可生长、不可见、可连接的玩具:向无处不在的细菌计算转变

Raphael Kim, S. Poslad
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引用次数: 5

摘要

在合成生物学进步的帮助下,科学家们开始在人工DNA电路的驱动下创造早期形式的细菌计算机。我们确定了两个可以使HCI和普适计算社区更好地参与此类发展的直接机会。它们是1)基础生物训练和教育的扩展课程,以及2)在交互设计中将生命物质视为硬件的观念日益转变。我们推出了智能手机控制的寓教于乐控制台MouldCraft,旨在促进人类和活微生物之间的有趣互动。该控制台的主要目标是教授微生物学的基本概念,并将细菌的概念重新定义为一种可生长的、看不见的、可连接的“玩具”,可以感知、驱动并与计算机系统和人类交流。凭借其可访问的模块化和可互换的组件,MouldCraft可以成为专业实验室以外的人开始与细菌及其可能的未来接触的及时工具包。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Growable, Invisible, Connected Toys: Twitching Towards Ubiquitous Bacterial Computing
With the help of advances in synthetic biology, scientists are beginning to create early forms of bacteria computers, driven by artificial DNA circuits. We identify two immediate opportunities that would benefit the HCI and ubiquitous computing communities in better engagement with such developments. These are 1) The broadened curriculum for basic biological training and education, and 2) Increasingly shifting perception of living matter as hardware in interaction design. We introduce MouldCraft, a smartphone-controlled edutainment console, designed to facilitate playful interactions between humans and living micro-organisms. Main objectives of the console are to teach basic concepts in microbiology, and to re-frame the notion of bacterium as a growable, invisible, and connected ‘toy’, that can sense, actuate and communicate with computer systems and humans. With its accessible modular and interchangeable components, MouldCraft can be a timely toolkit for those outside of professional labs to start engaging with bacteria and their possible futures.
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