{"title":"一个先进的图形芯片与凹凸贴图Phong阴影","authors":"T. Ikedo, Jian-ping Ma","doi":"10.1109/CGI.1997.601297","DOIUrl":null,"url":null,"abstract":"A light-reflected computer graphics shading circuit has been developed to be used as computer graphics processor in PCs and workstations. Its hardware implementation in ASIC of Phong shader, bump-mapping, and sine filter for texture mapping may be the first such technology in this field. A chip can simultaneously draw four million vectors (10-pixel arbitrary slopes)/s, and render 1.2 million polygons (100-pixel 3-D triangles)/s. While applying Phong shading, bump and texture mapping, and hidden surface removal in a frame buffer system, implemented as a single-port DRAM. 940,000 gate CMOS with 0.3 /spl mu/m CMOS rules in a TCP package is used.","PeriodicalId":285672,"journal":{"name":"Proceedings Computer Graphics International","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"An advanced graphics chip with bump-mapped Phong shading\",\"authors\":\"T. Ikedo, Jian-ping Ma\",\"doi\":\"10.1109/CGI.1997.601297\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A light-reflected computer graphics shading circuit has been developed to be used as computer graphics processor in PCs and workstations. Its hardware implementation in ASIC of Phong shader, bump-mapping, and sine filter for texture mapping may be the first such technology in this field. A chip can simultaneously draw four million vectors (10-pixel arbitrary slopes)/s, and render 1.2 million polygons (100-pixel 3-D triangles)/s. While applying Phong shading, bump and texture mapping, and hidden surface removal in a frame buffer system, implemented as a single-port DRAM. 940,000 gate CMOS with 0.3 /spl mu/m CMOS rules in a TCP package is used.\",\"PeriodicalId\":285672,\"journal\":{\"name\":\"Proceedings Computer Graphics International\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings Computer Graphics International\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CGI.1997.601297\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Computer Graphics International","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.1997.601297","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An advanced graphics chip with bump-mapped Phong shading
A light-reflected computer graphics shading circuit has been developed to be used as computer graphics processor in PCs and workstations. Its hardware implementation in ASIC of Phong shader, bump-mapping, and sine filter for texture mapping may be the first such technology in this field. A chip can simultaneously draw four million vectors (10-pixel arbitrary slopes)/s, and render 1.2 million polygons (100-pixel 3-D triangles)/s. While applying Phong shading, bump and texture mapping, and hidden surface removal in a frame buffer system, implemented as a single-port DRAM. 940,000 gate CMOS with 0.3 /spl mu/m CMOS rules in a TCP package is used.