K. Nakakoji, Kazuhiro Jo, Yasuhiro Yamamoto, Yoshiyuki Nishinaka, Mitsuhiro Asada
{"title":"Reproducing and Re-experiencing the Writing Process in Japanese Calligraphy","authors":"K. Nakakoji, Kazuhiro Jo, Yasuhiro Yamamoto, Yoshiyuki Nishinaka, Mitsuhiro Asada","doi":"10.1109/TABLETOP.2007.32","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.32","url":null,"abstract":"Japanese calligraphy is the art of brush writing where a person writes Japanese characters with a Chinese brush against a sheet of paper. We have implemented a mechanism to capture the process of producing Japanese calligraphy using MERL's DiamondTouch (DT) table. We add a very thin metal wire along the length of the brush to carry an electric signal from the writer's body through the brush tuft and ink to the table. As the brush tuft is touches a sheet of paper placed on the surface of the DT table, the ink in the tuft carries the signal from the users to DT. We capture the movement of the brush tuft to produce the visual and auditory representations of the writing process and for later replay.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115583140","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Applying an Aesthetic Framework of Touch for Table-Top Interactions","authors":"T. Schiphorst, Nima Motamedi, Norman Jaffe","doi":"10.1109/TABLETOP.2007.20","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.20","url":null,"abstract":"In this paper, we propose a conceptual framework for understanding the aesthetic qualities of multi-touch and tactile interfaces for table-top interaction. While aesthetics has traditionally been defined as the visual appearance of an artifact, we promote a tactile aesthetics that is firmly rooted in the experience of use and interaction. Our model of tactile aesthetics comprises four distinct yet overlapping areas: 1.) Embodiment which grounds our framework within the larger philosophical context of experience. 2.) Materiality which emphasizes the importance of the physical shape, form and texture of interactive systems. 3.) Sensorial Mapping which is the creation of appropriate cross-modal relationships between touch and our other senses. 4.) Semantics of Caress which is the investigation into the meaning of touch which can then inform computational models of gesture recognition. We apply this framework to evaluate a series of tactile and multi-touch artworks and discuss how our model can benefit the design of future multi- touch systems.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129898018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"EmiTable: A Tabletop Surface Pervaded with Imperceptible Metadata","authors":"S. Kimura, Masahiko Kitamura, T. Naemura","doi":"10.1109/TABLETOP.2007.26","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.26","url":null,"abstract":"This paper proposes a novel tabletop display named \"EmiTable\" that can emit imperceptible metadata along with the tabletop image. Actually, our system displays a visual image on the tabletop whose pixels contain metadata as bit patterns for dedicated receivers. Since the bit patterns are embedded as high-speed flickers, the users would not perceive the hidden signal behind the image. However, we can read out the metadata by putting stand-alone receivers on the tabletop. Since the hidden signal is embedded independently in each pixel, different metadata can be drawn according to the position on the tabletop. The advantage of our system is that it can superimpose metadata which are strongly related to the image content in an imperceptible way. This paper presents the detailed design and several applications.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116293389","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Izadi, A. Agarwal, A. Criminisi, J. Winn, A. Blake, A. Fitzgibbon
{"title":"C-Slate: A Multi-Touch and Object Recognition System for Remote Collaboration using Horizontal Surfaces","authors":"S. Izadi, A. Agarwal, A. Criminisi, J. Winn, A. Blake, A. Fitzgibbon","doi":"10.1109/TABLETOP.2007.34","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.34","url":null,"abstract":"We introduce C-Slate, a new vision-based system, which utilizes stereo cameras above a commercially available tablet technology to support remote collaboration. The horizontally mounted tablet provides the user with high resolution stylus input, which is augmented by multi-touch interaction and recognition of untagged everyday physical objects using new stereo vision and machine learning techniques. This provides a novel and interesting interactive tabletop arrangement, capable of supporting a variety of fluid multi-touch interactions, including symmetric and asymmetric bimanual input, coupled with the potential for incorporating tangible objects into the user interface. When used in a remote context, these features are combined with the ability to see visual representations of remote users' hands and remote physical objects placed on top of the surface. This combination of bimanual and tangible interaction and sharing of remote gestures and physical objects provides a new way to collaborate remotely, complementing existing channels such as audio and video conferencing.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124879380","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus","authors":"Daniel Leithinger, M. Haller","doi":"10.1109/TABLETOP.2007.24","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.24","url":null,"abstract":"Many digital tabletop systems have a graphical user interface (GUI) that features context (or pop-up) menus. While linear and pie menus are commonly used for direct pen and touch interaction, their appearance can be problematic on a digital tabletop display, where physical objects might occlude menu items. We propose a user-drawn path menu, that appears along a custom path to avoid such occlusions. This paper introduces four different metaphors for user-drawn context menus: the Fan Out Menu, the Card Deck Menu, the Pearl String Menu, and the Trail Menu. It also presents the results we acquired from a user study, where participants were able to work faster when using our user-drawn menus, on cluttered tabletop setups.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128826572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Spilling: Expanding Hand held Interaction to Touch Table Displays","authors":"D. Olsen, J. Clement, Aaron Pace","doi":"10.1109/TABLETOP.2007.11","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.11","url":null,"abstract":"We envision a nomadic model of interaction where the personal computer fits in your pocket. Such a computer is extremely limited in screen space. A technique is described for \"spilling\" the display of a hand held computer onto a much larger table top display surface. Because our model of nomadic computing frequently involves the use of untrusted display services we restrict interactive input to the hand held. Navigation techniques such as scrolling or turning the display can be expressed through the table top. The orientation and position of the hand held on the table top is detected using three conductive feet that appear to the touch table like three finger touches. An algorithm is given for detecting the three touch positions from the table's sensing mechanism.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132547148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Put That There NOW: Group Dynamics of Tabletop Interaction under Time Pressure","authors":"Xianhang Zhang, M. Takatsuka","doi":"10.1109/TABLETOP.2007.8","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.8","url":null,"abstract":"Collaborative user applications such as tabletop applications are a challenge to develop because user behaviour is affected not only by the software interface but also by group dynamics. Feedback loops abound in this system so even relatively minor changes in the software can lead to large changes in user behaviour. Designing such interfaces with any degree of predictability requires a thorough understanding of the user's behavioural patterns. Much of the current research on enhancing group collaboration have focused on so called \"non time- critical\" applications in which the group is free to take as long as they want to perform a task. This is contrasted with \"time-critical\" applications like disaster management or surgery where the timing of each step affects the eventual outcome. This paper investigates how behaviour patterns for time-critical scenarios differs from reported behaviours for non time-critical scenarios and how these differences have implications for the design of time-critical, collaborative tabletop software. An observational study was performed to investigate those specific differences are and what implications this has for the design of time critical software. Several findings were discovered which contradict the previous research done on non-time-critical applications, leading to new implications for social software design. A behavioural model based on scarce cognitive load was found to be a useful model of thinking about designing time critical applications.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133323395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Distributed Tabletops: Supporting Remote and Mixed-Presence Tabletop Collaboration","authors":"P. Robinson, Philip Tuddenham","doi":"10.1109/TABLETOP.2007.15","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.15","url":null,"abstract":"Mixed-presence tabletop interfaces aim to support collaboration between remote groups. However, it is unclear why tabletop interaction techniques should be important for mixed-presence or remote collaboration, and projects in this area differ as to which elements of tabletop interaction they choose to support. In this paper we discuss the benefits of tabletop interaction for mixed-presence and remote collaboration. In particular, we wish to support the natural tabletop awareness mechanisms of territoriality, orientation and consequential communication. We derive design guidelines for such systems and present distributed tabletops, a novel system that can be customised to investigate various mixed-presence tasks. Our early observations of distributed tabletops in use validate our design lines.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117295206","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The TViews Table in the Home","authors":"Ali Mazalek, Matthew Reynolds, G. Davenport","doi":"10.1109/TABLETOP.2007.19","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.19","url":null,"abstract":"The past several years of computer interaction research have shown an increasing interest in tabletops for shared user interactions through touch or tangible objects. Digital media tables offer the potential to expand our digital interactions into casual social settings that are not appropriate for desktop platforms, such as home living rooms. We have developed a tangible media table called TViews, which provides an extensible architecture to enable multiuser interactions with a range of media applications and content via tagged tangible objects. The TViews object positioning utility functions on the surface of an embedded display and enables real-time tracking of a virtually unlimited set of uniquely identified wireless objects that can be used on the surface of any similar table. These objects can be physically customized in order to suit particular applications, and can provide additional functionality through external input and output elements on the objects themselves. In this paper, we present a first field trial of TViews to gain some initial insight into how such a device could be adopted in a real-world home.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121553787","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Multiple Input Support in a Model-Based Interaction Framework","authors":"Stéphane Chatty, A. Lemort, Stéphane Valès","doi":"10.1109/TABLETOP.2007.27","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.27","url":null,"abstract":"Developing for tabletops puts special requirements on interface programming frameworks: managing parallel input, device discovery, device equivalence, and describing combined interactions. We analyse these issues and describe the solutions that were used in IntuiKit, a model- based framework aimed at making the design and development of post-WIMP user interfaces more accessible. Some solutions are simple consequences of the support of multi- modality, while others are more specific to multiple touch. We illustrate these features through examples developed in several tabletop projects, including one application aimed at improving collaboration between air traffic controllers.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114373803","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}