Evaluation of shape I/O controller for video games

Takeru Fukunaga, Hayato Kajiyama, A. Inoue, Tohru Hoshi
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Abstract

In this paper, we present a transformable controller. The controller consists of multiple triangular prisms. Its three-dimensional shape can be freely changed by twisting each prism. The shape of an item in the game changes when a game player changes the shape of the controller. The shape of the controller changes immediately if the shape of the corresponding game items changes in the game world. This feature makes the player feel more sense of unity with the game character. We developed some prototype controllers and a game that could be played with the controllers. We conducted some experiments to evaluate the quality of the game experience with IEQ questionnaire. The first experimental result showed that we could not find any significant differences. However, we could find some implications to improve the controller. After the improvement, the second experimental result showed that a significant 5% difference in two items, "immersion" and "emotional involvement".
用于电子游戏的形状I/O控制器的评价
本文提出了一种可变换控制器。控制器由多个三角形棱镜组成。它的三维形状可以通过扭曲每个棱镜自由改变。当游戏玩家改变控制器的形状时,游戏中道具的形状也会改变。如果游戏世界中相应游戏道具的形状发生变化,控制器的形状也会立即发生变化。这一功能能够让玩家感受到与游戏角色的统一感。我们开发了一些原型控制器和一款可以用控制器玩的游戏。我们使用IEQ问卷进行了一些实验来评估游戏体验的质量。第一个实验结果表明,我们没有发现任何显著的差异。然而,我们可以找到一些改进控制器的建议。改善后,第二次实验结果显示,“沉浸”和“情感投入”两个项目差异显著5%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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