Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems最新文献

筛选
英文 中文
Interactive Vectorization 互动向量化
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025872
Jun Xie, H. Winnemöller, Wilmot Li, S. Schiller
{"title":"Interactive Vectorization","authors":"Jun Xie, H. Winnemöller, Wilmot Li, S. Schiller","doi":"10.1145/3025453.3025872","DOIUrl":"https://doi.org/10.1145/3025453.3025872","url":null,"abstract":"Vectorization turns photographs into vector art. Manual vectorization, where the artist traces over the image by hand, requires skill and time. On the other hand, automatic approaches allow users to generate a result by setting a few global parameters. However, global settings often leave too much detail/complexity in some parts of the image while missing important details in others. We propose interactive vectorization tools that offer more local control than automatic systems, but are more powerful and high-level than simple curve editing. Our system enables novices to vectorize images significantly faster than even experts with state-of-the-art tools.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"21 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132624816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 18
Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience 为什么这发生在我身上?:玩家归因如何扩展我们对玩家体验的理解
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025648
Ansgar E. Depping, R. Mandryk
{"title":"Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience","authors":"Ansgar E. Depping, R. Mandryk","doi":"10.1145/3025453.3025648","DOIUrl":"https://doi.org/10.1145/3025453.3025648","url":null,"abstract":"Games user research (GUR) measures the performance and preference of digital game players, and interprets these measurements in the context of theories that explain human behavior. There are many validated approaches for measuring player experience that are grounded in psychological theories on motivation and emotion. Attribution theory explains how people assign causes to events and how these attributions affect peoples' emotional reactions and motivations. In this paper we argue that attribution theory can provide additional value to the existing suite of GUR tools; however, there are currently no validated tools to assess player attribution in the context of games. This paper describes the conceptualization of player attribution based on literature, presents the development and validation of a scale to assess player attribution in games, and discusses the implications of adding player attribution to the toolbox of methods for the design and evaluation of digital games.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132652072","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
Agency in Assistive Technology Adoption: Visual Impairment and Smartphone Use in Bangalore 辅助技术采用机构:班加罗尔的视觉障碍和智能手机使用
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025895
J. Pal, Anandhi Viswanathan, Priyank Chandra, Anisha Nazareth, Vaishnav Kameswaran, Hariharan Subramonyam, A. Johri, M. Ackerman, Sile O'Modhrain
{"title":"Agency in Assistive Technology Adoption: Visual Impairment and Smartphone Use in Bangalore","authors":"J. Pal, Anandhi Viswanathan, Priyank Chandra, Anisha Nazareth, Vaishnav Kameswaran, Hariharan Subramonyam, A. Johri, M. Ackerman, Sile O'Modhrain","doi":"10.1145/3025453.3025895","DOIUrl":"https://doi.org/10.1145/3025453.3025895","url":null,"abstract":"Studies on technology adoption typically assume that a user's perception of usability and usefulness of technology are central to its adoption. Specifically, in the case of accessibility and assistive technology, research has traditionally focused on the artifact rather than the individual, arguing that individual technologies fail or succeed based on their usability and fit for their users. Using a mixed-methods field study of smartphone adoption by 81 people with visual impairments in Bangalore, India, we argue that these positions are dated in the case of accessibility where a non-homogeneous population must adapt to technologies built for sighted people. We found that many users switch to smartphones despite their awareness of significant usability challenges with smartphones. We propose a nuanced understanding of perceived usefulness and actual usage based on need-related social and economic functions, which is an important step toward rethinking technology adoption for people with disabilities.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132671373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 56
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat 透过镜子:视频聊天中反馈对自我意识和会话行为的影响
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025548
Matthew K. Miller, R. Mandryk, M. Birk, Ansgar E. Depping, Tushita Patel
{"title":"Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat","authors":"Matthew K. Miller, R. Mandryk, M. Birk, Ansgar E. Depping, Tushita Patel","doi":"10.1145/3025453.3025548","DOIUrl":"https://doi.org/10.1145/3025453.3025548","url":null,"abstract":"Video chat is a popular form of computer-mediated communication in a range of contexts from online job interviews to chatting with friends. Although seeing your own video feedback is the predominant interface design, self-awareness research suggests that seeing oneself could induce self-consciousness and affect interaction. We created a custom video chat application and asked pairs of strangers to engage in an online personal information exchange task with or without video feedback. Feedback increased self-awareness and the use of socially-focused words, and decreased the use of words expressing certainty. In addition, mixed-gender dyads rated themselves as more socially orientated with feedback than without, which was reflected in an increased use of inclusive pronouns and affiliation words, and fewer words expressing discrepancy. However, with feedback, same-gender dyads reported greater task orientation than mixed-gender dyads reflected in increased use of task-relevant words. We discuss design implications in contexts from remote therapy to online dating.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132814120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
Better the Devil You Know: Exposing the Data Sharing Practices of Smartphone Apps 更好的魔鬼你知道:揭露智能手机应用程序的数据共享实践
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025556
M. V. Kleek, Ilaria Liccardi, Reuben Binns, Jun Zhao, D. Weitzner, N. Shadbolt
{"title":"Better the Devil You Know: Exposing the Data Sharing Practices of Smartphone Apps","authors":"M. V. Kleek, Ilaria Liccardi, Reuben Binns, Jun Zhao, D. Weitzner, N. Shadbolt","doi":"10.1145/3025453.3025556","DOIUrl":"https://doi.org/10.1145/3025453.3025556","url":null,"abstract":"Most users of smartphone apps remain unaware of what data about them is being collected, by whom, and how these data are being used. In this mixed methods investigation, we examine the question of whether revealing key data collection practices of smartphone apps may help people make more informed privacy-related decisions. To investigate this question, we designed and prototyped a new class of privacy indicators, called Data Controller Indicators (DCIs), that expose previously hidden information flows out of the apps. Our lab study of DCIs suggests that such indicators do support people in making more confident and consistent choices, informed by a more diverse range of factors, including the number and nature of third-party companies that access users' data. Furthermore, personalised DCIs, which are contextualised against the other apps an individual already uses, enable them to reason effectively about the differential impacts on their overall information exposure.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133250173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 92
Is Two Enough?: ! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization 两个够吗?: !研究多片剂用于协作可视化的好处、障碍和偏差
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025537
T. Plank, Hans-Christian Jetter, Roman Rädle, C. Klokmose, Thomas Luger, Harald Reiterer
{"title":"Is Two Enough?: ! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization","authors":"T. Plank, Hans-Christian Jetter, Roman Rädle, C. Klokmose, Thomas Luger, Harald Reiterer","doi":"10.1145/3025453.3025537","DOIUrl":"https://doi.org/10.1145/3025453.3025537","url":null,"abstract":"A sizable part of HCI research on cross-device interaction is driven by the vision of users conducting complex knowledge work seamlessly across multiple mobile devices. This is based on the Weiserian assumption that people will be inclined to distribute their work across multiple ``pads' if such are available. We observed that this is not the reality today, even when devices were in abundance. We present a study with 24 participants in 12 dyads completing a collaborative visualization task with up to six tablets. They could choose between three different visualization types to answer questions about economic data. Tasks were designed to afford simultaneous use of tablets, either with linked or independent views. We found that users typically utilized only one tablet per user. A quantitative and qualitative analysis revealed a ``legacy bias' that introduced barriers for using more tablets and reduced the overall benefit of multi-device visualization.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133291448","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 45
Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video 告诉我在哪里看:调查在360°视频中协助聚焦的方法
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025757
Yen-Chen Lin, Yung-Ju Chang, Hou-Ning Hu, Hsien-Tzu Cheng, Chi-Wen Huang, Min Sun
{"title":"Tell Me Where to Look: Investigating Ways for Assisting Focus in 360° Video","authors":"Yen-Chen Lin, Yung-Ju Chang, Hou-Ning Hu, Hsien-Tzu Cheng, Chi-Wen Huang, Min Sun","doi":"10.1145/3025453.3025757","DOIUrl":"https://doi.org/10.1145/3025453.3025757","url":null,"abstract":"360° videos give viewers a spherical view and immersive experience of surroundings. However, one challenge of watching 360° videos is continuously focusing and re-focusing intended targets. To address this challenge, we developed two Focus Assistance techniques: Auto Pilot (directly bringing viewers to the target), and Visual Guidance (indicating the direction of the target). We conducted an experiment to measure viewers' video-watching experience and discomfort using these techniques and obtained their qualitative feedback. We showed that: 1) Focus Assistance improved ease of focus. 2) Focus Assistance techniques have specificity to video content. 3) Participants' preference of and experience with Focus Assistance depended not only on individual difference but also on their goal of watching the video. 4) Factors such as view-moving-distance, salience of the intended target and guidance, and language comprehension affected participants' video-watching experience. Based on these findings, we provide design implications for better 360° video focus assistance.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133546444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 113
MistForm: Adaptive Shape Changing Fog Screens MistForm:自适应形状改变雾屏
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025608
Yutaka Tokuda, M. A. Norasikin, S. Subramanian, D. M. Plasencia
{"title":"MistForm: Adaptive Shape Changing Fog Screens","authors":"Yutaka Tokuda, M. A. Norasikin, S. Subramanian, D. M. Plasencia","doi":"10.1145/3025453.3025608","DOIUrl":"https://doi.org/10.1145/3025453.3025608","url":null,"abstract":"We present MistForm, a shape changing fog display that can support one or two users interacting with either 2D or 3D content. Mistform combines affordances from both shape changing interfaces and mid-air displays. For example, a concave display can maintain content in comfortable reach for a single user, while a convex shape can support several users engaged on individual tasks. MistForm also enables unique interaction possibilities by exploiting the synergies between shape changing interfaces and mid-air fog displays. For instance, moving the screen will affect the brightness and blurriness of the screen at specific locations around the display, creating spaces with similar (collaboration) or different visibility (personalized content). We describe the design of MistForm and analyse its inherent challenges, such as image distortion and uneven brightness on dynamic curved surfaces. We provide a machine learning approach to characterize the shape of the screen and a rendering algorithm to remove aberrations. We finally explore novel interactive possibilities and reflect on their potential and limitations.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"129 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134434723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content. 从观众的角度看手势:走向演讲者与3D内容的可预期互动。
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025641
A. Krekhov, K. Emmerich, Maxim Babinski, J. Krüger
{"title":"Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content.","authors":"A. Krekhov, K. Emmerich, Maxim Babinski, J. Krüger","doi":"10.1145/3025453.3025641","DOIUrl":"https://doi.org/10.1145/3025453.3025641","url":null,"abstract":"Presenting content to an audience is important in several fields, including education, marketing, and entertainment. Therefore, the main goal of the presenter is to transport messages to the audience. The paper aims to improve the process of message transportation by providing audience-friendly and anticipatable gestures for the presenter to be used for 3D interaction with the content. For this purpose, we first gathered input from a potential audience through a Wizard of Oz experiment and implemented three coherent gesture sets using the Kinect. We conducted an online survey to evaluate the hypotheses regarding the anticipation rate and perceived user experience. In particular, two of our three gesture sets show tendencies to be intuitively predictable by an untrained, uninformed audience. As the three sets differ significantly in the anticipation level, we conclude that future improvements of such gestures would enhance the audience's ability to predict the intended actions even further.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133377844","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Illumination Aesthetics: Light as a Creative Material within Computational Design 照明美学:光作为计算设计中的创造性材料
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems Pub Date : 2017-05-02 DOI: 10.1145/3025453.3025466
César Torres, Jasper Tran O'Leary, M. Nicholas, E. Paulos
{"title":"Illumination Aesthetics: Light as a Creative Material within Computational Design","authors":"César Torres, Jasper Tran O'Leary, M. Nicholas, E. Paulos","doi":"10.1145/3025453.3025466","DOIUrl":"https://doi.org/10.1145/3025453.3025466","url":null,"abstract":"Recent digital fabrication tools have enabled new form-giving using a wide range of physical materials. However, light as a first class creative material has been largely ignored within the design of our electronic objects. Our work expands the illumination design space by treating light as a physical material. We introduce a digital design tool that simulates and visualizes physical light interactions with a variety of materials for creating custom luminaires. We further develop a computational design and fabrication process for creating custom secondary optics elements (SOEs), which provides additional handles for users to physically shape and redirect light to compose, fill, and evenly diffuse planar and volumetric geometries. Through a workshop study with novice electronic designers, we show how incorporating physical techniques to shape light alters how users view the role and function of LEDs and electronics. We produce example pieces that showcase how our approach expands the electronics aesthetic and discuss how viewing light as material can engender novel, expressive artifacts.","PeriodicalId":299396,"journal":{"name":"Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130295276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信