通过基于kinect的协作设置开发一个专注的学习

Kai-Wen Shih, Chia-Jung Wu, Gwo-Dong Chen
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引用次数: 2

摘要

这是一个准实验的协作学习课堂实施,优先考虑学习者的焦点-注意力,教师有一个最佳的焦点管理。举办了一个基于kinect的学习活动,通过一个类似剧院的学习环境,称为数字学习游乐场,以创造一个简单的重点,将学习内容和同伴表现结合起来。三角数据包括非参与式观察、问卷调查和非正式访谈。结果表明,学生在持续任务场景中的现场表演对表演者和其他同伴具有积极的学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a Well-Focused Learning through a Kinect-Based Collaborative Setting
This is a quasi-experiment of a collaborative learning classroom implementation that prioritized learners' focus-attention for instructors to have an optimal focus management. A Kinect-based learning activity through a theatre-like learning setting called Digital Learning Playground was held to create a simple focus combining learning content and the peer performance. The triangulated data included non-participant observation, a questionnaire, and an informal interview Preliminary case study on focus management. The result demonstrated that students' live performance in the ongoing-task scenes has positive learning effect on the performer and the other peers.
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