International Workshop on Augmented Reality in Education最新文献

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Using Blippar to create augmented reality in chemistry education 利用Blippar在化学教育中创造增强现实
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4630
Y. Kharchenko, Olena M. Babenko, A. Kiv
{"title":"Using Blippar to create augmented reality in chemistry education","authors":"Y. Kharchenko, Olena M. Babenko, A. Kiv","doi":"10.31812/123456789/4630","DOIUrl":"https://doi.org/10.31812/123456789/4630","url":null,"abstract":"This paper presents an analysis of the possibilities and advantages of augmented reality technologies and their implementation in training of future Chemistry and Biology teachers. The study revealed that the use of augmented reality technologies in education creates a number of advantages, such as: visualization of educational material; interesting and attractive learning process; increasing student motivation to study and others. Several augmented reality applications were analyzed. The Blippar app has been determined to have great benefits: it’s free; the interface is simple and user-friendly; the possibility of using different file types; the possibility of combining a large amount of information and logically structuring it; loading different types of information: video, images, 3D models, links to sites, etc. Thus, convenient interactive projects were developed using the Blippar application, which were called study guide with AR elements, and implemented in teaching chemical disciplines such as Laboratory Chemical Practice and Organic Chemistry. Using such study guide with AR elements during classes in a real chemical laboratory is safe and does not require expensive glassware. The student interviews revealed that the use of the Blippar application facilitated new material understanding, saved time needed to learn material, and was an effective addition to real-life learning.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124009321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Proceedings of the 4th International Workshop on Augmented Reality in Education (AREdu 2021), Kryvyi Rih, Ukraine, May 11, 2021 第四届增强现实教育国际研讨会论文集(AREdu 2021),乌克兰Kryvyi Rih, 2021年5月11日
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4622
S. Lytvynova, S. Semerikov
{"title":"Proceedings of the 4th International Workshop on Augmented Reality in Education (AREdu 2021), Kryvyi Rih, Ukraine, May 11, 2021","authors":"S. Lytvynova, S. Semerikov","doi":"10.31812/123456789/4622","DOIUrl":"https://doi.org/10.31812/123456789/4622","url":null,"abstract":"","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122236952","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
AREdu 2020 - How augmented reality helps during the coronavirus pandemic AREdu 2020 -增强现实如何在冠状病毒大流行期间提供帮助
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4115
O. Burov, A. Kiv, S. Semerikov, A. Striuk, M. Striuk, L. Kolgatina, I. Oliinyk
{"title":"AREdu 2020 - How augmented reality helps during the coronavirus pandemic","authors":"O. Burov, A. Kiv, S. Semerikov, A. Striuk, M. Striuk, L. Kolgatina, I. Oliinyk","doi":"10.31812/123456789/4115","DOIUrl":"https://doi.org/10.31812/123456789/4115","url":null,"abstract":"This is an introductory text to a collection of papers from the AREdu 2029: The 3rd International Workshop on Augmented Reality in Education, which was held in Kryvyi Rih, Ukraine, on the May 13, 2020. It consists of short introduction, papers’ review and some observations about the event and its future.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133441654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
New effective aid for teaching technology subjects: 3D spherical panoramas joined with virtual reality 技术学科教学的新有效辅助:三维球面全景与虚拟现实相结合
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4407
I. Barkatov, Volodymyr S. Farafonov, V. Tiurin, S. Honcharuk, Vitaliy I. Barkatov, H. Kravtsov
{"title":"New effective aid for teaching technology subjects: 3D spherical panoramas joined with virtual reality","authors":"I. Barkatov, Volodymyr S. Farafonov, V. Tiurin, S. Honcharuk, Vitaliy I. Barkatov, H. Kravtsov","doi":"10.31812/123456789/4407","DOIUrl":"https://doi.org/10.31812/123456789/4407","url":null,"abstract":"Rapid development of modern technology and its increasing complexity make high demands to the quality of training of its users. Among others, an important class is vehicles, both civil and military. In the teaching of associated subjects, the accepted hierarchy of teaching aids includes common visual aids (posters, videos, scale models etc.) on the first stage, followed by simulators ranging in complexity, and finished at real vehicles. It allows achieving some balance between cost and efficiency by partial replacement of more expensive and elaborated aids with the less expensive ones. However, the analysis of teaching experience in the Military Institute of Armored Forces of National Technical University “Kharkiv Polytechnic Institute” (Institute) reveals that the balance is still suboptimal, and the present teaching aids are still not enough to allow efficient teaching. This fact raises the problem of extending the range of available teaching aids for vehicle-related subjects, which is the aim of the work. Benefiting from the modern information and visualization technologies, we present a new teaching aid that constitutes a spherical (360° or 3D) photographic panorama and a Virtual Reality (VR) device. The nature of the aid, its potential applications, limitations and benefits in comparison to the common aids are discussed. The proposed aid is shown to be cost-effective and is proved to increase efficiency of training, according to the results of a teaching experiment that was carried out in the Institute. For the implementation, a tight collaboration between the Institute and an IT company “Innovative Distance Learning Systems Limited” was established. A series of panoramas, which are already available, and its planned expansions are presented. The authors conclude that the proposed aid may significantly improve the cost-efficiency balance of teaching a range of technology subjects.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127130678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Development of a model of the solar system in AR and 3D 开发一个太阳系的AR和3D模型
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4410
V. Hordiienko, G. V. Marchuk, T. Vakaliuk, A. Pikilnyak
{"title":"Development of a model of the solar system in AR and 3D","authors":"V. Hordiienko, G. V. Marchuk, T. Vakaliuk, A. Pikilnyak","doi":"10.31812/123456789/4410","DOIUrl":"https://doi.org/10.31812/123456789/4410","url":null,"abstract":"In this paper, the possibilities of using augmented reality technology are analyzed and the software model of the solar system model is created. The analysis of the available software products modeling the solar system is carried out. The developed software application demonstrates the behavior of solar system objects in detail with augmented reality technology. In addition to the interactive 3D model, you can explore each planet visually as well as informatively – by reading the description of each object, its main characteristics, and interesting facts. The model has two main views: Augmented Reality and 3D. Real-world object parameters were used to create the 3D models, using the basic ones – the correct proportions in the size and velocity of the objects and the shapes and distances between the orbits of the celestial bodies.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127827775","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Developing a 3D quest game for career guidance to estimate students' digital competences 开发一个用于职业指导的3D任务游戏,以评估学生的数字能力
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4416
A. V. Prokhorov, Vladyslav O. Lisovichenko, M. Mazorchuk, O. Kuzminska
{"title":"Developing a 3D quest game for career guidance to estimate students' digital competences","authors":"A. V. Prokhorov, Vladyslav O. Lisovichenko, M. Mazorchuk, O. Kuzminska","doi":"10.31812/123456789/4416","DOIUrl":"https://doi.org/10.31812/123456789/4416","url":null,"abstract":"This paper reveals the process of creating a career guidance 3D quest game for applicants who aim to apply for IT departments. The game bases on 3D model of computer science and information technologies department in the National Aerospace University “Kharkiv Aviation Institute”. The quest challenges aim to assess the digital competency level of the applicants and first- year students. The paper features leveraged software tools, development stages, implementation challenges, and the gaming application scenario. The game scenario provides for a virtual tour around a department of the 3D university. As far as the game replicates the real-life objects, applicants can see the department's equipment and class-rooms. For the gaming application development team utilized С# and C++, Unity 3D, and Source Engine. For object modeling, we leveraged Hammer Editor, Agisoft PhotoScan Pro, and the photogrammetry technology, that allowed for realistic gameplay. Players are offered various formats of assessment of digital competencies: test task, puzzle, assembling a computer and setting up an IT-specialist workplace. The experiment conducted at the open house day proved the 3D quest game efficiency. The results of digital competence evaluation do not depend on the testing format. The applicants mostly preferred to take a 3D quest, as more up-to-date and attractive engagement.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134363973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems 基于增强和虚拟现实技术与自适应学习系统相结合能力的学习概念模型
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4417
V. Osadchyi, Hanna Chemerys, K. Osadcha, V. Kruhlyk, S. Koniukhov, A. Kiv
{"title":"Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems","authors":"V. Osadchyi, Hanna Chemerys, K. Osadcha, V. Kruhlyk, S. Koniukhov, A. Kiv","doi":"10.31812/123456789/4417","DOIUrl":"https://doi.org/10.31812/123456789/4417","url":null,"abstract":"The article is devoted to actual problem of using modern ICT tools to increase the level of efficiency of the educational process. The current state and relevance of the use of augmented reality (AR) and virtual reality (VR) technologies as an appropriate means of improving the educational process are considered. In particular, attention is paid to the potential of the combined capabilities of AR and VR technologies with adaptive learning systems. Insufficient elaboration of cross-use opportunities for achieving of efficiency of the educational process in state-of-the-art research has been identified. Based on analysis of latest publications and experience of using of augmented and virtual reality technologies, as well as the concept of adaptive learning, conceptual model of learning based on the combined capabilities of AR and VR technologies with adaptive learning systems has been designed. The use of VR and AR technologies as a special information environment is justified, which is applied in accordance with the identified dominant type of students' thinking. The prospects of using the proposed model in training process at educational institutions for the implementation and support of new teaching and learning strategies, as well as improving learning outcomes are determined by the example of such courses as “Algorithms and data structures”, “Computer graphics and three-dimensional modeling”, “Circuit Engineering”, “Computer Architecture”.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134585720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Using a virtual digital board to organize student's cooperative learning 利用虚拟数字板组织学生的合作学习
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4419
Dmytro M. Bodnenko, Halyna A. Kuchakovska, V. Proshkin, O. Lytvyn
{"title":"Using a virtual digital board to organize student's cooperative learning","authors":"Dmytro M. Bodnenko, Halyna A. Kuchakovska, V. Proshkin, O. Lytvyn","doi":"10.31812/123456789/4419","DOIUrl":"https://doi.org/10.31812/123456789/4419","url":null,"abstract":"The article substantiates the importance of using a virtual digital board to organize student’s cooperative learning in the conditions of distance education, incl. social distance (for the quarantine period 2020). The main advantages of using a virtual digital board are outlined and their functions for the organization of cooperative education are compared. An analysis of the benefits of using virtual digital boards and a survey of experts made it possible to identify the most popular virtual digital boards: Wiki-Wall, Glogster, PadLet, Linoit, Twidla, Trello, Realtimeboard (Miro), Rizzoma. The comparison of the functions of virtual digital boards outlines their ability to organize students’ cooperative learning. The structure of the module E-Learning “Creating education content with tools of virtual digital board Padlet” is presented in the system LMS Moodle. The results of the experiment are presented, which show the effectiveness of the use of instruments of the virtual digital board to organize student’s cooperative learning. Perspectives of researches in developing methods of using a virtual digital board by students of natural-mathematical specialties are determined.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"13 29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124934217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Assessment of mobile phone applications feasibility on plant recognition: comparison with Google Lens AR-app 植物识别手机应用可行性评估:与谷歌Lens ar应用的比较
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4403
Z. Bilyk, Yevhenii B. Shapovalov, V. Shapovalov, A. Megalinska, Fabian Andruszkiewicz, A. Dołhańczuk-Śródka
{"title":"Assessment of mobile phone applications feasibility on plant recognition: comparison with Google Lens AR-app","authors":"Z. Bilyk, Yevhenii B. Shapovalov, V. Shapovalov, A. Megalinska, Fabian Andruszkiewicz, A. Dołhańczuk-Śródka","doi":"10.31812/123456789/4403","DOIUrl":"https://doi.org/10.31812/123456789/4403","url":null,"abstract":"The paper is devoted to systemizing all mobile applications used during the STEM-classes and can be used to identify plants. There are 10 mobile applications that are plant identifiers worldwide. These applications can be divided into three groups, such as plant identifiers that can analyze photos, plant classification provides the possibility to identify plants manually, plants-care apps that remind water of the plant, or change the soil. In this work, mobile apps such as Flora Incognita, PlantNet, PlantSnap, PictureThis, LeafSnap, Seek, PlantNet were analyzed for usability parameters and accuracy of identification. To provide usability analysis, a survey of experts of digital education on installation simplicity, level of friendliness of the interface, and correctness of picture processing. It is proved that Flora Incognita and PlantNet are the most usable and the most informative interface from plant identification apps. However, they were characterized by significantly lower accuracy compared to Google Lens results. Further comparison of the usability of applications that have been tested in the article with Google Lens, proves that Google Lens characterize by better usability and therefore, Google Lens is the most recommended app to use to provide plant identification during biology classes.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130368194","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Exploring the potential of augmented reality for teaching school computer science 探索增强现实在学校计算机科学教学中的潜力
International Workshop on Augmented Reality in Education Pub Date : 2020-11-08 DOI: 10.31812/123456789/4404
V. Oleksiuk, Olesia R. Oleksiuk
{"title":"Exploring the potential of augmented reality for teaching school computer science","authors":"V. Oleksiuk, Olesia R. Oleksiuk","doi":"10.31812/123456789/4404","DOIUrl":"https://doi.org/10.31812/123456789/4404","url":null,"abstract":"The article analyzes the phenomenon of augmented reality (AR) in education. AR is a new technology that complements the real world with the help of computer data. Such content is tied to specific locations or activities. Over the last few years, AR applications have become available on mobile devices. AR becomes available in the media (news, entertainment, sports). It is starting to enter other areas of life (such as e-commerce, travel, marketing). But education has the biggest impact on AR. Based on the analysis of scientific publications, the authors explored the possibilities of using augmented reality in education. They identified means of augmented reality for teaching computer science at school. Such programs and services allow students to observe the operation of computer systems when changing their parameters. Students can also modify computer hardware for augmented reality objects and visualize algorithms and data processes. The article describes the content of author training for practicing teachers. At this event, some applications for training in AR technology were considered. The possibilities of working with augmented reality objects in computer science training are singled out. It is shown that the use of augmented reality provides an opportunity to increase the realism of research; provides emotional and cognitive experience. This all contributes to engaging students in systematic learning; creates new opportunities for collaborative learning, develops new representations of real objects.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"92 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114607056","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
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