An automatic description of volumetric objects using metaballs

J. Kim, Eun Seok Kim, Seung Park
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引用次数: 4

Abstract

Although implicit modeling is an important technique in 3D graphics, automatic algorithms to fit any given volumetric object by implicit skeletal elements are not very advanced. Some automatic algorithms recently announced are very slow and take a few days. We propose a fast algorithm to generate a set of metaballs to fit an arbitrary volume data by its isosurface. Experimental results for various input volumes show a shorter generation time of within ten minutes on an ordinary workstation. A faster and robust rendering algorithm with no spots, using the Sturm sequence is also designed to render all the metaball images in this work, and it is 20/spl sim/30% (60% in some cases) faster than that of using Bezier clipping.
使用元球对体积对象进行自动描述
虽然隐式建模是三维图形学中的一项重要技术,但是利用隐式骨架元素自动拟合任意给定体积对象的算法还不是很先进。最近公布的一些自动算法速度很慢,需要几天时间。本文提出了一种快速生成元球集的算法,通过元球集的等值面来拟合任意体积数据。不同输入量的实验结果表明,在普通工作站上,生成时间更短,在十分钟内。使用Sturm序列的一种更快、更健壮的无斑点渲染算法也被设计用于渲染本工作中的所有元球图像,它比使用Bezier裁剪快20/spl sim/30%(某些情况下为60%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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