H. Koike, Shintaro Kajiwara, K. Fukuchi, Yoichi Sato
{"title":"Information Layout and Interaction on Virtual and Real Rotary Tables","authors":"H. Koike, Shintaro Kajiwara, K. Fukuchi, Yoichi Sato","doi":"10.1109/TABLETOP.2007.31","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.31","url":null,"abstract":"Many tabletop systems have been developed, but few of them deal with the problems of visualizing and manipulating a large amount of information such as files on a table-top that is physically limited in size. In order to address this issue, we developed a rotary table system. The system recognizes users' hand gestures, and the users can rotate the table virtually. The table acts as a scroll wheel, and users can see a great deal of information by scrolling the table. We investigated three layout methods: sequential, classification, and spiral. We investigated these on the system and conducted user studies. Moreover, we also developed a real rotary table by using a roller bearing and a round table- top. Then, we conducted comparative experiments on the usability and intuitiveness of the two rotary tables.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"134 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128615358","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Pauchet, F. Coldefy, L. Lefebvre, S. Picard, L. Perron, A. Bouguet, M. Collobert, J. Guerin, D. Corvaisier
{"title":"TableTops: Worthwhile Experiences of Collocated and Remote Collaboration","authors":"A. Pauchet, F. Coldefy, L. Lefebvre, S. Picard, L. Perron, A. Bouguet, M. Collobert, J. Guerin, D. Corvaisier","doi":"10.1109/TABLETOP.2007.13","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.13","url":null,"abstract":"Tabletops incite people to collaborate around shared documents. We propose DigiTable, a platform for collocated and remote collaboration which attempts to preserve the fluidity of interactions and the mutual awareness of co- presence. DigiTable combines a multiuser tactile table- top, a video-communication system and a robust computer vision module for distant users' gesture visualization. From an experiment, we show that DigiTable improves the efficiency of a collaborative task in remote configuration. We also show that remote gesture visualization facilitates coordination as it provides to local participants important information such as intentionality and pointing. Thus, collocated and remote configurations are both worthwhile experiences: remote collaboration is not seen anymore as a poor ersatz of collocated collaboration, although presence feeling is not uniformly perceived by participants.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129971193","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Meredith Ringel Morris, A. J. B. Brush, Brian Meyers
{"title":"Reading Revisited: Evaluating the Usability of Digital Display Surfaces for Active Reading Tasks","authors":"Meredith Ringel Morris, A. J. B. Brush, Brian Meyers","doi":"10.1109/TABLETOP.2007.12","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.12","url":null,"abstract":"A number of studies have shown that paper holds several advantages over computers for reading tasks. However, these studies were carried out several years ago, and since that time computerized reading technology has advanced in many areas. We revisit the issue of reading in the workplace, comparing paper use to state-of-the-art hardware and software. In particular, we studied how knowledge workers perform reading tasks in four conditions: (1) using paper, (2) using a dual-monitor desktop system, (3) using a pen- enabled horizontal display surface, and (4) using multiple tablet computers. We discuss our findings, noting the strengths and shortcomings of each configuration. Based on these findings, we propose design guidelines for hybrid horizontal + vertical systems that support active reading tasks.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131517574","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Agarwal, S. Izadi, Manmohan Chandraker, A. Blake
{"title":"High Precision Multi-touch Sensing on Surfaces using Overhead Cameras","authors":"A. Agarwal, S. Izadi, Manmohan Chandraker, A. Blake","doi":"10.1109/TABLETOP.2007.29","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.29","url":null,"abstract":"We present a method to enable multi-touch interactions on an arbitrary flat surface using a pair of cameras mounted above the surface. Current systems in this domain mostly make use of special touch-sensitive hardware, require cameras to be mounted behind the display, or are based on infrared sensors used in various configurations. The very few that use ordinary cameras mounted overhead for touch detection fail to do so accurately due to the difficulty in computing the proximity of fingertips to the surface with a precision that would match the behaviour of a truly touch-sensitive surface. This paper describes a novel computer vision algorithm that can robustly identify finger tips and detect touch with a precision of a few millimetres above the surface. The algorithm relies on machine learning methods and a geometric finger model to achieve the required precision, and can be 'trained' to work in different physical settings. We provide a quantitative evaluation of the method and demonstrate its use for gesture based interactions with ordinary tablet displays, both in single user and remote collaboration scenarios.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123826368","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Mahmud, Omar Mubin, J. Octavia, S. Shahid, LeeChin Yeo, P. Markopoulos, J. Martens, Dzmitry Aliakseyeu
{"title":"Affective Tabletop Game: A New Gaming Experience for Children","authors":"A. Mahmud, Omar Mubin, J. Octavia, S. Shahid, LeeChin Yeo, P. Markopoulos, J. Martens, Dzmitry Aliakseyeu","doi":"10.1109/TABLETOP.2007.30","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.30","url":null,"abstract":"In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measurements as a part of the gaming experience, and to integrate a desktop game within its real surrounding (i.e., the entire room) in order to promote more physical activity. Such design options, together with other game rules, aim at promoting social interaction between participating players, as this is considered to be a major characteristic of any good multi-player game. We concretized and informally evaluated the above aspects within a specific tabletop game that we designed for children aged 7 to 11 years. Our findings indicate that psychophysiological feedback in a tabletop game does indeed facilitate social interaction and adds to the fun element. Our results also reveal that children appreciate the involvement of the real world environment in a tabletop game.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134319405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ortholumen: Using Light for Direct Tabletop Input","authors":"T. Piazza, M. Fjeld","doi":"10.1109/TABLETOP.2007.23","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.23","url":null,"abstract":"Ortholumen is a light pen based tabletop interaction system that can employ all the pen's spatial degrees of freedom (DOF). The pen's light is projected from above onto a horizontal translucent screen and tracked by a Webcam sitting underneath, facing upwards; system output is projected back onto the same screen. The elliptic light spot cast by the pen informs the system of pen position, orientation, and direction. While this adds up to six DOFs, we have used up to four at a time. In order to better separate input and output light we employ polarizing filters on the Webcam and on the projector lens. Two applications, painting and map navigation, are presented. Ortholumen can be expanded to track multiple pens of the same or different colors. This would enable bi-manual input, collaboration, and placed pens as external memory. Visible light, as opposed to infrared or radio, may be perceived more directly by users. Ortholumen employs only low-cost parts, making the system affordable to home users.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122425014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Daniel J. Wigdor, Gerald Penn, Kathy Ryall, A. Esenther, Chia Shen
{"title":"Tablescape Plus: Interactive Small-sized Vertical Displays on a Horizontal Tabletop Display","authors":"Daniel J. Wigdor, Gerald Penn, Kathy Ryall, A. Esenther, Chia Shen","doi":"10.1109/TABLETOP.2007.25","DOIUrl":"https://doi.org/10.1109/TABLETOP.2007.25","url":null,"abstract":"This paper proposes a novel paradigm: human-centered tabletop computing, which enhances the role of an ordinary table by projecting interactive images onto tabletop objects and the table surface at the same time. The advantage of this approach is that it utilizes tabletop objects as projection screens as well as input tools. As a result, we can change the appearance and role of each tabletop object easily and fulfill two important requirements of tabletop tangible interfaces, identifiability and versatility, which have proven difficult to satisfy simultaneously in previous systems. Our prototype, tablescape plus, achieves these functions by using two projectors and a special tabletop screen system that diffuses or transmits images selectively according to the projection orientation. This paper presents the design principle, optical design, and implementation of tablescape plus. Furthermore, we introduce several interactive applications.","PeriodicalId":309984,"journal":{"name":"Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2007-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127368494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}