框架在脚手架远近转移中的作用:个案研究

Chien-Sing Lee, K. Wong
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引用次数: 6

摘要

教育的一个主要希望是学生能够将他们所学到的东西转移到其他类似的情况和他们的日常生活中。然而,转移并不是必然的。通常情况下,这种情况不会发生。本案例研究参考了Engle(2006)关于框架在解释迁移发生的原因和方式中的作用的研究结果,以调查框架是否可以作为游戏设计学习中近距离和远距离迁移的框架机制。调查结果是积极的。最后总结了教学法与技术设计融合的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Role of Framing in Scaffolding Near and Far Transfer: A Case Study
A major hope of education is that students will be able to transfer what they have learnt to other similar situations and their everyday lives. However, transfer is not a given. Often, it does not happen. This case study refers to findings from Engle's (2006) study on the role of framing in explaining why and how transfer occurs to investigate whether framing can serve as a mechanism for scaffolding near and far transfer in the learning of game design. Findings are positive. Implications with regards to the fusion of pedagogy with the design of technology conclude.
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