A method for evaluating project management competency acquired from role-play training

Yuki Tachikawa, H. Maruyama, Taichi Nakamura, A. Takashima
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引用次数: 6

Abstract

The information technology industry in Japan has required universities to provide project management education. In Tokyo University of Technology, role-play training has been carried out as part of project management education. The role-play scenarios necessary to run role-play exercises have been created in accordance with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. This paper describes a method for evaluating project management competency that learners gain through role-play training conducted using the scenarios. Competency in project management is assessed from a learner's behavior characteristics in taking an appropriate action when needed. We first examined the quality of the role-play scenarios by using a design checklist based on Goal-Based Scenarios (GBS). In addition, we analyzed the behavior of each learner during a role-play exercise by using rubrics based on how the user behaved. A high correlation was found between the acquired skill with which learners generally played the role assigned to them in role-play training and the level of quality of the role-play scenario. Based on the analysis results, we will propose a method for helping learners to be able to take effective action by providing appropriate advice from a software agent and feedback from a teacher, along with use of the GBS checklist.
评估从角色扮演训练中获得的项目管理能力的方法
日本的信息技术产业要求大学提供项目管理教育。在东京工业大学,角色扮演训练作为项目管理教育的一部分进行。根据ADDIE(分析、设计、开发、实现、评估)模型创建了运行角色扮演练习所需的角色扮演场景。本文描述了一种评估项目管理能力的方法,学习者可以通过使用场景进行角色扮演训练来获得项目管理能力。项目管理能力是通过学习者在需要时采取适当行动的行为特征来评估的。我们首先通过使用基于目标的场景(GBS)的设计检查表来检查角色扮演场景的质量。此外,我们通过使用基于用户行为的规则来分析每个学习者在角色扮演练习中的行为。在角色扮演训练中,学习者所习得的角色扮演技能与角色扮演场景的质量水平之间存在高度相关。根据分析结果,我们将提出一种方法,通过提供软件代理的适当建议和教师的反馈,以及使用GBS检查表,帮助学习者能够采取有效的行动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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