we executed an evaluation in a perspective of Human-Computer Interaction (HCI) experts, which aimed to analyze whether the features offered by Facebook are adequate to user experience (UX) and sociability guidelines. Next, we performed an evaluation from the elderly users' perspective, in order to investigate users' experience while they are interacting through Facebook. Finally, we made a triangulation of the results and we discussed the impact of Facebook in the social interaction of users. The results showed that the interface and interaction model of Facebook reflects directly on the experience of use and sociability of this members' group. As contributions, we present recommendations and insights about the design and evaluation of social softwares.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"115 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133056875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Intermediated Semiotic Inspection Method 中间符号学检验方法
E. R. Oliveira, R. Prates
{"title":"Intermediated Semiotic Inspection Method","authors":"E. R. Oliveira, R. Prates","doi":"10.1145/3274192.3274221","DOIUrl":"https://doi.org/10.1145/3274192.3274221","url":null,"abstract":"Semiotic Engineering is a consolidated HCI theory that perceives an interactive system's interface as a designer-to-user communication. In this context, the relevant quality property to be considered is communicability. Currently, there are two consolidated methods to evaluate the communicability of a system, Communicability Evaluation Method (CEM) and Semiotic Inspection Method (SIM). In this work, our purpose is to formally present the Intermediate Semiotic Inspection Method - ISIM, as a method to evaluate communicability. The ISIM was proposed to allow for the communicability evaluation from the perspective of indirect users. It was described within the context of educational systems, in a case study to analyze the professor's perspective on systems aimed at their students. However, ISIM has been more broadly used in different contexts, and with different participants. In this article our goal is to formally present ISIM, describing the necessary steps to its application. We also present an analysis of the studies that have applied the method. Based on our analysis we discuss how consolidated the ISIM is, and the different aspects it can evaluate in comparison to SIM and CEM.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116421790","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
A Set of Privacy Inspection Techniques for Online Social Networks 一套在线社交网络隐私检测技术
A. Rodrigues, N. M. C. Valentim, Eduardo Luzeiro Feitosa
{"title":"A Set of Privacy Inspection Techniques for Online Social Networks","authors":"A. Rodrigues, N. M. C. Valentim, Eduardo Luzeiro Feitosa","doi":"10.1145/3274192.3274195","DOIUrl":"https://doi.org/10.1145/3274192.3274195","url":null,"abstract":"The growing use of Online Social Networks (OSN) has encouraged the adoption of good practices in the design and evaluation of these applications to ensure their social acceptability and quality of use. On this way, privacy can be considered one of the determining factors of quality of use, because privacy discrepant interfaces can negatively influence the user's interaction with these systems. One way to support privacy assessment to detect potential problems is through inspection methods. Based on that, in this paper we present a set of privacy inspection techniques called PIT-OSN (Privacy Inspection Technique for Online Social Network). We also present the evaluation of PIT-OSN through of a preliminary study. The results indicated that the technique helped inspectors, not experts, to diagnose privacy issues effectively. PIT-OSN was also considered easy to use and useful by study participants. Finally, the qualitative analysis points out valuable inputs for the refinement of the technique and the opportunities for its improvement.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129634762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Analysis of The Perception of Users of Empathic Games in Discussion Forums and Their Relation to Death 论坛共情游戏用户感知及其与死亡的关系分析
Danilo Barros dos Santos, Cristiano Maciel, Vinícius Carvalho Pereira, Eunice P. dos Santos Nunes
{"title":"Analysis of The Perception of Users of Empathic Games in Discussion Forums and Their Relation to Death","authors":"Danilo Barros dos Santos, Cristiano Maciel, Vinícius Carvalho Pereira, Eunice P. dos Santos Nunes","doi":"10.1145/3274192.3274198","DOIUrl":"https://doi.org/10.1145/3274192.3274198","url":null,"abstract":"Empathic games present, among other characteristics, the use of narratives about strong themes, which invite users to reflect and identify themselves with scenes and images from the narrated world. Among other themes, death and human frailty are recurrent. We herein analyze users' perceptions of the empathic game The Dragon Cancer in order to identify useful aspects to conceive and evaluate empathic games. Our research is based on netnography, by means of manual qualitative and quantitative analyses of users' comments in forums in Steam's page. We analyzed comments where users expressed their opinions about technical issues of the game, as well as how it addressed themes such as death and mortality. Our results are useful for the production and evaluation of empathic games.","PeriodicalId":314561,"journal":{"name":"Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121401285","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信