2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications最新文献

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Synchronised Range Queries in Distributed Simulations of Multi-agent Systems 多智能体系统分布式仿真中的同步范围查询
Vinoth Suryanarayanan, G. Theodoropoulos
{"title":"Synchronised Range Queries in Distributed Simulations of Multi-agent Systems","authors":"Vinoth Suryanarayanan, G. Theodoropoulos","doi":"10.1145/2517449","DOIUrl":"https://doi.org/10.1145/2517449","url":null,"abstract":"Range-Query is an important associative form of data access in distributed simulations and Distributed Virtual Environments. This paper discusses the problem of Range-Queries in the context of distributed simulation of multi-agent systems. An algorithm is presented for performing instantaneous Queries within an optimistic synchronisation framework and in the presence of dynamic migration of the simulation state. A quantitative evaluation of the effectiveness of the algorithm under different conditions is also presented.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123581539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 24
QoS-Enabled ANFIS Dead Reckoning Algorithm for Distributed Interactive Simulation 基于qos的分布式交互仿真ANFIS航位推算算法
Akram Hakiri, Pascal Berthou, T. Gayraud
{"title":"QoS-Enabled ANFIS Dead Reckoning Algorithm for Distributed Interactive Simulation","authors":"Akram Hakiri, Pascal Berthou, T. Gayraud","doi":"10.1109/DS-RT.2010.13","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.13","url":null,"abstract":"Dead Reckoning mechanisms are usually used to estimate the position of simulated entity in virtual environment. However, this technique often ignores available contextual information that may influence to the state of an entity, sacrificing remote predictive accuracy in favor of low computational complexity. A novel extension of Dead Reckoning is suggested in this paper to increase the network availability and fulfill the required Quality of Service in large scale distributed simulation application. The proposed algorithm is referred to as ANFIS Dead Reckoning, which stands for Adaptive-Network-based Fuzzy Inference Systems Dead Reckoning is based on a fuzzy inference system which is trained by the learning algorithm derived from the neuronal networks and fuzzy inference theory. The proposed mechanism is based on the optimization approach to calculate the error threshold violation in networking games. Our model shows it primary benefits especially in the decision making of the behavior of simulated entities and preserving the consistence of the simulation.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"138 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127523875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Supporting the Decentralized Development of Large-Scale Distributed Real-Time LVC Simulation Systems with TENA (The Test and Training Enabling Architecture) 用TENA支持大规模分布式实时LVC仿真系统的分散式开发
J. Noseworthy
{"title":"Supporting the Decentralized Development of Large-Scale Distributed Real-Time LVC Simulation Systems with TENA (The Test and Training Enabling Architecture)","authors":"J. Noseworthy","doi":"10.1109/DS-RT.2010.12","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.12","url":null,"abstract":"Interoperability of constituent systems is the primary challenge for a large-scale distributed Live-Virtual-Constructive (LVC) simulation activity. The grand challenge is to integrate, for the first time, all aspects of interoperability necessary not only to enable but to ensure interoperability throughout an large-scale LVC system. Previously, a handful of these aspects of interoperability have been partially addressed in isolation. Only an integrated solution of all aspects of interoperability into a computer-enforceable architecture will make possible attaining the goal of ensuring interoperability throughout a large-scale LVC activity. The enforceable nature of the LVC activity models implies that the models accurately reflect the “reality” of the LVC activity. Without enforcement, the complex nature of the myriads of components would tend to introduce inaccuracies into models, ultimately rendering those models useless. Actual enforcement of the models elevates the LVC software systems’ usefulness to a level that would otherwise be unattainable in practice. Preparing for an LVC activity involves answering deceptively simple questions such as, “Will an individual piece of software work during this LVC activity?” At present, reliably answering such questions is impossible, because no detailed, precise, and accurate descriptions of the software or the LVC event exist. Other simple questions such as, “Which data collection systems are suitable for use in this LVC activity?” are equally difficult to answer reliably. This paper discusses the need for computer-enforceable models of individual software components as well as entire LVC activities, along with creating new extensions to the existing TENA object modeling language and to the TENA Middleware itself.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"179 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123476297","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Augmented Rendering of Makeup Features in a Smart Interactive Mirror System for Decision Support in Cosmetic Products Selection 面向化妆品选择决策支持的智能交互镜像系统中的化妆特征增强渲染
Abu Saleh Md. Mahfujur Rahman, T. Tran, S. Hossain, Abdulmotaleb El Saddik
{"title":"Augmented Rendering of Makeup Features in a Smart Interactive Mirror System for Decision Support in Cosmetic Products Selection","authors":"Abu Saleh Md. Mahfujur Rahman, T. Tran, S. Hossain, Abdulmotaleb El Saddik","doi":"10.1109/DS-RT.2010.30","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.30","url":null,"abstract":"We propose a smart mirror system to display an augmented 3D representation of the user with makeup features. In this approach the user is able to view the possible outcomes of different makeup applications in the smart mirror without affecting the real face appearance in the process. The system incorporates 3D face construction, IR based face tracking and OpenGL material extensive rendering approach to deliver the augmented made-up face. We argue that by viewing the augmented grooming features the users will be able to flexibly decide the makeup products of their choice.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116423029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 40
An Evolutionary Dynamic Approach for Designing Wireless Sensor Networks for Real Time Monitoring 实时监测无线传感器网络的演化动态设计方法
F. V. Martins, E. G. Carrano, E. Wanner, R. Takahashi, G. Mateus
{"title":"An Evolutionary Dynamic Approach for Designing Wireless Sensor Networks for Real Time Monitoring","authors":"F. V. Martins, E. G. Carrano, E. Wanner, R. Takahashi, G. Mateus","doi":"10.1109/DS-RT.2010.25","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.25","url":null,"abstract":"The evolution in the microelectronics and embedded systems has expanded the employment of Wireless Sensor Networks (WSNs). The energy limitation of the nodes is a very important restriction of those structures and should be always considered during the network design. The search for energy-efficient WSNs must take into account aspects which are essential for the proper operation of the network, such as area coverage and network connectivity. This paper proposes an evolutionary approach for performing the design of WSNs, considering the dynamic nature of the problem. A genetic algorithm, which aims to maximize the lifetime of the network, is employed for establishing the sequence in which the sensor nodes are activated, ensuring that the minimum coverage (established a priori) and the connectivity constraints are met. Results achieved by the proposed algorithm in a 81-sensor node instance are compared with a former work, in order to validate the approach which is presented here.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128853306","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
MOSAIC - A Mobile Peer-to-Peer Networks-Based 3D Streaming Supplying Partner Protocol MOSAIC -基于移动点对点网络的3D流媒体供应合作伙伴协议
H. Maamar, A. Boukerche, E. Petriu
{"title":"MOSAIC - A Mobile Peer-to-Peer Networks-Based 3D Streaming Supplying Partner Protocol","authors":"H. Maamar, A. Boukerche, E. Petriu","doi":"10.1109/DS-RT.2010.16","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.16","url":null,"abstract":"The rapid spread of wireless mobile devices and the advances of wireless communication have fueled the interest about streaming 3D graphics on mobile devices to be used in augmented reality based classes of applications. In these types of applications, a real world is mapped into the virtual world and thin mobile devices are employed to navigate in the virtual simulated environment (VE). In evidence, one of the prime difficulties in 3D streaming over thin mobile devices consists of the limited mobile resources and capabilities, i.e., low processing power, limited storage capacity, limited graphics’ hardware and graphics’ accelerator making it very difficult for mobile devices to render and process large and complex 3D scenes. So far, a significant body of work has been dedicated to the challenges of mobile networks-based 3D streaming such as streaming performance, and bandwidth limitation. On the downside, very few studies have been committed to the mobile supplying partner strategies aiming at determining the peer that owns the correct information and that possesses enough bandwidth to send the required data quickly and efficiently to other peers in need. In this paper, we propose MOSAIC, our supplying partner strategy protocol for mobile networks-based 3D streaming. MOSAIC is based on the quick discovery of multiple supplying partners, by optimizing the time required by peers to acquire data, avoiding unnecessary messages propagation and network congestion, and decreasing the network bandwidth over utilization.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114493253","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Battle Management Language Enables Rapid Integration of Command & Control with Simulation 战斗管理语言使指挥控制与仿真快速集成
J. Pullen
{"title":"Battle Management Language Enables Rapid Integration of Command & Control with Simulation","authors":"J. Pullen","doi":"10.1109/DS-RT.2010.39","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.39","url":null,"abstract":"Recent developments in XML-based interoperation technology have shown how to achieve rapid integration of different systems that can be mapped into the same symbolic namespace. This talk will describe a project in this area that created a system of interoperating systems, consisting of six different national command and control systems and five national simulations from participating NATO nations, using the XML-based Battle Management Language (BML).","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116170459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
CommPar: A Community-Based Model Partitioning Approach for Large-Scale Networked Social Dynamics Simulation 基于社区的大规模网络社会动态模拟模型划分方法
Bonan Hou, Yiping Yao
{"title":"CommPar: A Community-Based Model Partitioning Approach for Large-Scale Networked Social Dynamics Simulation","authors":"Bonan Hou, Yiping Yao","doi":"10.1109/DS-RT.2010.10","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.10","url":null,"abstract":"Efficient large-scale simulation on multiple processors is essential for social dynamics study but still has been proved to be a challenge. Community structure is a ubiquitous property of social networks. It has significant influence on its dynamics and leads the selection of model partition algorithms a critical performance issue. However, the underlying community structure is not well exploited by existing approaches of load-balancing optimizations, which discounted their effectiveness. This paper proposes COMMPAR, a community-based model partitioning approach, which utilizes the community information of social networks for performance tuning. It contains a two-phased network model partitioning as follows: first, community detection algorithm is employed to discover community structure residing in large-scale social networks, second, those communities are further equally partitioned to achieve an appropriate configuration of simulation execution, and facilitates mapping of the communities onto multiple computer processors. Eventually, the experimental results of a random-walk dynamics simulation show that COMMPAR significantly outperforms several existing partitioning approaches, and can efficiently reduce the overhead of interprocessor communications.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121253896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Understanding and Building Interoperable, Integrable and Composable Distributed Training Simulations 理解和构建可互操作、可集成和可组合的分布式训练仿真
Rafaela V. Rocha, R. B. Araujo, Márcio Roberto de Campos, A. Boukerche
{"title":"Understanding and Building Interoperable, Integrable and Composable Distributed Training Simulations","authors":"Rafaela V. Rocha, R. B. Araujo, Márcio Roberto de Campos, A. Boukerche","doi":"10.1109/DS-RT.2010.22","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.22","url":null,"abstract":"Distributed virtual environments for training simulations can potentially improve team work quality besides introducing a safe environment to investigate human behavior in abnormal situations. However, the creation of such simulations is complex and expensive. Simulation reuse by means of interoperability, integrability and composability help saving money and development time. However, this is one of the greatest challenges for the simulation research area. This paper discusses and contrasts these important and complex concepts, using several examples. A tool to support the creation of interoperable and composable training simulations is introduced. A proof of concept is described using our proposed tool.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131499803","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
From DEVS to RTA-DEVS 从开发者到rta开发者
Hesham Saadawi, Gabriel A. Wainer
{"title":"From DEVS to RTA-DEVS","authors":"Hesham Saadawi, Gabriel A. Wainer","doi":"10.1109/DS-RT.2010.31","DOIUrl":"https://doi.org/10.1109/DS-RT.2010.31","url":null,"abstract":"Rational Time-Advance DEVS (RTA-DEVS) is an extension to DEVS that enables formal verification of simulation models using standard model-checking algorithms and tools. In order to enable formal verification of DEVS models, we introduce a procedure to approximate DEVS with RTA-DEVS. We include conditions for valid approximation and a calculation method for approximation errors that may be introduced. The resulting RTA-DEVS models are behaviorally equivalent to the original DEVS.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131881771","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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