{"title":"Context-Aware Multilingual Learning Based on Spatiotemporal Knowledge Base and Dynamic Conversation: A System Architecture","authors":"Melissa Mustika, Chi-Te Kao, J. Heh","doi":"10.1109/ICALT.2013.55","DOIUrl":"https://doi.org/10.1109/ICALT.2013.55","url":null,"abstract":"Most of the foreign students studying abroad in Taiwan may not speak Mandarin. It is important for them to learn Mandarin for their daily life. Although universities in Taiwan provide Mandarin classes, we design this system to overcome limitations of time and space occurring in traditional classroom. The system architecture provides contents in a smart phone application with multilingual versions of user interfaces, word banks and conversations. The contents are marked with spatiotemporal tags, therefore they become context-aware. The system will provide appropriate contents according to the learner's location and the time. The content of conversation are generated dynamically from a spatiotemporal knowledge base according to the learner's response to the previous progress of the conversation. The learning history is recorded and tracked via a cloud server, so that the system can provide just-in-time and just-in-place contents for the learners.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126070134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Impacts of Computer Literacy and Learning Enthusiasm on Cognitive Load in Instructional Pervasive Game","authors":"Cheng-Ping Chen, Juin-Feng Guo, Ju-Ling Shih","doi":"10.1109/ICALT.2013.119","DOIUrl":"https://doi.org/10.1109/ICALT.2013.119","url":null,"abstract":"Mobile games are different from traditional computer games in terms of their social interactions. Pervasive game (PG) is among one of the mobile games. It has been identified that all computer games have some functions facilitating learning, so as PG. However, it has also been identified that for low prior knowledge and/or less enthusiastic learners, educational games had no more effective than traditional media due to heavy cognitive load. This study intended to examine the effects of prior computer literacy and enthusiasm for cultural exploration on cognitive load. An instructional PG was conducted and a cognitive load inventory was given after the game. Results indicated that both computer literacy and enthusiasm had no effect on cognitive load, only gender, a demographic variable, had an effect. Further research is suggested.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121063708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluation of Academic Plans of Study Using Data Mining Techniques","authors":"M. Siddiqui, Shehab Gemalel-Din","doi":"10.1109/ICALT.2013.70","DOIUrl":"https://doi.org/10.1109/ICALT.2013.70","url":null,"abstract":"A plan of study enumerates the courses recommended by an academic program along with a time frame to complete the requirements of a degree or credential. A general plan of study can be recommended by an academic department or college to all of its students or, as an alternative, personalized plans of study can be created for each student by his/her academic advisor. This paper presents a case study of assessing the recommended as well as personalized plans of study in terms of their affect on students' performance using data mining techniques. The study was conducted at the Information Systems Department, Faculty of Computing and Information Technology, King Abdulaziz University. We computed the degree to which each student followed the recommended plan of study and correlated this to the students GPA to assess the impact of the plan of study to the academic performance. Our results showed a statistically significant, moderate positive correlation indicating that following the recommended plan of study has a positive impact on the academic performance. To assess the personalized plans of study proposed by the academic advisor, we built and compared three models to predict the GPA resulting from these plans. Given a proposed plan of study, our model was able to predict the correct GPA with a 0.44 root mean squared error.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133488260","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Educational Collaborative Virtual Environments: Evaluation Model","authors":"R. Reis, Benjamim Fonseca, P. Escudeiro","doi":"10.1109/ICALT.2013.66","DOIUrl":"https://doi.org/10.1109/ICALT.2013.66","url":null,"abstract":"In this paper we propose a model for assessing the quality of educational collaborative virtual environments. The objective is to establish a theoretical model that highlights a number of relevant sets of requirements in relation to the quality in educational collaborative virtual environments. It is intended to apply the model during the lifecycle of product development and in the selection of the environment in order to support the learning/teaching process.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133849108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Effects of Disfluent Kanji Fonts on Reading Retention with E-Book","authors":"Ming-Hsin Lee","doi":"10.1109/ICALT.2013.152","DOIUrl":"https://doi.org/10.1109/ICALT.2013.152","url":null,"abstract":"Recently, reading disfluency has been used as an instructional strategy. Contradictory to conventional belief, it assumes fonts that are difficult to read may enhance the recall of text messages. Positive outcomes have been reported with a manipulation of disfluency with English fonts. This study focused on the effect of disfluency by varying Japanese kanji fonts for students who are learning Japanese as a second language. Various Kanji fonts were presented interactively in an e-book in which learning texts were embedded. The results suggested that the disfluent font of the learning texts could produce significant improvements in reading retention.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122124532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Adaptive Interface for Computer-Assisted Rubrics in an E-Marking Tool Using Nearest Neighbor","authors":"I. Cabrera, Jorge J. Villalón","doi":"10.1109/ICALT.2013.27","DOIUrl":"https://doi.org/10.1109/ICALT.2013.27","url":null,"abstract":"With an always growing number of student enrolment in higher education, providing quality feedback in both digital and paper based assessment becomes a heavy burden for teachers and tutors. The use of assessment rubrics can help overcome this burden, defining several criteria including formative feedback within it. However, current computer-assisted rubric systems present some drawbacks that hinder their adoption. This paper presents the design of an adaptive interface for an e-Marking tool that uses rubrics, that is able to suggest assessors on the next criterion to be evaluated, based on nearest neighbor approach. An experimental setup showed encouraging results that provide evidence that the use of advanced learning technologies for assessment can help improve efficiency even in ill-defined domains.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122138651","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Context Modeling for Developing a Database System of Authentic Case in Training Cyber Police","authors":"Shuxia Zhao, Ronghuai Huang","doi":"10.1109/ICALT.2013.54","DOIUrl":"https://doi.org/10.1109/ICALT.2013.54","url":null,"abstract":"As the number of computer crime increase fast and the crime technologies update quickly, cyber police need ongoing training. In order to supply better training case resources, we developed a database system of authentic case. The previous case representations which are content-based are not suitable for the crime case. In this paper, we propose a new context model to represent authentic case context. The model includes entity, character, event and episode. The model has been used in the database system, and the system has been used in training cyber police. The practice result shows that the context model is effective and reasonable.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121423856","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Developing a Well-Focused Learning through a Kinect-Based Collaborative Setting","authors":"Kai-Wen Shih, Chia-Jung Wu, Gwo-Dong Chen","doi":"10.1109/ICALT.2013.62","DOIUrl":"https://doi.org/10.1109/ICALT.2013.62","url":null,"abstract":"This is a quasi-experiment of a collaborative learning classroom implementation that prioritized learners' focus-attention for instructors to have an optimal focus management. A Kinect-based learning activity through a theatre-like learning setting called Digital Learning Playground was held to create a simple focus combining learning content and the peer performance. The triangulated data included non-participant observation, a questionnaire, and an informal interview Preliminary case study on focus management. The result demonstrated that students' live performance in the ongoing-task scenes has positive learning effect on the performer and the other peers.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"442 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122787469","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Development of Semantic Feedback for Teaching and Learning in Physical Education","authors":"Y. Iskandar, L. Gilbert, G. Wills, N. Basir","doi":"10.1109/ICALT.2013.118","DOIUrl":"https://doi.org/10.1109/ICALT.2013.118","url":null,"abstract":"This paper generally focus on how and where linked data could be integrated and used in the development of semantic feedback for teaching and learning in physical education. Feedback may currently be generated based upon a competence model. To achieve semantic interoperability and increase the level of reusability of feedback, competence should be represented as an explicitly defined, structured, and shared ontology. By providing shareable ways of representing a competence model, hierarchy or a cyclic directed graph, human and machine would be helped to communicate easily in comparing competence structures and exchanging semantic feedback. Competence structures and semantic feedback could be published on the web using linked data principles. Linked data allows both coaches and athletes to browse the athlete's feedback and navigate the related competence structures and training materials.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123919341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Academic PPT Slide Writing in English through E-Concept Mapping","authors":"A. Yen, Pei-Yi Yang","doi":"10.1109/ICALT.2013.23","DOIUrl":"https://doi.org/10.1109/ICALT.2013.23","url":null,"abstract":"Carried out during a semester-long drama class, this research aimed to scrutinize the effects of e-concept mapping via LMS on English majors' (N=38) analytical skills presented in their PowerPoint (PPT) slide writing in Taiwan. Students were instructed to follow the concept mapping agenda via university learning management system (LMS), idea webbing, spider mapping, and network tree making to read and analyze the dramatic texts and to present their analysis on PPT slides. Thus, analytical reading input (e-concept mapping via LMS) was expected to lead an EFL (English as a foreign language) writing output (PPT slide writing). Students were pre-tested, summative assessed and post-tested using in-class PPT presentations. Results confirmed that analytical reading with e-concept mapping strategies could solve EFL students' PPT slide writing problem and improve their performance and the attainment of the task shares via LMS. The research offered a different perspective on teaching EFL writing with a specific focus on analytical reading to writing and also implied the important consequence on analytical reading to analytical writing for future research.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125372228","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}