{"title":"The Role of Framing in Scaffolding Near and Far Transfer: A Case Study","authors":"Chien-Sing Lee, K. Wong","doi":"10.1109/ICALT.2013.122","DOIUrl":"https://doi.org/10.1109/ICALT.2013.122","url":null,"abstract":"A major hope of education is that students will be able to transfer what they have learnt to other similar situations and their everyday lives. However, transfer is not a given. Often, it does not happen. This case study refers to findings from Engle's (2006) study on the role of framing in explaining why and how transfer occurs to investigate whether framing can serve as a mechanism for scaffolding near and far transfer in the learning of game design. Findings are positive. Implications with regards to the fusion of pedagogy with the design of technology conclude.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115631745","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Framework of E-Learning Analytics for Asynchronous Discussion Forums","authors":"Cheng-Huang Yen","doi":"10.1109/ICALT.2013.12","DOIUrl":"https://doi.org/10.1109/ICALT.2013.12","url":null,"abstract":"In this research, we developed a framework of e-learning analytics for asynchronous forums. The framework has been used to collect data and to compute indicators for analyzing the teaching style and behavioral patterns of online asynchronous interaction. The result helps us get a deeper insight into the dynamics of a discussion forum. The value of the e-learning analytics framework has been verified by empirical results.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125158593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evaluation of the Effectiveness of E-Training: A Case Study on In-Service Teachers' Training","authors":"Lanqin Zheng, Ronghuai Huang, Junhui Yu","doi":"10.1109/ICALT.2013.71","DOIUrl":"https://doi.org/10.1109/ICALT.2013.71","url":null,"abstract":"As e-training has shown great promise, Microsoft (China) and the Ministry of Education of China (MOE) have launched e-training for in-service teachers in order to improve teachers' instructional skills. 16,264 primary and secondary school teachers participated in this e-training. This study aims to evaluate the effectiveness of the e-training using the Kirkpatrick's four-level model. Discourse data, testing scores, homework scores, and final passing rate were collected and analyzed. The results indicated that the e-training indeed improved trainees' instructional skills. The final passing rate of e-training was over 80%. The results also indicated that it was appropriate to use the Kirkpatrick's four-level model to evaluate the e-training.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130345927","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A New Social Aspect in Collaborative Mobile Learning: Design Challenges and Learning Effects","authors":"R. Ting, Yaming Tai","doi":"10.1109/ICALT.2013.13","DOIUrl":"https://doi.org/10.1109/ICALT.2013.13","url":null,"abstract":"Numerous studies have proposed and implemented various innovative designs of collaborative mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study follows a proposed innovative design notion in prior study and elaborates on its design challenges and learning effects. The proposed design notion, interwoven learning interactions, means that learners' social interactions are synthesized with the subject content to represent the instructional information. Learning is constructed on the realms of both physical and social experiences linked with the abstract learning content. This design notion puts learners' social interaction in a more active role during their collaborative learning. The proposed notion is at its developmental stage. This study elaborates on the notion and hopes to provide clearer picture and inspire more discussions.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125458942","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Predicting Students' Performance in an Introductory Programming Course Using Data from Students' Own Programming Process","authors":"Arto Vihavainen","doi":"10.1109/ICALT.2013.161","DOIUrl":"https://doi.org/10.1109/ICALT.2013.161","url":null,"abstract":"As the amount of data, facilities, and tools for understanding students' programming process are improving, the time is ripe for analyzing students' actual programming process. In our current work we are investigating how students' behavior during her programming process (e.g. eagerness to start working on freshly released exercises, following best programming practises) affects the course outcome. We purposefully utilize only data gathered automatically using snapshots from the students' programming process, and do not gather any additional background information. Currently, we are able to predict whether the student is a high-performer, passes the course, or fails the course with a 78%accuracy.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115883950","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring Problem Solving Performance through Natural User Interfaces","authors":"Wei-Chieh Fang, Yu-Lun Lin, Feng-Ru Sheu, N. Chen","doi":"10.1109/ICALT.2013.72","DOIUrl":"https://doi.org/10.1109/ICALT.2013.72","url":null,"abstract":"Insight problems are the problems that require discoveries of novel solutions. To come up with novel solutions, the correct mental representations will need to be activated. Spatial insight problems, for example, require activation of spatial representations. To explore the potential use of a motion-sensing technology for facilitating spatial insight problem solving, a Body-based system using natural user interfaces (NUIs) and a Mouse-based system using graphical user interfaces (GUIs) were developed. An experiment was conducted using these two systems for seeking possible solutions to a hands-on problem and then solving that problem in physical environment using real objects. Results showed that there was no difference in the completion rate between the two conditions. However, there was a tendency of more uses of spatial strategies by the Body-based group. Those in the Body-based condition did not significantly lose their confidence in solving the problem during the solution-seeking stage.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"112 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134228888","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sergio Eduardo Gómez Ardila, P. Zervas, D. Sampson, R. Fabregat
{"title":"Supporting Context-Aware Adaptive and Personalized Mobile Learning Delivery: Evaluation Results from the Use of UoLm Player","authors":"Sergio Eduardo Gómez Ardila, P. Zervas, D. Sampson, R. Fabregat","doi":"10.1109/ICALT.2013.109","DOIUrl":"https://doi.org/10.1109/ICALT.2013.109","url":null,"abstract":"Over the last decade, several research initiatives investigate the potentials of the educational paradigm shift from the traditional one-size-fits-all teaching approaches to adaptive and personalized learning. On the other hand, mobile devices are recognized as an emerging technology with the potential to facilitate teaching and learning strategies that exploit individual learners' context. This has led to an increased interest on context-aware adaptive and personalized mobile learning systems that aim to provide learning experiences delivered via mobile devices and tailored to the educational needs, the personal characteristics and the particular circumstances of the individual learner or a group of interconnected learners. In previous work, a context-aware adaptive and personalized mobile learning system has been proposed, namely the UoLm Player. In this paper, we present initial evaluation results from its use, so as to analyze the effectiveness of the proposed tool towards delivering adaptive and context-aware learning activities.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132958757","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Content Analysis of Journal Publication on Gesture-Based Computing in Education","authors":"Feng-Ru Sheu, Wei-Chieh Fang, N. Chen","doi":"10.1109/ICALT.2013.9","DOIUrl":"https://doi.org/10.1109/ICALT.2013.9","url":null,"abstract":"This study used content analysis to explore characteristics and trends of research on gesture-based computing in education based on journal articles from 2001-2012. This study revealed the distribution and trends in research methods, discipline of the study, learning content, technology used and intended setting of the gesture-based learning system. Experimental design research is the most used method (50%) followed by design-based research (30.8%). The findings indicate that Nintendo Wii is the most used gesture-based device (44%). The largest percentage of the domain is in special education (40%). The same trend is also found in a further analysis that the largest percentage of domain using Wii is special education (70%). Among all identified learning topics, motor skill learning has the highest percentage (20%). When grouping these topics into three domains of knowledge (procedural, conceptual, and both), the result demonstrates that procedural type knowledge dominates gesture-based learning studies. Not surprisingly, data shows the highest percentage of intended setting is classroom setting.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133181878","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Peter Brusilovsky, Dhruba J. Baishya, R. Hosseini, Julio Guerra, MinEr Liang
{"title":"KnowledgeZoom for Java: A Concept-Based Exam Study Tool with a Zoomable Open Student Model","authors":"Peter Brusilovsky, Dhruba J. Baishya, R. Hosseini, Julio Guerra, MinEr Liang","doi":"10.1109/ICALT.2013.86","DOIUrl":"https://doi.org/10.1109/ICALT.2013.86","url":null,"abstract":"This paper presents our attempt to develop a personalized exam preparation tool for Java/OOP classes based on a fine-grained concept model of Java knowledge. Our goal was to explore two most popular student model-based approaches: open student modeling and problem sequencing. The result of our work is a Java exam preparation tool, Knowledge Zoom. The tool combines an open concept-level student model component, Knowledge Explorer and a concept-based sequencing component, Knowledge Maximizer into a single interface. This paper presents both components of Knowledge Zoom, reports results of its evaluation, and discusses lessons learned.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124587932","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. A. Rahman, Mohd. Saufi Zakaria, Nur Amzar Mhd Noor, N. Yaakob, Ahmad Faizal Kamarudin, Farrah Hanna Ahmad Fuad, Fatimah Norain Ismail
{"title":"Taiping's Tempo and Urban Tempts: Life-Long Learning through a Virtual Living-Street Museum Framework","authors":"R. A. Rahman, Mohd. Saufi Zakaria, Nur Amzar Mhd Noor, N. Yaakob, Ahmad Faizal Kamarudin, Farrah Hanna Ahmad Fuad, Fatimah Norain Ismail","doi":"10.1109/ICALT.2013.111","DOIUrl":"https://doi.org/10.1109/ICALT.2013.111","url":null,"abstract":"This is a conceptual paper. It combines the themes of 'Virtual Worlds' with 'Pervasive Computing for Life-long Learning'. The project began with the issue of conserving urban heritage with the necessity for development. The historical street of Jalan Taming Sari, Taiping is used as the context setting. A framework to reconcile the situation is proposed that mixed augmented reality and pervasive computing technology into the everyday life. The first layer of the project is documenting the existing condition of the architectural works along the street. Historical structures are noted. New development schemes are injected into empty parcels or added to existing structures as permissible within the urban design and development regulations. The second layer involves 3D digital-modeling the street in its past and present conditions and future vision. The third layer outlines the technological framework that mixes augmented reality and pervasive computing as a method for life-long learning about the historical importance of Jalan Taming Sari. Targeted users are tourists, researchers and students. Selected nodes have been proposed as registration touch-points for them to activate the interfacing devices for experiencing the street in its past, present or future modes. Life-long learning is embedded in this commercial oriented virtual living-street museum.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114828604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}