{"title":"Virtual and remote labs in higher education distance learning of physical and engineering sciences","authors":"T. Karakasidis","doi":"10.1109/EduCon.2013.6530198","DOIUrl":"https://doi.org/10.1109/EduCon.2013.6530198","url":null,"abstract":"Physical Sciences in general constitute a core of knowledge essential to any modern science or engineering curriculum. The use of laboratories is necessary for better understanding of natural laws, but also for the development of critical thinking and experimentation. However, researchers have marked that practical exercise in laboratories presents some restrictions. Distance education can be an important solution to this problem in the context of Higher Education, both for conventional Universities as well as for Institutions of Open and Distant Education. Modern computer technology and communications offer new opportunities to develop virtual and/or remote laboratories. We performed an investigation concerning published papers in scientific journals as well as papers published in proceedings of international conferences. We selected to present representative applications that present some particular interesting aspects. The accent was given in those that stress points of planning and designing the educational materials and equipment both from a technical point of view but also from a pedagogic point and which include also reports from the application of the discussed laboratories.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116795097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Benefit of e-learning teaching C-programming and software engineering in a very large mechanical engineering beginners class","authors":"S. Rehberger, T. Frank, B. Vogel‐Heuser","doi":"10.1109/EduCon.2013.6530238","DOIUrl":"https://doi.org/10.1109/EduCon.2013.6530238","url":null,"abstract":"This paper presents the gained experience from the introduction of an Web-based e-learning platform and the affiliated teaching techniques in a very large class (1400 students) at the Technische Universitát München (TUM). The students are 1st semester bachelor students of mechanical engineering. The focus of the introduction was to give students the opportunity to exercise programming and modeling languages online and to evaluate their usage for future findings about the corresponding learning mechanisms. This paper focusses on the advantages for the lecturer in different phases of the course and gives an overview on the correlation of e-learning and other aspects of the course.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115358796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using TEALE learning methodology to promote portable interdisciplinary accountability in engineering education","authors":"L. Grant, A. Abu-aisheh, A. Hadad, Barbara Poole","doi":"10.3991/ijep.v3is3.2751","DOIUrl":"https://doi.org/10.3991/ijep.v3is3.2751","url":null,"abstract":"Research suggests that an increase in learner mobility across formal and informal jurisdictions is a positive response to an integrated global economy and workforce. To facilitate ebbs and flows of maintaining a mobile global workforce, the literature suggests that engineering education should promote methodology and learning mechanisms that personalize accountability of mobile learners' content knowledge across jurisdictions. In addition, data from the literature shows that mobile or cyber-learning is generating massive amounts of data which could inform engineering educators in their response to a mobile and constantly changing workforce. This paper reviews data from a pilot study of Technology-Enhanced Autonomous Learning Environment (TEALE). TEALE is a framework for mobile learning environments that afford accountability of personalized evidence-based content across learning jurisdictions. Prelimary data from this third pilot report suggests that TEALE promotes accountability of content knowledge across learning jurisdictions: both among formal disciplines in the academy, as well as between the academy, informal learning and workplace requirements. However, the data also suggests that seamless mobility across these academic and social jurisdictions involves issues far beyond technology. These issues, which include adjudicating relevance and value among academic cultures, incentives for motivation, authority and autonomy should be accounted for when using TEALE. Attention to these issues could prevent engineering educators from viewing potential opportunities for inter-jurisdictional collaborations as encroachments and avert the specter of unintended social-dramas.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114413070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Competence-based approach to learning","authors":"K. Umbleja, V. Kukk, M. Jaanus","doi":"10.1109/EduCon.2013.6530160","DOIUrl":"https://doi.org/10.1109/EduCon.2013.6530160","url":null,"abstract":"This paper describes competence based approach to complete learning process. The learning process is fully web-based and can be completed without attending campus. It consists of small exercises and lab experiments. Automatic evaluation by stimulating student answering process is explained. Labs are supported by HomeLabKit, small box that contains everything needed to perform lab tasks and can be lent from university. After two years of using competence-based learning in real learning, a lot of information has been collected that can now be analyzed.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115308920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
E. S. Cristóbal, P. Orduña, M. Tawfik, Félix García Loro, O. Dziabenko, D. López-de-Ipiña, C. Salzmann, D. Gillet, J. García-Zubía, C. Martínez-Mediano, G. Díaz, M. Castro
{"title":"Widget and smart devices. A different aproach for online learning scenarios","authors":"E. S. Cristóbal, P. Orduña, M. Tawfik, Félix García Loro, O. Dziabenko, D. López-de-Ipiña, C. Salzmann, D. Gillet, J. García-Zubía, C. Martínez-Mediano, G. Díaz, M. Castro","doi":"10.1109/EDUCON.2013.6530199","DOIUrl":"https://doi.org/10.1109/EDUCON.2013.6530199","url":null,"abstract":"A vast number of learning content and tools can be found over Internet. Currently, most of them are ad-hoc solutions which are developed for a particular learning platform or environment. New concepts, such as Widgets, Smart devices, Internet of Thing and learning Clouds, are ideas whose goals is the creation of shareable online learning scenarios over different devices and environments.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116207892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuki Tachikawa, H. Maruyama, Taichi Nakamura, A. Takashima
{"title":"A method for evaluating project management competency acquired from role-play training","authors":"Yuki Tachikawa, H. Maruyama, Taichi Nakamura, A. Takashima","doi":"10.1109/EduCon.2013.6530101","DOIUrl":"https://doi.org/10.1109/EduCon.2013.6530101","url":null,"abstract":"The information technology industry in Japan has required universities to provide project management education. In Tokyo University of Technology, role-play training has been carried out as part of project management education. The role-play scenarios necessary to run role-play exercises have been created in accordance with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This paper describes a method for evaluating project management competency that learners gain through role-play training conducted using the scenarios. Competency in project management is assessed from a learner's behavior characteristics in taking an appropriate action when needed. We first examined the quality of the role-play scenarios by using a design checklist based on Goal-Based Scenarios (GBS). In addition, we analyzed the behavior of each learner during a role-play exercise by using rubrics based on how the user behaved. A high correlation was found between the acquired skill with which learners generally played the role assigned to them in role-play training and the level of quality of the role-play scenario. Based on the analysis results, we will propose a method for helping learners to be able to take effective action by providing appropriate advice from a software agent and feedback from a teacher, along with use of the GBS checklist.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114619481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mapping content plans into learning activities: Organizing a portfolio of e-learning activities for teaching emergent knowledge","authors":"Luis Vaz, N. David","doi":"10.1109/EduCon.2013.6530258","DOIUrl":"https://doi.org/10.1109/EduCon.2013.6530258","url":null,"abstract":"The increasing use of low-cost access to a universal communication network as a basis for teaching in universities, poses new challenges to analyze, understand and propose new educational solutions. This requires from education providers sophisticated instructional models, pedagogically advanced, aligned with new demands of educational, social and technological contexts. In such conditions, transition from traditional teacher-centered models, focusing on curricula description and content plans, to student-centered models, in which learning activities are supported in e-learning platforms, is a necessary but difficult task to resolve. An issue that becomes especially important when the knowledge is emergent, i.e. when the activities that this knowledge enables are intensively supported by information and communication technologies, subjected to rapid obsolescence. This paper presents a method for mapping a course content plan into technological mediating tools that form a portfolio in an e-learning platform. The characteristics of the portfolio facilitate the mapping of the content plan to a student-centered learning dynamics. Details on the instructional model are provided; the reasons for implementing a green field e-learning platform are justified; an outline of the results obtained in a post-graduate course discipline of 293 students is reported, with significant results, particularly with regard to team-building skills, student satisfaction and training model.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127081191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementing Intelligent Pedagogical Agents in virtual worlds: Tutoring natural science experiments in OpenWonderland","authors":"M. Soliman, C. Gütl","doi":"10.1109/EduCon.2013.6530196","DOIUrl":"https://doi.org/10.1109/EduCon.2013.6530196","url":null,"abstract":"Intelligent Pedagogical Agents (IPAs) can be thought of as embodied intelligent agents that are designed for pedagogical purposes to support learning. They can be designed in particular for virtual worlds. Virtual worlds are becoming an interesting medium for engineering education for the properties of visual collaboration abilities providing authentic learning experiences and for the opportunity of providing active learning. However, virtual worlds need more educational support to be more inhabited with increased learning services. Incorporating intelligent pedagogical agents into virtual worlds adds such learning support by adding intelligence, improving believability, and the opportunity to increase communication with an artificial educator. However the implementation of intelligent pedagogical agents and adopting them in a virtual world require several efforts with different aspects of implementation. This paper reports our first prototype implementation of an IPA interacting with a learner and a learning object in natural science experiment in a virtual world while providing supporting multi-modal communication abilities. The IPA has features of text chat based on the Artificial Intelligence Markup Language (AIML), a text-to-speech synthesis function, and non-verbal communication abilities through gesture animation. The implementation is presented through explained scenarios of the IPA tutoring an experiment or monitoring a learner avatar interaction with a learning object in a Virtual World. The IPA & the learning scenarios are implemented in the open source of Open Wonderland.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123696711","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Tawfik, Santiago Monteso, Félix García Loro, E. S. Cristóbal, F. Mur, G. Díaz, M. Castro
{"title":"Design of electronics circuits practices for an online master degree program using VISIR","authors":"M. Tawfik, Santiago Monteso, Félix García Loro, E. S. Cristóbal, F. Mur, G. Díaz, M. Castro","doi":"10.1109/EduCon.2013.6530262","DOIUrl":"https://doi.org/10.1109/EduCon.2013.6530262","url":null,"abstract":"This paper reports on a new designed electronics practices with the remote laboratory Virtual Instrument Systems in Reality (VISIR). The proposed practices encompasses many common electronic circuits for electronic circuits related subjects within the undergraduate engineering education as well as for the postgraduate degrees and the vocational training courses. A new range of components and black boxed circuits have been added to VISIR such as inductors and converter circuits. This paper shows the configuration of the VISIR's switching matrix and provides a case study with results. The proposed practices are aimed to be conducted online as en essential task of the subject “Power Supplies for ICT Equipment”; a subject delivered by the Electrical & Computer Engineering Department (DIEEC) of the Spanish University for Distance Education (UNED) within a new European online master degree program in Information and Communication Systems (ICS) in which UNED is a partners along with other four European university partners from different European countries. Remote laboratories forms an integral part of all master's subject in order to foster experimentation and to prepare qualified and skilled graduates. The proposed practices covers most of the subject's content and are totally administrated and delivered online in accordance with the master's objectives.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121504119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. Ewert, Katharina Schuster, Daniel Johansson, Daniel Schilberg, S. Jeschke
{"title":"Intensifying learner's experience by incorporating the virtual theatre into engineering education","authors":"D. Ewert, Katharina Schuster, Daniel Johansson, Daniel Schilberg, S. Jeschke","doi":"10.1109/EDUCON.2013.6530107","DOIUrl":"https://doi.org/10.1109/EDUCON.2013.6530107","url":null,"abstract":"This work introduces the virtual theatre, a platform allowing free exploration of a virtual environment, as an instrument for engineering education. The virtual theatre features three main user components: a head mounted display, a data glove and an omnidirectional floor. These interfaces for perception, navigation and interaction allow for more realistic and intuitive experiences within environments which are inaccessible in the real world. This paper describes the technical properties of the platform as well as studies on human experiences and behavior. It moreover presents current and future applications within the field of engineering education and discusses the underlying didactic principles.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125498705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}