{"title":"基于qos的分布式交互仿真ANFIS航位推算算法","authors":"Akram Hakiri, Pascal Berthou, T. Gayraud","doi":"10.1109/DS-RT.2010.13","DOIUrl":null,"url":null,"abstract":"Dead Reckoning mechanisms are usually used to estimate the position of simulated entity in virtual environment. However, this technique often ignores available contextual information that may influence to the state of an entity, sacrificing remote predictive accuracy in favor of low computational complexity. A novel extension of Dead Reckoning is suggested in this paper to increase the network availability and fulfill the required Quality of Service in large scale distributed simulation application. The proposed algorithm is referred to as ANFIS Dead Reckoning, which stands for Adaptive-Network-based Fuzzy Inference Systems Dead Reckoning is based on a fuzzy inference system which is trained by the learning algorithm derived from the neuronal networks and fuzzy inference theory. The proposed mechanism is based on the optimization approach to calculate the error threshold violation in networking games. Our model shows it primary benefits especially in the decision making of the behavior of simulated entities and preserving the consistence of the simulation.","PeriodicalId":275623,"journal":{"name":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","volume":"138 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"QoS-Enabled ANFIS Dead Reckoning Algorithm for Distributed Interactive Simulation\",\"authors\":\"Akram Hakiri, Pascal Berthou, T. Gayraud\",\"doi\":\"10.1109/DS-RT.2010.13\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Dead Reckoning mechanisms are usually used to estimate the position of simulated entity in virtual environment. However, this technique often ignores available contextual information that may influence to the state of an entity, sacrificing remote predictive accuracy in favor of low computational complexity. A novel extension of Dead Reckoning is suggested in this paper to increase the network availability and fulfill the required Quality of Service in large scale distributed simulation application. The proposed algorithm is referred to as ANFIS Dead Reckoning, which stands for Adaptive-Network-based Fuzzy Inference Systems Dead Reckoning is based on a fuzzy inference system which is trained by the learning algorithm derived from the neuronal networks and fuzzy inference theory. The proposed mechanism is based on the optimization approach to calculate the error threshold violation in networking games. Our model shows it primary benefits especially in the decision making of the behavior of simulated entities and preserving the consistence of the simulation.\",\"PeriodicalId\":275623,\"journal\":{\"name\":\"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications\",\"volume\":\"138 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-10-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DS-RT.2010.13\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DS-RT.2010.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
QoS-Enabled ANFIS Dead Reckoning Algorithm for Distributed Interactive Simulation
Dead Reckoning mechanisms are usually used to estimate the position of simulated entity in virtual environment. However, this technique often ignores available contextual information that may influence to the state of an entity, sacrificing remote predictive accuracy in favor of low computational complexity. A novel extension of Dead Reckoning is suggested in this paper to increase the network availability and fulfill the required Quality of Service in large scale distributed simulation application. The proposed algorithm is referred to as ANFIS Dead Reckoning, which stands for Adaptive-Network-based Fuzzy Inference Systems Dead Reckoning is based on a fuzzy inference system which is trained by the learning algorithm derived from the neuronal networks and fuzzy inference theory. The proposed mechanism is based on the optimization approach to calculate the error threshold violation in networking games. Our model shows it primary benefits especially in the decision making of the behavior of simulated entities and preserving the consistence of the simulation.