一个机器人建造游戏的程序生成框架

Michele Vinciguerra, Tommy Thompson
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引用次数: 2

摘要

本文探讨了一个框架,允许创建模块作为机器人创建和战斗游戏的一部分。我们探索初步工作,提供了一个设计解决方案,以产生和测试机器人组成的模块化组件。这个当前的实现依赖于一个约束驱动的过程,然后对它进行评估,以指示它可以创建的内容的表达范围以及它可以建立的唯一组合的总数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A procedural generation framework for a robot construction game
This paper explores a framework to permit the creation of modules as part of a robot creation and combat game. We explore preliminary work that offers a design solution to generate and test robots comprised of modular components. This current implementation, which is reliant on a constraint-driven process is then assessed to indicate the expressive range of content it can create and the total number of unique combinations it can establish.
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