Yuki Tachikawa, H. Maruyama, Taichi Nakamura, A. Takashima
{"title":"评估从角色扮演训练中获得的项目管理能力的方法","authors":"Yuki Tachikawa, H. Maruyama, Taichi Nakamura, A. Takashima","doi":"10.1109/EduCon.2013.6530101","DOIUrl":null,"url":null,"abstract":"The information technology industry in Japan has required universities to provide project management education. In Tokyo University of Technology, role-play training has been carried out as part of project management education. The role-play scenarios necessary to run role-play exercises have been created in accordance with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This paper describes a method for evaluating project management competency that learners gain through role-play training conducted using the scenarios. Competency in project management is assessed from a learner's behavior characteristics in taking an appropriate action when needed. We first examined the quality of the role-play scenarios by using a design checklist based on Goal-Based Scenarios (GBS). In addition, we analyzed the behavior of each learner during a role-play exercise by using rubrics based on how the user behaved. A high correlation was found between the acquired skill with which learners generally played the role assigned to them in role-play training and the level of quality of the role-play scenario. Based on the analysis results, we will propose a method for helping learners to be able to take effective action by providing appropriate advice from a software agent and feedback from a teacher, along with use of the GBS checklist.","PeriodicalId":297233,"journal":{"name":"2013 IEEE Global Engineering Education Conference (EDUCON)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"A method for evaluating project management competency acquired from role-play training\",\"authors\":\"Yuki Tachikawa, H. Maruyama, Taichi Nakamura, A. Takashima\",\"doi\":\"10.1109/EduCon.2013.6530101\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The information technology industry in Japan has required universities to provide project management education. In Tokyo University of Technology, role-play training has been carried out as part of project management education. The role-play scenarios necessary to run role-play exercises have been created in accordance with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This paper describes a method for evaluating project management competency that learners gain through role-play training conducted using the scenarios. Competency in project management is assessed from a learner's behavior characteristics in taking an appropriate action when needed. We first examined the quality of the role-play scenarios by using a design checklist based on Goal-Based Scenarios (GBS). In addition, we analyzed the behavior of each learner during a role-play exercise by using rubrics based on how the user behaved. A high correlation was found between the acquired skill with which learners generally played the role assigned to them in role-play training and the level of quality of the role-play scenario. Based on the analysis results, we will propose a method for helping learners to be able to take effective action by providing appropriate advice from a software agent and feedback from a teacher, along with use of the GBS checklist.\",\"PeriodicalId\":297233,\"journal\":{\"name\":\"2013 IEEE Global Engineering Education Conference (EDUCON)\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-03-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE Global Engineering Education Conference (EDUCON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EduCon.2013.6530101\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE Global Engineering Education Conference (EDUCON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EduCon.2013.6530101","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A method for evaluating project management competency acquired from role-play training
The information technology industry in Japan has required universities to provide project management education. In Tokyo University of Technology, role-play training has been carried out as part of project management education. The role-play scenarios necessary to run role-play exercises have been created in accordance with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This paper describes a method for evaluating project management competency that learners gain through role-play training conducted using the scenarios. Competency in project management is assessed from a learner's behavior characteristics in taking an appropriate action when needed. We first examined the quality of the role-play scenarios by using a design checklist based on Goal-Based Scenarios (GBS). In addition, we analyzed the behavior of each learner during a role-play exercise by using rubrics based on how the user behaved. A high correlation was found between the acquired skill with which learners generally played the role assigned to them in role-play training and the level of quality of the role-play scenario. Based on the analysis results, we will propose a method for helping learners to be able to take effective action by providing appropriate advice from a software agent and feedback from a teacher, along with use of the GBS checklist.