An empirical study inspecting the benefits of gamification applied to university classes

Wojciech Fracz
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引用次数: 7

Abstract

One of the major challenges for educators is maintaining focus on the learnt subject and engagement of students. Introducing game elements into the learning process can be an excellent assistance. However, this requires an empirical study to verify the actual outcomes and benefits. This paper presents preliminary results from such a study organized in context of university classes which were specially prepared for this purpose. In addition, an automatic verification platform was designed in order to monitor progress of students and reward them with points for correct solutions. Preliminary results obtained, clearly show that incorporating gamification into didactic process can lead to better results and, which is also important, better reception of the classes by the students.
一项检验游戏化应用于大学课堂效益的实证研究
教育工作者面临的主要挑战之一是保持对所学学科的关注和学生的参与。在学习过程中引入游戏元素是一种很好的帮助。然而,这需要实证研究来验证实际结果和效益。本文介绍了在专门为此目的准备的大学课程背景下组织的这种研究的初步结果。此外,还设计了一个自动验证平台,以监控学生的进度,并对正确的解决方案进行奖励。获得的初步结果清楚地表明,将游戏化融入教学过程可以带来更好的结果,而且更重要的是,学生对课程的接受程度也更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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