Model-based view-extrapolation for interactive VR Web-systems

D. Cohen-Or
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引用次数: 26

Abstract

High speed networks which guarantee a minimum quality of service (QoS) enable the development of interactive Web systems. The paper introduces a new paradigm for interaction with complex virtual worlds on the Web, which utilizes both the server and the client simultaneously. The client generates the new views by extrapolating a reference view based on the locally available data, including the model. The server transmits only the data necessary to prevent an accumulation of errors. The model based view extrapolation method avoids the use of textures which are view independent primitives and therefore too expensive to be used in interactive applications over the network.
交互式VR网络系统的基于模型的视图外推
保证最低服务质量(QoS)的高速网络使交互式Web系统的开发成为可能。本文介绍了一种同时利用服务器端和客户端与Web上复杂虚拟世界交互的新范式。客户端通过基于本地可用数据(包括模型)外推引用视图来生成新视图。服务器只传输必要的数据,以防止错误的积累。基于模型的视图外推方法避免了纹理的使用,这些纹理是与视图无关的原语,因此在网络上的交互式应用程序中使用过于昂贵。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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