Proceedings Computer Graphics International最新文献

筛选
英文 中文
Characterizing images based on lines for image indexing 基于图像索引的线条特征化图像
Proceedings Computer Graphics International Pub Date : 1997-06-23 DOI: 10.1109/CGI.1997.601280
T. Kunii, S. Murakami, Y. Shinagawa, M. Ohga
{"title":"Characterizing images based on lines for image indexing","authors":"T. Kunii, S. Murakami, Y. Shinagawa, M. Ohga","doi":"10.1109/CGI.1997.601280","DOIUrl":"https://doi.org/10.1109/CGI.1997.601280","url":null,"abstract":"Recent advances in multimedia has necessitated us to look for an effective search method of images. Most of the contemporary indexing methods are based on color distribution in the images. When the users do not remember the colors clearly, however, it has been difficult to retrieve the desired images. The paper proposes an indexing method based on shapes contained in an image. We characterize an image by the half planes that contain the objects in it. We also propose a method to characterize images by the vanishing points of parallel lines contained in an image. The vanishing points represent how three dimensional (3D) objects are projected onto the 2D image.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121167191","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
An advanced graphics chip with bump-mapped Phong shading 一个先进的图形芯片与凹凸贴图Phong阴影
Proceedings Computer Graphics International Pub Date : 1997-06-23 DOI: 10.1109/CGI.1997.601297
T. Ikedo, Jian-ping Ma
{"title":"An advanced graphics chip with bump-mapped Phong shading","authors":"T. Ikedo, Jian-ping Ma","doi":"10.1109/CGI.1997.601297","DOIUrl":"https://doi.org/10.1109/CGI.1997.601297","url":null,"abstract":"A light-reflected computer graphics shading circuit has been developed to be used as computer graphics processor in PCs and workstations. Its hardware implementation in ASIC of Phong shader, bump-mapping, and sine filter for texture mapping may be the first such technology in this field. A chip can simultaneously draw four million vectors (10-pixel arbitrary slopes)/s, and render 1.2 million polygons (100-pixel 3-D triangles)/s. While applying Phong shading, bump and texture mapping, and hidden surface removal in a frame buffer system, implemented as a single-port DRAM. 940,000 gate CMOS with 0.3 /spl mu/m CMOS rules in a TCP package is used.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129027031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Model-based view-extrapolation for interactive VR Web-systems 交互式VR网络系统的基于模型的视图外推
Proceedings Computer Graphics International Pub Date : 1997-06-23 DOI: 10.1109/CGI.1997.601282
D. Cohen-Or
{"title":"Model-based view-extrapolation for interactive VR Web-systems","authors":"D. Cohen-Or","doi":"10.1109/CGI.1997.601282","DOIUrl":"https://doi.org/10.1109/CGI.1997.601282","url":null,"abstract":"High speed networks which guarantee a minimum quality of service (QoS) enable the development of interactive Web systems. The paper introduces a new paradigm for interaction with complex virtual worlds on the Web, which utilizes both the server and the client simultaneously. The client generates the new views by extrapolating a reference view based on the locally available data, including the model. The server transmits only the data necessary to prevent an accumulation of errors. The model based view extrapolation method avoids the use of textures which are view independent primitives and therefore too expensive to be used in interactive applications over the network.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115698532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
An automatic description of volumetric objects using metaballs 使用元球对体积对象进行自动描述
Proceedings Computer Graphics International Pub Date : 1997-06-23 DOI: 10.1109/CGI.1997.601274
J. Kim, Eun Seok Kim, Seung Park
{"title":"An automatic description of volumetric objects using metaballs","authors":"J. Kim, Eun Seok Kim, Seung Park","doi":"10.1109/CGI.1997.601274","DOIUrl":"https://doi.org/10.1109/CGI.1997.601274","url":null,"abstract":"Although implicit modeling is an important technique in 3D graphics, automatic algorithms to fit any given volumetric object by implicit skeletal elements are not very advanced. Some automatic algorithms recently announced are very slow and take a few days. We propose a fast algorithm to generate a set of metaballs to fit an arbitrary volume data by its isosurface. Experimental results for various input volumes show a shorter generation time of within ten minutes on an ordinary workstation. A faster and robust rendering algorithm with no spots, using the Sturm sequence is also designed to render all the metaball images in this work, and it is 20/spl sim/30% (60% in some cases) faster than that of using Bezier clipping.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116316035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Modifying curvatures at design points for convex B-spline curves 修改凸b样条曲线设计点的曲率
Proceedings Computer Graphics International Pub Date : 1997-06-23 DOI: 10.1109/CGI.1997.601309
Hui Guan, T. Torii
{"title":"Modifying curvatures at design points for convex B-spline curves","authors":"Hui Guan, T. Torii","doi":"10.1109/CGI.1997.601309","DOIUrl":"https://doi.org/10.1109/CGI.1997.601309","url":null,"abstract":"The curvature of a curve at a point expresses the roundness of the curve at that position. Interactive modifications to it can, produce many shapes similar to the intended one, among which the most satisfying can be chosen. In this paper, we discuss how to interactively modify the curvature of a convex B-spline curve at a feature point while preserving nice characteristics of the curve. Constraint equations in terms of the control vertices for the curve are given to determine the associated properties. Based on these constraints, we present a simple and efficient design scheme capable of repositioning the control vertices into more appropriate positions. This enables a designer to rapidly manipulate the shape of a curve in real time.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116695982","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Distortion correction of magnetic fields for position tracking 位置跟踪磁场畸变校正
Proceedings Computer Graphics International Pub Date : 1997-06-23 DOI: 10.1109/CGI.1997.601306
G. Zachmann
{"title":"Distortion correction of magnetic fields for position tracking","authors":"G. Zachmann","doi":"10.1109/CGI.1997.601306","DOIUrl":"https://doi.org/10.1109/CGI.1997.601306","url":null,"abstract":"Electro-magnetic tracking systems are in wide-spread use for measuring 6D positions. However, their accuracy is impaired seriously by distortions of the magnetic fields caused by many types of metal which are omnipresent at real sites. We present a fast and robust method for \"equalizing\" those distortions in order to yield accurate tracking. The algorithm is based on global scattered data interpolation using a \"snap-shot\" of the magnetic field's distortion measured once in advance. The algorithm is fast (it does not introduce any further lag in the data flow), robust, the samples of the field's \"snap-shot\" can be arranged in any way, and it is easy to implement. The distortion is visualized in an intuitive way to provide insight into its nature, and the correction algorithm is evaluated in terms of accuracy and performance. Finally, a qualitative comparison of the susceptibility of a Polhemus and an Ascension tracking system is carried out.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"110 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133297836","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 63
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信