Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems最新文献

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Money, God, and SMS: Explorations in Supporting Social Action Through a Bangladeshi Mosque 金钱、上帝和短信:通过孟加拉国清真寺支持社会行动的探索
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025960
Md. Rashidujjaman Rifat, Jay Chen, K. Toyama
{"title":"Money, God, and SMS: Explorations in Supporting Social Action Through a Bangladeshi Mosque","authors":"Md. Rashidujjaman Rifat, Jay Chen, K. Toyama","doi":"10.1145/3025453.3025960","DOIUrl":"https://doi.org/10.1145/3025453.3025960","url":null,"abstract":"Religious institutions hold a significant place in daily life for the vast majority of people in the world, especially in developing countries. Yet despite their social prominence, and despite HCI's emphasis on the social context of technology, organized religion is neglected in both the HCI and ICTD literature. This paper explores the relationship that mosques in Bangladesh have with their constituencies and with technology, with an eye toward the integration of technology with existing religious institutions as a way to achieve positive social ends. We first describe a qualitative exploration of several mosque communities in Bangladesh, where we find that skepticism and pragmatism about modern technology interact in a complex way that nevertheless leaves room for technical interventions. We then describe a randomized controlled trial to study the relative value of SMS messages infused with overtly religious or secularly altruistic frames for the purpose of mosque fundraising. We find that SMS messages increase donations overall, but that their framing is significant. Messages with secular altruistic framing increased donations by 9.5%, while those with religious sentiment increased donations by 57.3%. Our findings demonstrate how technologies like SMS amplify underlying religious forces and suggest the possibility of working with religious institutions in applying positive ICT interventions.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115115408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 30
Why Users Disintermediate Peer-to-Peer Marketplaces 为什么用户去中介点对点市场
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025815
V. Bellotti, Daniel Turner, Kamila Demkova, A. Ambard, Amanda Waterman
{"title":"Why Users Disintermediate Peer-to-Peer Marketplaces","authors":"V. Bellotti, Daniel Turner, Kamila Demkova, A. Ambard, Amanda Waterman","doi":"10.1145/3025453.3025815","DOIUrl":"https://doi.org/10.1145/3025453.3025815","url":null,"abstract":"This paper reports on a study of the prevalence of and possible reasons for peer-to-peer transaction marketplace (P2PM) users turning to out-of-market (OOM) transactions after finding transaction partners within a P2P system. We surveyed 97 P2PM users and interviewed 22 of 58 who reported going OOM. We did not find any evidence of predisposing personality factors for OOM activity; instead, it seems to be a rational response to circumstances, with a variety of situationally rational motivations at play, such as liking the transaction partner and trusting that good quality repeat transactions will occur in the future.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115661397","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Magnetic Plotter: A Macrotexture Design Method Using Magnetic Rubber Sheets 磁性绘图仪:一种利用磁性橡胶片进行宏观结构设计的方法
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025702
K. Yasu
{"title":"Magnetic Plotter: A Macrotexture Design Method Using Magnetic Rubber Sheets","authors":"K. Yasu","doi":"10.1145/3025453.3025702","DOIUrl":"https://doi.org/10.1145/3025453.3025702","url":null,"abstract":"This paper presents a method for designing tactile macrotextures with magnetic rubber sheets. In the method, named \"Magnetic Plotter\", a desktop digital plotting machine combined with a tiny neodymium magnet writes fine magnetic patterns on the surface of the magnetic rubber sheets. This method enables users to design magnetic fields freely with inexpensive commercially available materials as if they are drawing pictures. Moreover, when the magnetic sheets are rubbed together, unique haptic stimuli are displayed on the fingers. The haptic stimuli can be changed by the magnetic patterns designed on the rubber sheets. We developed a prototype of the Magnetic Plotter and investigated the range of the generated haptic stimuli and the texture design possibilities.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116922736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
What Happens to Digital Feedback?: Studying the Use of a Feedback Capture Platform by Care Organisations 数字反馈发生了什么?:研究护理机构对反馈收集平台的使用
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025943
A. Dow, John Vines, Toby Lowe, R. Comber, Rob Wilson
{"title":"What Happens to Digital Feedback?: Studying the Use of a Feedback Capture Platform by Care Organisations","authors":"A. Dow, John Vines, Toby Lowe, R. Comber, Rob Wilson","doi":"10.1145/3025453.3025943","DOIUrl":"https://doi.org/10.1145/3025453.3025943","url":null,"abstract":"In this paper we report on a four-month long field trial of ThoughtCloud, a feedback collection platform that allows people to leave ratings and audio or video responses to simple prompts. ThoughtCloud was trialled with four organisations providing care services for people with disabilities. We conducted interviews with staff and volunteers that used ThoughtCloud before, during and after its deployment, and workshops with service users and staff. While the collection of feedback was high, only one organisation regularly reviewed and responded to collected opinions. Furthermore, tensions arose around data access and sharing, and the mismatch of values between \"giving voice\" and the capacity for staff to engage in feedback practices. We contribute insights into the challenges faced in using novel technologies in resource constrained organisations, and discuss opportunities for designs that give greater agency to service users to engage those that care for them in reflecting and responding to their opinions.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117199063","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
UX Design Innovation: Challenges for Working with Machine Learning as a Design Material 用户体验设计创新:使用机器学习作为设计材料的挑战
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025739
G. Dove, Kim Halskov, J. Forlizzi, J. Zimmerman
{"title":"UX Design Innovation: Challenges for Working with Machine Learning as a Design Material","authors":"G. Dove, Kim Halskov, J. Forlizzi, J. Zimmerman","doi":"10.1145/3025453.3025739","DOIUrl":"https://doi.org/10.1145/3025453.3025739","url":null,"abstract":"Machine learning (ML) is now a fairly established technology, and user experience (UX) designers appear regularly to integrate ML services in new apps, devices, and systems. Interestingly, this technology has not experienced a wealth of design innovation that other technologies have, and this might be because it is a new and difficult design material. To better understand why we have witnessed little design innovation, we conducted a survey of current UX practitioners with regards to how new ML services are envisioned and developed in UX practice. Our survey probed on how ML may or may not have been a part of their UX design education, on how they work to create new things with developers, and on the challenges they have faced working with this material. We use the findings from this survey and our review of related literature to present a series of challenges for UX and interaction design research and education. Finally, we discuss areas where new research and new curriculum might help our community unlock the power of design thinking to re-imagine what ML might be and might do.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117258725","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 272
TagRefinery: A Visual Tool for Tag Wrangling 标签整理:标签整理的可视化工具
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025868
Christoph Kralj, Mohsen Kamalzadeh, Torsten Möller
{"title":"TagRefinery: A Visual Tool for Tag Wrangling","authors":"Christoph Kralj, Mohsen Kamalzadeh, Torsten Möller","doi":"10.1145/3025453.3025868","DOIUrl":"https://doi.org/10.1145/3025453.3025868","url":null,"abstract":"We present TagRefinery, an interactive visual application aiding the cleaning and processing of open tag spaces, such as those in Last.fm or YouTube. Our pre-design analysis showed a need to support a spectrum of user expertise from novice to advanced, which resulted in two distinct interface modes. Summative evaluations of TagRefinery showed that it could effectively guide the novice users through the workflow by giving them brief but helpful explanations on why each step was required, and providing visual and statistical aids to help them in making important decisions. This is while our more expert users greatly appreciated the amount of control and granularity over the workflow that our more advanced interface mode offered. Both the underlying tag cleaning workflow and the interface were designed iteratively in a participatory design process in collaboration with research on a music recommendation interface based on Last.fm tags.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"62 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127259246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
TriTap: Identifying Finger Touches on Smartwatches TriTap:识别智能手表上的手指触摸
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025561
Hyunjae Gil, Doyoung Lee, Seunggyu Im, Ian Oakley
{"title":"TriTap: Identifying Finger Touches on Smartwatches","authors":"Hyunjae Gil, Doyoung Lee, Seunggyu Im, Ian Oakley","doi":"10.1145/3025453.3025561","DOIUrl":"https://doi.org/10.1145/3025453.3025561","url":null,"abstract":"The small screens of smartwatches provide limited space for input tasks. Finger identification is a promising technique to address this problem by associating different functions with different fingers. However, current technologies for finger identification are unavailable or unsuitable for smartwatches. To address this problem, this paper observes that normal smartwatch use takes places with a relatively static pose between the two hands. In this situation, we argue that the touch and angle profiles generated by different fingers on a standard smartwatch touch screen will differ sufficiently to support reliable identification. The viability of this idea is explored in two studies that capture touches in natural and exaggerated poses during tapping and swiping tasks. Machine learning models report accuracies of up to 93% and 98% respectively, figures that are sufficient for many common interaction tasks. Furthermore, the exaggerated poses show modest costs (in terms of time/errors) compared to the natural touches. We conclude by presenting examples and discussing how interaction designs using finger identification can be adapted to the smartwatch form factor.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127365184","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 43
Reworking the Gaps between Design and Ethnography 重新定义设计和人种学之间的差距
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3026051
Vera D. Khovanskaya, Phoebe Sengers, Melissa Mazmanian, C. Darrah
{"title":"Reworking the Gaps between Design and Ethnography","authors":"Vera D. Khovanskaya, Phoebe Sengers, Melissa Mazmanian, C. Darrah","doi":"10.1145/3025453.3026051","DOIUrl":"https://doi.org/10.1145/3025453.3026051","url":null,"abstract":"Since Dourish's critique of 'implications for design' [15], researchers have asked how design and ethnography should or could relate in HCI. Here we reflect on two experiences with cross-informing ongoing ethnographic investigation with the early stages of research through design. One uses speculative design to reflect on and inform ethnographic fieldwork on busyness in middle-class familes; the other uses speculative design to complement late-stage analysis of a historical ethnography of rural technological infrastructure. Rather than trying to do away with the gap between ethnography and design by seamlessly integrating the two processes, we reworked the relationship between ethnography and design by closing the gap in the temporal workflows while simultaneously maintaining a distinction in the performance of the two roles. We found that this new gap resulted in a series of misunderstandings; but by putting the two roles in active dialogue, we were able leverage misunderstandings into mutual benefit.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125162851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
Reconsidering Nature: The Dialectics of Fair Chase in the Practices of American Midwest Hunters 反思自然:美国中西部猎人实践中的公平追逐辩证法
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025966
N. Su, Eunjeong Cheon
{"title":"Reconsidering Nature: The Dialectics of Fair Chase in the Practices of American Midwest Hunters","authors":"N. Su, Eunjeong Cheon","doi":"10.1145/3025453.3025966","DOIUrl":"https://doi.org/10.1145/3025453.3025966","url":null,"abstract":"In this paper, we describe an ethnographic study consisting of 14 interviews with hunters and participant observations in the American Midwest. We find that the ethos of \"fair chase\" serves to unite an eclectic group of hunters under a single moral compass. Fair chase posits, for example, that hunters must not have an improper advantage over animals. The actual practices of hunters in different communities (e.g., communities revolving around different weapons or professions), however, reveals a series of opposing points of view among hunters at large on what actually constitutes fair chase. We suggest that an understanding of fair chase and its dialectics can constructively problematize nature for human-computer interaction.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125853435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
BackXPress: Using Back-of-Device Finger Pressure to Augment Touchscreen Input on Smartphones BackXPress:使用设备背面手指压力来增加智能手机的触摸屏输入
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025565
Christian Corsten, Bjoern Daehlmann, Simon Voelker, Jan O. Borchers
{"title":"BackXPress: Using Back-of-Device Finger Pressure to Augment Touchscreen Input on Smartphones","authors":"Christian Corsten, Bjoern Daehlmann, Simon Voelker, Jan O. Borchers","doi":"10.1145/3025453.3025565","DOIUrl":"https://doi.org/10.1145/3025453.3025565","url":null,"abstract":"When people hold their smartphone in landscape orientation, they use their thumbs for input on the frontal touchscreen, while their remaining fingers rest on the back of the device (BoD) to stabilize the grip. We present BackXPress, a new interaction technique that lets users create BoD pressure input with these remaining fingers to augment their interaction with the touchscreen on the front: Users can apply various pressure levels with each of these fingers to enter different temporary \"quasi-modes\" that are only active as long as that pressure is applied. Both thumbs can then interact with the frontal screen in that mode. We illustrate the practicality of BackXPress with several sample applications, and report our results from three user studies: Study 1 investigated which fingers can be used to exert BoD pressure and found index, middle, and ring finger from both hands to be practical. Study 2 revealed how pressure touches from these six fingers are distributed across the BoD. Study 3 examined user performance for applying BoD pressure (a) during single touches at the front and (b) for 20 seconds while touching multiple consecutive frontal targets. Participants achieved up to 92% pressure accuracy for three separate pressure levels above normal resting pressure, with the middle fingers providing the highest accuracy. BoD pressure did not affect frontal touch accuracy. We conclude with design guidelines for BoD pressure input.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125572103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 39
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