Analysis of The Perception of Users of Empathic Games in Discussion Forums and Their Relation to Death

Danilo Barros dos Santos, Cristiano Maciel, Vinícius Carvalho Pereira, Eunice P. dos Santos Nunes
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引用次数: 5

Abstract

Empathic games present, among other characteristics, the use of narratives about strong themes, which invite users to reflect and identify themselves with scenes and images from the narrated world. Among other themes, death and human frailty are recurrent. We herein analyze users' perceptions of the empathic game The Dragon Cancer in order to identify useful aspects to conceive and evaluate empathic games. Our research is based on netnography, by means of manual qualitative and quantitative analyses of users' comments in forums in Steam's page. We analyzed comments where users expressed their opinions about technical issues of the game, as well as how it addressed themes such as death and mortality. Our results are useful for the production and evaluation of empathic games.
论坛共情游戏用户感知及其与死亡的关系分析
移情游戏的特点之一是使用关于强烈主题的叙述,邀请用户通过叙述世界中的场景和图像来反思和认同自己。在其他主题中,死亡和人类的脆弱是反复出现的。我们在此分析了用户对共情游戏《龙癌》的认知,以找出构思和评估共情游戏的有用方面。我们的研究基于网络学,通过手工定性和定量分析用户在Steam页面论坛上的评论。我们分析了用户对游戏技术问题的看法,以及游戏如何处理死亡和死亡率等主题。我们的研究结果对移情游戏的制作和评估是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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