{"title":"框架在脚手架远近转移中的作用:个案研究","authors":"Chien-Sing Lee, K. Wong","doi":"10.1109/ICALT.2013.122","DOIUrl":null,"url":null,"abstract":"A major hope of education is that students will be able to transfer what they have learnt to other similar situations and their everyday lives. However, transfer is not a given. Often, it does not happen. This case study refers to findings from Engle's (2006) study on the role of framing in explaining why and how transfer occurs to investigate whether framing can serve as a mechanism for scaffolding near and far transfer in the learning of game design. Findings are positive. Implications with regards to the fusion of pedagogy with the design of technology conclude.","PeriodicalId":301310,"journal":{"name":"2013 IEEE 13th International Conference on Advanced Learning Technologies","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"The Role of Framing in Scaffolding Near and Far Transfer: A Case Study\",\"authors\":\"Chien-Sing Lee, K. Wong\",\"doi\":\"10.1109/ICALT.2013.122\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A major hope of education is that students will be able to transfer what they have learnt to other similar situations and their everyday lives. However, transfer is not a given. Often, it does not happen. This case study refers to findings from Engle's (2006) study on the role of framing in explaining why and how transfer occurs to investigate whether framing can serve as a mechanism for scaffolding near and far transfer in the learning of game design. Findings are positive. Implications with regards to the fusion of pedagogy with the design of technology conclude.\",\"PeriodicalId\":301310,\"journal\":{\"name\":\"2013 IEEE 13th International Conference on Advanced Learning Technologies\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-07-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE 13th International Conference on Advanced Learning Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2013.122\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE 13th International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2013.122","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Role of Framing in Scaffolding Near and Far Transfer: A Case Study
A major hope of education is that students will be able to transfer what they have learnt to other similar situations and their everyday lives. However, transfer is not a given. Often, it does not happen. This case study refers to findings from Engle's (2006) study on the role of framing in explaining why and how transfer occurs to investigate whether framing can serve as a mechanism for scaffolding near and far transfer in the learning of game design. Findings are positive. Implications with regards to the fusion of pedagogy with the design of technology conclude.