增强虚拟沉浸式电影环境中的用户虚拟服装可视化

Wenjing Tang, Gun A. Lee, M. Billinghurst, R. Lindeman
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引用次数: 0

摘要

最近经济实惠的头戴式显示器(hmd)的发展导致了观看360度全景电影的虚拟现实(VR)解决方案的普及。虽然用户在观看360度电影时无法看到自己的身体,但我们之前的工作将用户的身体无缝地融入到360度虚拟电影场景中。本文扩展了这项工作,将情境匹配的虚拟服装叠加到用户的真实身体上。一个原型是用一对深度摄像头和一个头戴式显示器来捕捉用户的真实身体,并将其嵌入到一个虚拟的360度电影场景中。然后将与电影场景相关的虚拟服装覆盖在用户的真实身体上,以增强用户体验。一项用户研究的结果显示,与在360度电影场景中只显示用户的身体相比,用户最喜欢使用与情境匹配的虚拟服装来增强用户的真实身体,但对存在感没有显著影响。研究结果为增强360度VR观影体验提供了未来的方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User virtual costume visualisation in an augmented virtuality immersive cinematic environment
Recent development of affordable head-mounted displays (HMDs) has led to accessible Virtual Reality (VR) solutions for watching 360-degree panoramic movies. While conventionally users cannot see their body while watching 360 movies, our prior work seamlessly blended a user's physical body into a 360 virtual movie scene. This paper extends this work by overlaying context-matching virtual costumes onto the user's real body. A prototype was developed using a pair of depth cameras and an HMD to capture the user's real body and embed it into a virtual 360 movie scene. Virtual costumes related to the movie scene are then overlaid on user's real body to enhance the user experience. Results from a user study showed that augmenting the user's real body with context-matching virtual costume was most preferred by users while having no significant effect on sense of presence compared to showing only user's body in a 360 movie scene. The results offer a future direction to generate enhanced 360 VR movie watching experiences.
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