Wenjing Tang, Gun A. Lee, M. Billinghurst, R. Lindeman
{"title":"User virtual costume visualisation in an augmented virtuality immersive cinematic environment","authors":"Wenjing Tang, Gun A. Lee, M. Billinghurst, R. Lindeman","doi":"10.1145/3292147.3292188","DOIUrl":null,"url":null,"abstract":"Recent development of affordable head-mounted displays (HMDs) has led to accessible Virtual Reality (VR) solutions for watching 360-degree panoramic movies. While conventionally users cannot see their body while watching 360 movies, our prior work seamlessly blended a user's physical body into a 360 virtual movie scene. This paper extends this work by overlaying context-matching virtual costumes onto the user's real body. A prototype was developed using a pair of depth cameras and an HMD to capture the user's real body and embed it into a virtual 360 movie scene. Virtual costumes related to the movie scene are then overlaid on user's real body to enhance the user experience. Results from a user study showed that augmenting the user's real body with context-matching virtual costume was most preferred by users while having no significant effect on sense of presence compared to showing only user's body in a 360 movie scene. The results offer a future direction to generate enhanced 360 VR movie watching experiences.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"194 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3292147.3292188","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Recent development of affordable head-mounted displays (HMDs) has led to accessible Virtual Reality (VR) solutions for watching 360-degree panoramic movies. While conventionally users cannot see their body while watching 360 movies, our prior work seamlessly blended a user's physical body into a 360 virtual movie scene. This paper extends this work by overlaying context-matching virtual costumes onto the user's real body. A prototype was developed using a pair of depth cameras and an HMD to capture the user's real body and embed it into a virtual 360 movie scene. Virtual costumes related to the movie scene are then overlaid on user's real body to enhance the user experience. Results from a user study showed that augmenting the user's real body with context-matching virtual costume was most preferred by users while having no significant effect on sense of presence compared to showing only user's body in a 360 movie scene. The results offer a future direction to generate enhanced 360 VR movie watching experiences.