MOSAIC - A Mobile Peer-to-Peer Networks-Based 3D Streaming Supplying Partner Protocol

H. Maamar, A. Boukerche, E. Petriu
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引用次数: 14

Abstract

The rapid spread of wireless mobile devices and the advances of wireless communication have fueled the interest about streaming 3D graphics on mobile devices to be used in augmented reality based classes of applications. In these types of applications, a real world is mapped into the virtual world and thin mobile devices are employed to navigate in the virtual simulated environment (VE). In evidence, one of the prime difficulties in 3D streaming over thin mobile devices consists of the limited mobile resources and capabilities, i.e., low processing power, limited storage capacity, limited graphics’ hardware and graphics’ accelerator making it very difficult for mobile devices to render and process large and complex 3D scenes. So far, a significant body of work has been dedicated to the challenges of mobile networks-based 3D streaming such as streaming performance, and bandwidth limitation. On the downside, very few studies have been committed to the mobile supplying partner strategies aiming at determining the peer that owns the correct information and that possesses enough bandwidth to send the required data quickly and efficiently to other peers in need. In this paper, we propose MOSAIC, our supplying partner strategy protocol for mobile networks-based 3D streaming. MOSAIC is based on the quick discovery of multiple supplying partners, by optimizing the time required by peers to acquire data, avoiding unnecessary messages propagation and network congestion, and decreasing the network bandwidth over utilization.
MOSAIC -基于移动点对点网络的3D流媒体供应合作伙伴协议
无线移动设备的迅速普及和无线通信的进步激发了人们对移动设备上用于基于增强现实的应用程序类的流3D图形的兴趣。在这些类型的应用中,将真实世界映射到虚拟世界中,并使用瘦移动设备在虚拟模拟环境(VE)中导航。显然,在轻薄移动设备上进行3D流传输的主要困难之一是有限的移动资源和能力,即低处理能力,有限的存储容量,有限的图形“硬件和图形”加速器,使得移动设备很难渲染和处理大型复杂的3D场景。到目前为止,已经有大量的工作致力于解决基于移动网络的3D流媒体的挑战,如流媒体性能和带宽限制。缺点是,很少有研究致力于移动供应伙伴战略,旨在确定拥有正确信息的对等体,并拥有足够的带宽,以快速有效地向需要的其他对等体发送所需的数据。本文提出了基于移动网络的3D流媒体供应伙伴策略协议MOSAIC。MOSAIC基于快速发现多个供应伙伴,通过优化对等体获取数据所需的时间,避免不必要的消息传播和网络拥塞,并减少网络带宽的过度利用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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