Heloisa Candello, M. Pichiliani, M. Wessel, Claudio S. Pinhanez, Michael J. Muller
{"title":"Teaching Robots to Act and Converse in Physical Spaces: Participatory Design Fictions with Museum Guides","authors":"Heloisa Candello, M. Pichiliani, M. Wessel, Claudio S. Pinhanez, Michael J. Muller","doi":"10.1145/3363384.3363399","DOIUrl":"https://doi.org/10.1145/3363384.3363399","url":null,"abstract":"This paper reflects on the expectations of museum guides regarding companion AI-powered robots in a science museum space. We employed Design Fiction as a technique to explore machine teaching of future technologies in public spaces. The fiction is illustrated by an open-ended “imaginary abstract” which showcases the dilemma of buying AI robots to work as floor guides in a science museum. Forty-seven museum guides participated in a study in which they were asked to write the end of a fictional story. Participants described their impressions and implications of teaching robots who would do their jobs. This design fiction activity is expected to help grounding the debate on machine teaching paradigms, values, and social dilemmas which new technologies bring to physical spaces.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115729543","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Technological Gaze","authors":"Carina E. I. Westling","doi":"10.1145/3363384.3363471","DOIUrl":"https://doi.org/10.1145/3363384.3363471","url":null,"abstract":"In addressing the question of how we think and model the participant, user or audience for interactive systems, we initiate an interrogation of who we think we are, and what we think technology is in relation to who we think we are. Future-proofing innovation in design thinking must involve serious thought about conceptual models for how we see ourselves as makers and audiences, since they precede design solutions. Here, lessons and transferable insights from live performance and experience design can inform design thinking in digital materialities. This paper will explore the nature and direction of the technological gaze on audiences or human system users and interrogate its influence on design. Subsequently, it introduces observations from live event design that modifies techne with metis to invite the sublime as an integral part of immersive experience.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121131968","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing","authors":"Raphael Kim, S. Poslad","doi":"10.1145/3363384.3363387","DOIUrl":"https://doi.org/10.1145/3363384.3363387","url":null,"abstract":"With the help of advances in synthetic biology, scientists are beginning to create early forms of bacteria computers, driven by artificial DNA circuits. We identify two immediate opportunities that would benefit the HCI and ubiquitous computing communities in better engagement with such developments. These are 1) The broadened curriculum for basic biological training and education, and 2) Increasingly shifting perception of living matter as hardware in interaction design. We introduce MouldCraft, a smartphone-controlled edutainment console, designed to facilitate playful interactions between humans and living micro-organisms. Main objectives of the console are to teach basic concepts in microbiology, and to re-frame the notion of bacterium as a growable, invisible, and connected ‘toy’, that can sense, actuate and communicate with computer systems and humans. With its accessible modular and interchangeable components, MouldCraft can be a timely toolkit for those outside of professional labs to start engaging with bacteria and their possible futures.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126444093","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ambiguity as a Means for triggering Civic Participation","authors":"Jennifer L. Schubert","doi":"10.1145/3363384.3363484","DOIUrl":"https://doi.org/10.1145/3363384.3363484","url":null,"abstract":"This paper builds on the dimensions of ambiguity, as stated in the article by Gaver et al. [1]. It proposes to transfer the phenomenon of ambiguity to the domains of Social and Public Design, which are not only in need of generating attention in public spaces but also in funnelling long-term interest to deploy citizen participation. This paper discusses the categories of ambiguity on a theoretical level and adds relevant Research-Through-Design case studies that examine design knowledge in practice.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121647936","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Exploring Communal Technology Use in the Home","authors":"M. Kraemer, I. Flechais, Helena Webb","doi":"10.1145/3363384.3363389","DOIUrl":"https://doi.org/10.1145/3363384.3363389","url":null,"abstract":"Vacuum cleaners, dish washers, and computers have had a lasting impact on ordinary life, and the last wave of ubiquitous technology, smart home technology, once again alters social order and practices in the home. Increasingly pervasive and internet-connected, domestic technology has become a community concern. Communal use of technology poses complex challenges for research and practice, requiring new approaches. Our investigation (36 interviews) of perceptions and considerations of communal device use illustrates how ordinary life evolves facing known and newly evolving challenges. We report four main themes around living with and sharing technology by relating aspects of technology considerations to different social groups. Using these insights, we illustrate participant considerations of personal characteristics, and discuss self-efficacy as a way to look at technology considerations, social groups, and personal characteristics. We outline in three ways how the concept of group-efficacy can help shape further investigation.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122004283","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards Post-Interaction Computing: Addressing Immediacy, (un)Intentionality, Instability and Interaction Effects","authors":"R. Comber, Airi Lampinen, Jesse Haapoja","doi":"10.1145/3363384.3363477","DOIUrl":"https://doi.org/10.1145/3363384.3363477","url":null,"abstract":"The changes that have come about through the increased speed, ubiquity, and scale of computational systems require a reconceptualisation of how we think about and study the relationship between humans and computers. Driven by the increased production of data in interaction and the transfer of value from interaction to data, we argue that computing that fundamentally impacts human-computer relations is no longer happening only in interaction but also without and outside interaction. While recent arguments have highlighted interaction as a problematic concept for HCI — challenging what constitute users, use, the human, and the computer in interaction — we propose post-interaction computing as one means to conceptualise a fourth wave of HCI. We propose four concepts — immediacy, (un)intentionality, interaction effects, and instability — that can help us in identifying and slicing our objects of analysis in new ways that better match the challenges that HCI is now faced with.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127831280","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. Menheere, Carine Lallemand, Ilse Faber, J. Pepping, Bram Monkel, Stella Xu, S. Vos
{"title":"Graceful Interactions and Social Support as Motivational Design Strategies to Encourage Women in Exercising","authors":"D. Menheere, Carine Lallemand, Ilse Faber, J. Pepping, Bram Monkel, Stella Xu, S. Vos","doi":"10.1145/3363384.3363404","DOIUrl":"https://doi.org/10.1145/3363384.3363404","url":null,"abstract":"Increasingly aware of the importance of active lifestyles, many people intend to exercise more. Yet the main challenge remains to translate these intentions into action. Wearable devices supporting exercise regrettably tend to adopt a one-size-fits-all approach by monitoring activity through quantified data as a motivation strategy. Since certain individuals are driven by social motives to exercise, less addressed through quantification, the impact of these devices on user experience and motivation is questionable. We contribute to the field by defining interaction attributes of graceful interactions in product design. We then embedded these in designing Grace, a piece of jewelry enabling women to share exercise intentions with friends to encourage social support. Instead of focusing on quantification, we rely on a qualitative approach using graceful interaction. Through this we extend the design space of sport-related wearables for women and inform how to design for exercise motivation through social support and graceful interactions.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"101 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132298363","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Oliver Bates, Christian Remy, Callum Nash, B. Kirman
{"title":"The future of techno-disruption in gig economy workforces: challenging the dialogue with fictional abstracts","authors":"Oliver Bates, Christian Remy, Callum Nash, B. Kirman","doi":"10.1145/3363384.3363476","DOIUrl":"https://doi.org/10.1145/3363384.3363476","url":null,"abstract":"In this article we explore near-future of the pervasive computing, AI, and HCI in the context of the disruptive potential of technologies on workers in the on-demand gig economy. Using fictional abstracts, the authors muse on dystopian case studies of: independent contractors, last-mile couriers, teachers, and creative professionals. This article serves as base for critical reflections on: 1) the need for multidisciplinary approaches when tackling broader and far-reaching societal implications of digital technology in the gig economy, and 2) the potential role of fictional abstracts in the design process of future digital technologies.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129423977","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Höök, Sara Eriksson, M. Søndergaard, Marianela Ciolfi Felice, Nadia Campo Woytuk, Ozgun Kilic Afsar, Vasiliki Tsaknaki, A. Ståhl
{"title":"Soma Design and Politics of the Body","authors":"K. Höök, Sara Eriksson, M. Søndergaard, Marianela Ciolfi Felice, Nadia Campo Woytuk, Ozgun Kilic Afsar, Vasiliki Tsaknaki, A. Ståhl","doi":"10.1145/3363384.3363385","DOIUrl":"https://doi.org/10.1145/3363384.3363385","url":null,"abstract":"Human reasoning often revolves around dichotomies: male-female, rational-irrational, emotion-thinking, body-mind, white-black, and so on. Through our design processes, we often repeat and reinforce these patterns. We argue that a stronger somatic engagement with the digital materials might open the design space in different manners, thereby bypassing some of these ready-made conceptualizations. Through a soma design stance we have attempted to address: dualism; feminist qualities such as pluralism and participation; addressing and counteracting privilege; and how to get closer to our bodies and our selves instead of letting data and interaction distance ourselves from our bodies, emotion, and experience.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134054149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"UrbanIxD: From Ethnography to Speculative Design Fictions for the Hybrid City","authors":"Shenando Stals, M. Smyth, Oli Mival","doi":"10.1145/3363384.3363486","DOIUrl":"https://doi.org/10.1145/3363384.3363486","url":null,"abstract":"This paper presents research in the field of Urban Interaction Design which seeks to understand how people's personal, emotional relationships with urban places could potentially inform the design of new technological devices and services. A Speculative Design approach is taken by creating Speculative Design Fictions informed by the data gathered using the ethnographically-informed Walking & Talking method. However, creating the crucial link between themes in the data corpus and possible future scenarios for Speculative Design Fictions can be challenging. Building outwards from a sophisticated understanding of the approach, this paper presents a case study which focuses on the step-by-step process of designing and creating this crucial link for a Speculative Design Fiction in the form of a short film, using design techniques such as Tactics for Ambiguity, PACT-analysis and SCAMPER.","PeriodicalId":281851,"journal":{"name":"Proceedings of the Halfway to the Future Symposium 2019","volume":"13 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123666967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}