The Technological Gaze

Carina E. I. Westling
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引用次数: 1

Abstract

In addressing the question of how we think and model the participant, user or audience for interactive systems, we initiate an interrogation of who we think we are, and what we think technology is in relation to who we think we are. Future-proofing innovation in design thinking must involve serious thought about conceptual models for how we see ourselves as makers and audiences, since they precede design solutions. Here, lessons and transferable insights from live performance and experience design can inform design thinking in digital materialities. This paper will explore the nature and direction of the technological gaze on audiences or human system users and interrogate its influence on design. Subsequently, it introduces observations from live event design that modifies techne with metis to invite the sublime as an integral part of immersive experience.
科技凝视
在解决我们如何思考和为互动系统的参与者、用户或观众建模的问题时,我们开始询问我们认为我们是谁,以及我们认为技术与我们认为的我们是谁有什么关系。面向未来的设计思维创新必须涉及对概念模型的认真思考,即我们如何将自己视为创造者和受众,因为它们先于设计解决方案。在这里,来自现场表演和体验设计的经验教训和可转移的见解可以为数字材料的设计思维提供信息。本文将探讨技术凝视观众或人类系统用户的本质和方向,并询问其对设计的影响。随后,它引入了现场活动设计的观察结果,用metis修改技术,邀请崇高作为沉浸式体验的组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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