2015 7th Computer Science and Electronic Engineering Conference (CEEC)最新文献

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On autonomous energy-saving mechanism for self-organizing LTE networks 自组织LTE网络的自主节能机制研究
2015 7th Computer Science and Electronic Engineering Conference (CEEC) Pub Date : 2015-09-01 DOI: 10.1109/CEEC.2015.7332731
R. Kwan, D. Lake
{"title":"On autonomous energy-saving mechanism for self-organizing LTE networks","authors":"R. Kwan, D. Lake","doi":"10.1109/CEEC.2015.7332731","DOIUrl":"https://doi.org/10.1109/CEEC.2015.7332731","url":null,"abstract":"The trend of cellular communication is not only to improve the network throughput, but user satisfaction. In particular, the cell edge performance is an important issue. A lot of studies have been done in the area of Inter-Cell Interference Coordination (ICIC), especially in the cell-edge performance. On the other hand, the issue of energy efficiency for wireless networks has recently gained a lot attention. In this paper, an energy saving mechanism is proposed which operates in conjunction with an autonomous ICIC algorithm for LTE. This allows enhanced NodeBs (eNBs) to cooperate autonomously in the absence of a standardized interface. Simulation results show that cell-edge performance has been significantly improved while using a small fraction of the transmit power compared to the baseline.","PeriodicalId":294036,"journal":{"name":"2015 7th Computer Science and Electronic Engineering Conference (CEEC)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121848437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Objective quality assessment of 3D stereoscopic video based on motion vectors and depth map features 基于运动向量和深度图特征的三维立体视频质量客观评价
2015 7th Computer Science and Electronic Engineering Conference (CEEC) Pub Date : 2015-09-01 DOI: 10.1109/CEEC.2015.7332721
S. A. Mahmood, R. F. Ghani
{"title":"Objective quality assessment of 3D stereoscopic video based on motion vectors and depth map features","authors":"S. A. Mahmood, R. F. Ghani","doi":"10.1109/CEEC.2015.7332721","DOIUrl":"https://doi.org/10.1109/CEEC.2015.7332721","url":null,"abstract":"Video content distortion and visual quality degradation during transmission has obstructed the improvement of 3D video visualization systems. In this context, efficient objective quality assessment of 3D video is a critical demand, in particular for real world applications. Recent objective 3D video quality assessment methods are based on availability of the original (reference) video as well as utilizing depth map information of video frames. In this paper, we study the efficacy of using robust features extracted from 3D stereoscopic video, to propose a no-reference (NR) video quality assessment (VQA) model. The extracted features included; motion vector lengths and depth map information of 3D stereoscopic video frames. The proposed quality metric, entitled MD-QA, was tested on EPFL 3D stereoscopic video database and compared to full-reference (FR) objective quality assessment methods. The performance evaluation of MD-QA was achieved by applying it over original and compressed videos with three types of compression techniques such as MPEG1, MPEG2 and H264/AVC. Based on the experimental results, MD-QA metric demonstrates an efficient and accurate quality measure of 3D stereoscopic videos under H264/AVC compression.","PeriodicalId":294036,"journal":{"name":"2015 7th Computer Science and Electronic Engineering Conference (CEEC)","volume":"157 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123829581","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
An empirical study inspecting the benefits of gamification applied to university classes 一项检验游戏化应用于大学课堂效益的实证研究
2015 7th Computer Science and Electronic Engineering Conference (CEEC) Pub Date : 2015-09-01 DOI: 10.1109/CEEC.2015.7332713
Wojciech Fracz
{"title":"An empirical study inspecting the benefits of gamification applied to university classes","authors":"Wojciech Fracz","doi":"10.1109/CEEC.2015.7332713","DOIUrl":"https://doi.org/10.1109/CEEC.2015.7332713","url":null,"abstract":"One of the major challenges for educators is maintaining focus on the learnt subject and engagement of students. Introducing game elements into the learning process can be an excellent assistance. However, this requires an empirical study to verify the actual outcomes and benefits. This paper presents preliminary results from such a study organized in context of university classes which were specially prepared for this purpose. In addition, an automatic verification platform was designed in order to monitor progress of students and reward them with points for correct solutions. Preliminary results obtained, clearly show that incorporating gamification into didactic process can lead to better results and, which is also important, better reception of the classes by the students.","PeriodicalId":294036,"journal":{"name":"2015 7th Computer Science and Electronic Engineering Conference (CEEC)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131165180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Quality test for 3D video streaming system over WLAN 无线局域网3D视频流系统的质量测试
2015 7th Computer Science and Electronic Engineering Conference (CEEC) Pub Date : 2015-09-01 DOI: 10.1109/CEEC.2015.7332719
Zainab N. Sultani, R. F. Ghani, S. Wefel
{"title":"Quality test for 3D video streaming system over WLAN","authors":"Zainab N. Sultani, R. F. Ghani, S. Wefel","doi":"10.1109/CEEC.2015.7332719","DOIUrl":"https://doi.org/10.1109/CEEC.2015.7332719","url":null,"abstract":"The performance and the quality of 3D video streaming over WLAN networks is influenced by different parameters such as network transmission and the encoding of the 3D video stream. In this paper, we analyze a proposed live 3D video streaming system that transmits a 3D live video through a wireless LAN network (WLAN). The live 3D video is captured from the Kinect RGB-D sensor, then a 3D point cloud is being generated and processed. Several filters are applied during preprocessing stage which handles the spatial redundancy, then before streaming an Octree compression is used to further reduces the temporal redundancy. In this paper a color based conditional filter is designed to reduce color information for each frame. The filter condition is defined using the mean and the standard deviation of the occurrences in the color histogram. The quality of the whole system which includes filtering, compression and streaming is evaluated using several measurements: compression ratio, total bytes per points, peak signal to noise ratio (PSNR) and Similarity Structure index (SSIM). The experimental results shows that the proposed system have a best PSNR of 14dB and SSIM 81% with compression ratio of 10.69% while the best compression ratio is about 12% with PSNR 12.05dB of and SSIM 78.64%.","PeriodicalId":294036,"journal":{"name":"2015 7th Computer Science and Electronic Engineering Conference (CEEC)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115747243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A procedural generation framework for a robot construction game 一个机器人建造游戏的程序生成框架
2015 7th Computer Science and Electronic Engineering Conference (CEEC) Pub Date : 2015-09-01 DOI: 10.1109/CEEC.2015.7332727
Michele Vinciguerra, Tommy Thompson
{"title":"A procedural generation framework for a robot construction game","authors":"Michele Vinciguerra, Tommy Thompson","doi":"10.1109/CEEC.2015.7332727","DOIUrl":"https://doi.org/10.1109/CEEC.2015.7332727","url":null,"abstract":"This paper explores a framework to permit the creation of modules as part of a robot creation and combat game. We explore preliminary work that offers a design solution to generate and test robots comprised of modular components. This current implementation, which is reliant on a constraint-driven process is then assessed to indicate the expressive range of content it can create and the total number of unique combinations it can establish.","PeriodicalId":294036,"journal":{"name":"2015 7th Computer Science and Electronic Engineering Conference (CEEC)","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129201757","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Detecting and comparing the onset of self-paced and cue-based finger movements from EEG signals 从脑电图信号中检测和比较自定节奏和基于线索的手指运动的开始
2015 7th Computer Science and Electronic Engineering Conference (CEEC) Pub Date : 2015-09-01 DOI: 10.1109/CEEC.2015.7332717
J. Belic, A. Savić
{"title":"Detecting and comparing the onset of self-paced and cue-based finger movements from EEG signals","authors":"J. Belic, A. Savić","doi":"10.1109/CEEC.2015.7332717","DOIUrl":"https://doi.org/10.1109/CEEC.2015.7332717","url":null,"abstract":"We asked four subjects to perform the task of pressing a taster button with their thumbs, while their EEG recordings were obtained, in order to determine the probability of the subjects' intention to make the movement in comparison to the idle state. Humans usually spontaneously decide when to initiate movements to complete daily-life tasks, but sometimes our movements can also be externally triggered. Thus, the subjects first performed motor tasks at the instants defined by the animation shown on the screen and second, the subjects performed self-initiated movements. In this paper, we study if there is a difference in the classification results and coherence measures of EEG signals in these two paradigms. We used the Support Vector Machine (SVM) classifier on features extracted by applying Burg's algorithm to EEG signals, which arose as a solution with high accuracy.","PeriodicalId":294036,"journal":{"name":"2015 7th Computer Science and Electronic Engineering Conference (CEEC)","volume":"41 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131691496","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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