Put That There NOW: Group Dynamics of Tabletop Interaction under Time Pressure

Xianhang Zhang, M. Takatsuka
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引用次数: 10

Abstract

Collaborative user applications such as tabletop applications are a challenge to develop because user behaviour is affected not only by the software interface but also by group dynamics. Feedback loops abound in this system so even relatively minor changes in the software can lead to large changes in user behaviour. Designing such interfaces with any degree of predictability requires a thorough understanding of the user's behavioural patterns. Much of the current research on enhancing group collaboration have focused on so called "non time- critical" applications in which the group is free to take as long as they want to perform a task. This is contrasted with "time-critical" applications like disaster management or surgery where the timing of each step affects the eventual outcome. This paper investigates how behaviour patterns for time-critical scenarios differs from reported behaviours for non time-critical scenarios and how these differences have implications for the design of time-critical, collaborative tabletop software. An observational study was performed to investigate those specific differences are and what implications this has for the design of time critical software. Several findings were discovered which contradict the previous research done on non-time-critical applications, leading to new implications for social software design. A behavioural model based on scarce cognitive load was found to be a useful model of thinking about designing time critical applications.
在时间压力下的桌面互动群体动力学
协作用户应用程序(如桌面应用程序)的开发是一个挑战,因为用户行为不仅受到软件界面的影响,还受到群体动态的影响。反馈循环在这个系统中大量存在,所以即使是软件中相对较小的变化也会导致用户行为的巨大变化。设计这种具有任何程度可预测性的界面都需要彻底了解用户的行为模式。目前关于增强团队协作的研究大多集中在所谓的“非时间关键型”应用程序上,在这些应用程序中,团队可以自由地花很长时间来执行任务。这与灾难管理或外科手术等“时间关键”应用程序形成对比,在这些应用程序中,每个步骤的时间都会影响最终结果。本文研究了时间关键场景的行为模式与非时间关键场景的行为模式的差异,以及这些差异如何影响时间关键、协作桌面软件的设计。我们进行了一项观察性研究,以调查这些具体的差异,以及这对时间关键型软件的设计有什么影响。一些发现与之前在非时间关键型应用程序上所做的研究相矛盾,这给社交软件设计带来了新的启示。基于稀缺认知负荷的行为模型被认为是设计时间关键型应用程序的一个有用的思考模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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