Proceedings of the 30th Australian Conference on Computer-Human Interaction最新文献

筛选
英文 中文
Rehabilitation support system for patients with carpal tunnel syndrome using smartphone 基于智能手机的腕管综合征康复支持系统
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292240
Madoka Toriumi, Takuro Watanabe, K. Fujita, A. Nimura, Yuta Sugiura
{"title":"Rehabilitation support system for patients with carpal tunnel syndrome using smartphone","authors":"Madoka Toriumi, Takuro Watanabe, K. Fujita, A. Nimura, Yuta Sugiura","doi":"10.1145/3292147.3292240","DOIUrl":"https://doi.org/10.1145/3292147.3292240","url":null,"abstract":"\"Carpal tunnel syndrome(CTS)\" is a disease where the fingers turn numb making it challenging to move the thumb. In this paper, we propose a rehabilitation support system for patients with CTS using a smartphone app. Conventional rehabilitation programs for CTS are often boring and are challenging for medical doctors to observe the patient's condition. In our system, patients play a game using their thumb on the smartphone. Our aim is to maintain their motivation for rehabilitation. Our system transmits the game results to the server in order to share the patient's condition with the medical doctors.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130862915","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Social media question asking (SMQA): whom do we tag and why? 社交媒体问答(SMQA):我们标记谁,为什么?
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292173
H. Ferdous, Dipto Das, F. Choudhury
{"title":"Social media question asking (SMQA): whom do we tag and why?","authors":"H. Ferdous, Dipto Das, F. Choudhury","doi":"10.1145/3292147.3292173","DOIUrl":"https://doi.org/10.1145/3292147.3292173","url":null,"abstract":"Social media question asking (SMQA) is an interesting application where users ask factual or subjective questions through social networks, also make invitations or seek favours, among other types of queries. Topics like what we ask, what motivates us to answer, how to integrate the traditional search engines with SMQA, etc. have been well investigated. However, the effect on tagging particular people in queries is yet to be explored. In this work, we focus on targeted queries in social networking sites, where people tag some of their friends, but also remains open to others who might want to respond. We conducted a two-phase study to investigate users tagging behaviour based on question topic and type, their rationale behind tagging those particular people, and corresponding outcomes of tagging. Our result contradicts with the existing works that tried to use automated tagging in social networks and identify design opportunities that need to be considered while developing new solutions to assist in this regard.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132776966","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
User virtual costume visualisation in an augmented virtuality immersive cinematic environment 增强虚拟沉浸式电影环境中的用户虚拟服装可视化
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292188
Wenjing Tang, Gun A. Lee, M. Billinghurst, R. Lindeman
{"title":"User virtual costume visualisation in an augmented virtuality immersive cinematic environment","authors":"Wenjing Tang, Gun A. Lee, M. Billinghurst, R. Lindeman","doi":"10.1145/3292147.3292188","DOIUrl":"https://doi.org/10.1145/3292147.3292188","url":null,"abstract":"Recent development of affordable head-mounted displays (HMDs) has led to accessible Virtual Reality (VR) solutions for watching 360-degree panoramic movies. While conventionally users cannot see their body while watching 360 movies, our prior work seamlessly blended a user's physical body into a 360 virtual movie scene. This paper extends this work by overlaying context-matching virtual costumes onto the user's real body. A prototype was developed using a pair of depth cameras and an HMD to capture the user's real body and embed it into a virtual 360 movie scene. Virtual costumes related to the movie scene are then overlaid on user's real body to enhance the user experience. Results from a user study showed that augmenting the user's real body with context-matching virtual costume was most preferred by users while having no significant effect on sense of presence compared to showing only user's body in a 360 movie scene. The results offer a future direction to generate enhanced 360 VR movie watching experiences.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"194 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121871838","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing for reflection on sender effort in close personal communication 在亲密的个人交流中,为反映发送者的努力而设计
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292174
Ryan Kelly, D. Gooch, L. Watts
{"title":"Designing for reflection on sender effort in close personal communication","authors":"Ryan Kelly, D. Gooch, L. Watts","doi":"10.1145/3292147.3292174","DOIUrl":"https://doi.org/10.1145/3292147.3292174","url":null,"abstract":"Research has identified that people in close relationships value effort that is invested into the creation of digital messages. This paper explores the potential for communication systems to encourage reflection by revealing evidence of effort to message recipients, allowing for it to be appreciated. Focusing on text-based communication, we report findings from an exploratory study of three interface prototypes that probe users' reactions to the notion of revealing sender effort. We find that information about effort can foster empathy and appreciation by encouraging reflection over meaningful actions. However, designers of communication tools must address the issues of authenticity, controlled disclosure and cost in access if reflection on effort is to be valued. We consider how designers might negotiate these issues in future effort-sensitive communication technologies.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121904599","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators 当下的声音:为新手正念冥想者设计一个互动脑电图自然音景
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292215
K. Cochrane, L. Loke, C. D. Bérigny, Andrew J. Campbell
{"title":"Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators","authors":"K. Cochrane, L. Loke, C. D. Bérigny, Andrew J. Campbell","doi":"10.1145/3292147.3292215","DOIUrl":"https://doi.org/10.1145/3292147.3292215","url":null,"abstract":"With the rise of mindfulness in contemporary western society as a positive way to cope with stress and improve health and wellbeing, researchers are investigating the application of interactive soundscapes to enrich and support the experience of mindfulness meditation. Instead of using commonly applied corrective feedback models, containing sounds with negative connotations, our interaction concept adopted a strategy of gently guiding and supporting the user's in-the-moment experience of practising meditation through a nature soundscape responsive to their brainwave activity recorded with a Muse EEG headset. In this paper we describe the detailed design of our prototype. We explain how we refined the interaction concept, and discuss some of the key design decisions and modifications that took place during an iterative design process, informed by user evaluations with novice meditators.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124807187","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Proceedings of the 30th Australian Conference on Computer-Human Interaction 第30届澳大利亚人机交互会议论文集
M. Brereton, A. Soro, Dhaval Vyas, Bernd Ploderer, A. Morrison, Jenny Waycott
{"title":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","authors":"M. Brereton, A. Soro, Dhaval Vyas, Bernd Ploderer, A. Morrison, Jenny Waycott","doi":"10.1145/3292147","DOIUrl":"https://doi.org/10.1145/3292147","url":null,"abstract":"","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130298329","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Teaching interaction design by research through design 通过设计研究来教授交互设计
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292159
N. B. Hansen, Kim Halskov
{"title":"Teaching interaction design by research through design","authors":"N. B. Hansen, Kim Halskov","doi":"10.1145/3292147.3292159","DOIUrl":"https://doi.org/10.1145/3292147.3292159","url":null,"abstract":"Research-through-design (RtD) has become a well-established research approach within HCI research. In this paper we discuss how research-through-design can be applied as an explicit strategy for teaching interaction design. RtD is productive when teaching interaction design, because it keeps students in a constant loop of doing and reflecting, as well as highlights the value of theoretical concepts for understanding practice. This means that theoretical concepts become a resource that the students can draw on to understand and transform design practice, while at the same time fostering an integrated understanding of theory and practice in design. We base our work on a master's course series teaching advanced theoretical and practical subjects in interaction design. The main contribution of the paper is a set of principles for RtD-based design teaching, as well as the identification of potential gains of using this approach for teaching interaction design.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128990576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Evaluation of shape I/O controller for video games 用于电子游戏的形状I/O控制器的评价
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292235
Takeru Fukunaga, Hayato Kajiyama, A. Inoue, Tohru Hoshi
{"title":"Evaluation of shape I/O controller for video games","authors":"Takeru Fukunaga, Hayato Kajiyama, A. Inoue, Tohru Hoshi","doi":"10.1145/3292147.3292235","DOIUrl":"https://doi.org/10.1145/3292147.3292235","url":null,"abstract":"In this paper, we present a transformable controller. The controller consists of multiple triangular prisms. Its three-dimensional shape can be freely changed by twisting each prism. The shape of an item in the game changes when a game player changes the shape of the controller. The shape of the controller changes immediately if the shape of the corresponding game items changes in the game world. This feature makes the player feel more sense of unity with the game character. We developed some prototype controllers and a game that could be played with the controllers. We conducted some experiments to evaluate the quality of the game experience with IEQ questionnaire. The first experimental result showed that we could not find any significant differences. However, we could find some implications to improve the controller. After the improvement, the second experimental result showed that a significant 5% difference in two items, \"immersion\" and \"emotional involvement\".","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127846293","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readers 遮蔽梦境与保护做梦者:小说作者与读者在线互动中的地点与空间角色
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292172
Carol Butler, S. Makri, A. MacFarlane, S. Wisdom, I. Cooke
{"title":"Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readers","authors":"Carol Butler, S. Makri, A. MacFarlane, S. Wisdom, I. Cooke","doi":"10.1145/3292147.3292172","DOIUrl":"https://doi.org/10.1145/3292147.3292172","url":null,"abstract":"Fiction authors and readers have traditionally interacted through the mediation of a 3rd party (e.g. a publisher or agent), at events such as book signings or author readings. Held in physical spaces (e.g. bookshops or libraries), these events enable authors to discuss their book, and readers to ask them questions. In recent years, online social networking sites have introduced a new environment for direct, two-way interactions without this traditional mediation. Our understanding of how this change impacts authors and readers, and the role technology now plays as mediator, is currently limited. This paper describes a qualitative interview study held with six authors and six readers of Genre Fiction. The study revealed that neither party sees great benefit to interacting directly online - a finding partially explainable by the differences in how physical places and online spaces are structured to support their interactions. We drew on space and place research to develop an HCI perspective of the impact of this change. This paper contributes an enriched understanding of fiction author and reader interactions; in particular why they do not often interact directly - or wish to. We also demonstrate the usefulness of space and place theory in understanding the boundaries which divide author and reader.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115060770","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Structuring and engaging: the roles of design fictions in a co-design workshop 建构与参与:共同设计工作坊中设计虚构的角色
Proceedings of the 30th Australian Conference on Computer-Human Interaction Pub Date : 2018-12-04 DOI: 10.1145/3292147.3292165
Maria Huusko, Yiying Wu, Virpi Roto
{"title":"Structuring and engaging: the roles of design fictions in a co-design workshop","authors":"Maria Huusko, Yiying Wu, Virpi Roto","doi":"10.1145/3292147.3292165","DOIUrl":"https://doi.org/10.1145/3292147.3292165","url":null,"abstract":"fictions present speculative and provocative stories to create space for discussion and reflection. Through building a story world, they provide a space for prototyping and presenting new ideas and perspectives. In a workshop context, they can play a role in creating an engaging experience and insights for further use. This paper presents a case study of a co-design workshop '2030 - An Ecosystem Odyssey' that utilised design fictions as a tool. As part of the DIMECC 'Design for Value' research program, the workshop involving companies from maritime and manufacturing industries and research partners used design fictions as a tool in the business-to-business context. While the research program focused on new forms of business collaboration brought on by autonomous systems and digital disruption, the workshop aimed at exploring the societal and human values of the future that was being built. In the workshop, new autonomous systems and extreme efficiency were explored from the perspectives of data sharing, employee wellbeing and humans in it all. As a result, design fictions created discussion and speculated on scenarios and future possibilities, while also provided different perspectives into them. The findings from the study are the roles that design fictions can serve in a workshop and the whole process of planning, running and participating in it. The ten roles of design fictions are divided into three groups, providing insights on how design fiction as a tool participate in setting the scene, structuring the tasks and embedding values into the discussions in the workshop context.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131745129","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信