International Workshop on Augmented Reality in Education最新文献

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Analysis of tools for the development of augmented reality technologies 增强现实技术发展的工具分析
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4625
T. Vakaliuk, S. I. Pochtoviuk
{"title":"Analysis of tools for the development of augmented reality technologies","authors":"T. Vakaliuk, S. I. Pochtoviuk","doi":"10.31812/123456789/4625","DOIUrl":"https://doi.org/10.31812/123456789/4625","url":null,"abstract":"The article considers cross-platform products that should be used to develop augmented reality technolo- gies: Unreal Development, Kit, Unity, Godot, Engine, Cocos2D, MonoGame, Unreal Engine, Marmalade, and others. Also, the possibilities of known SDKs for the development of augmented reality applications (Wikitude, Vuforia, Kudan, Maxst, Xzimg, NyARToolkit, Metaio SDK) are given. It is established that for the development of augmented reality technologies can be used not only cross-platform engines but also sets of development tools. Such kits allow you to speed up and simplify the process of developing any program with elements of augmented reality. These advantages and disadvantages will help beginners to choose the most convenient tool for developing augmented reality technologies. In addition, the article attempts to identify criteria and indicators for the selection of such environments, as well as their expert evaluation.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115464521","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 23
Gamification when studying logical operators on the Minecraft EDU platform 在Minecraft EDU平台上学习逻辑运算符时的游戏化
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4624
E. G. Fedorenko, N. Kaidan, V. Velychko, V. Soloviev
{"title":"Gamification when studying logical operators on the Minecraft EDU platform","authors":"E. G. Fedorenko, N. Kaidan, V. Velychko, V. Soloviev","doi":"10.31812/123456789/4624","DOIUrl":"https://doi.org/10.31812/123456789/4624","url":null,"abstract":"Use of visual methods plays a significant role in learning. ICT allow us to create electronic educational resources in a new format and with new opportunities. The study of their didactic possibilities, forms and methods of their application is a topical issue. Simulation, virtualization, gamification requires new knowledge about their application, and therefore, the problem of training future teachers to use them is an urgent and important part of training. In this article modern achievements in the use of serious games in education were investigated and analyzed, the possibilities of using virtual worlds in education were considered, the recommendations for the practical training of future teachers to use them were developed. In practice, the effectiveness of the use of virtual tools in education has been tested. A pedagogical experiment has been launched to identify the effectiveness of gamification in the realities of education in Ukraine.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114611367","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Augmented reality while studying radiochemistry for the upcoming chemistry teachers 增强现实同时学习放射化学为即将到来的化学教师
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4627
L. Midak, I. Kravets, O. V. Kuzyshyn, T. V. Kostiuk, Kh V Buzhdyhan, V. M. Lutsyshyn, Ivanna O. Hladkoskok, A. Kiv, M. Shyshkina
{"title":"Augmented reality while studying radiochemistry for the upcoming chemistry teachers","authors":"L. Midak, I. Kravets, O. V. Kuzyshyn, T. V. Kostiuk, Kh V Buzhdyhan, V. M. Lutsyshyn, Ivanna O. Hladkoskok, A. Kiv, M. Shyshkina","doi":"10.31812/123456789/4627","DOIUrl":"https://doi.org/10.31812/123456789/4627","url":null,"abstract":"The objective of the research is developing a mobile application (on Android) designed to visualize the basic definitions of the discipline “Radiochemistry and radioecology” in 3D. Studying the education material of this discipline (phenomena of radionuclide, radioisotope, the nucleus, the fundamental particle etc and their specifics) requires a more sophisticated explanation from the teacher and dynamic dimensional image from the student. Decent detailed visualization of the study material makes this process easier. So applying the augmented reality is rational for the purpose of visualizing the study material, applying it allows demonstrate 3D-models of the nucleus, the fundamental particles, the nature of radioactive decay, nuclear fission, the specifics of managing the nuclear weapon and the NPS. Involving this instrument of the up-to-date information and communication technologies while studying the new material gives the opportunity to develop and boost the spatial imagination of the students, “to see” the invisible and to understand the received material in a better way, which improves its better memorizing. As far as the augmented reality is one of the most recent new-age education trends, all the teachers are required to have the ability to use it. In this reason the upcoming teachers, the students of the “General Education (Chemistry)” specialty, must be trained with this technology. Within the study process the students have the opportunity to review the positive moments of applying AR from a student’s stand of point and to understand, how to apply similar education tools in the future pedagogic work.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127933200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Using augmented reality in university education for future IT specialists: educational process and student research work 在未来IT专家的大学教育中使用增强现实:教育过程和学生研究工作
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4632
V. V. Babkin, V. Sharavara, Volodymyr V. Sharavara, V. Bilous, A. Voznyak, Serhiy Ya. Kharchenko
{"title":"Using augmented reality in university education for future IT specialists: educational process and student research work","authors":"V. V. Babkin, V. Sharavara, Volodymyr V. Sharavara, V. Bilous, A. Voznyak, Serhiy Ya. Kharchenko","doi":"10.31812/123456789/4632","DOIUrl":"https://doi.org/10.31812/123456789/4632","url":null,"abstract":"The article substantiates the feature of using augmented reality (AR) in university training of future IT specialists in the learning process and in the research work of students. The survey of university teachers analyzed the most popular AR applications for training future IT specialists (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D Graphing Calculator, etc.), disclose the main advantages of the applications. The methodological basis for the implementation of future IT specialists research activities towards the development and use of AR applications is substantiated. The content of the activities of the student’s scientific club “Informatics studios” of Borys Grinchenko Kyiv University is developed. Students as part of the scientific club activity updated the mobile application, and the model bank corresponding to the topics: “Polyhedrons” for 11th grade, as well as “Functions, their properties and graphs” for 10th grade. The expediency of using software tools to develop a mobile application (Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly) is substantiated. The content of the stages of development of a mobile application is presented. As a result of a survey of students and pupils the positive impact of AR on the learning process is established.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133181431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Immersive technology for training and professional development of nuclear power plants personnel 沉浸式技术用于核电厂人员的培训和专业发展
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4631
O. Popov, A. Iatsyshyn, A. Iatsyshyn, V. Kovach, Volodymyr Artemchuk, V. Gurieiev, Yulii G. Kutsan, Iryna Zinovieva, Olena V. Alieksieieva, V. Kovalenko, A. Kiv
{"title":"Immersive technology for training and professional development of nuclear power plants personnel","authors":"O. Popov, A. Iatsyshyn, A. Iatsyshyn, V. Kovach, Volodymyr Artemchuk, V. Gurieiev, Yulii G. Kutsan, Iryna Zinovieva, Olena V. Alieksieieva, V. Kovalenko, A. Kiv","doi":"10.31812/123456789/4631","DOIUrl":"https://doi.org/10.31812/123456789/4631","url":null,"abstract":"Training and professional development of nuclear power plant personnel are essential components of the atomic energy industry’s successful performance. The rapid growth of virtual reality (VR) and augmented reality (AR) technologies allowed to expand their scope and caused the need for various studies and experiments in terms of their application and effectiveness. Therefore, this publication studies the peculiarities of the application of VR and AR technologies for the training and professional development of personnel of nuclear power plants. The research and experiments on various aspects of VR and AR applications for specialists’ training in multiple fields have recently started. The analysis of international experience regarding the technologies application has shown that powerful companies and large companies have long used VR and AR in the industries they function. The paper analyzes the examples and trends of the application of VR technologies for nuclear power plants. It is determined that VR and AR’s economic efficiency for atomic power plants is achieved by eliminating design errors before starting the construction phase; reducing the cost and time expenditures for staff travel and staff training; increasing industrial safety, and increasing management efficiency. VR and AR technologies for nuclear power plants are successfully used in the following areas: modeling various atomic energy processes; construction of nuclear power plants; staff training and development; operation, repair, and maintenance of nuclear power plant equipment; presentation of activities and equipment. Peculiarities of application of VR and AR technologies for training of future specialists and advanced training of nuclear power plant personnel are analyzed. Staff training and professional development using VR and AR technologies take place in close to real-world conditions that are safe for participants and equipment. Applying VR and AR at nuclear power plants can increase efficiency: to work out the order of actions in the emergency mode; to optimize the temporary cost of urgent repairs; to test of dismantling/installation of elements of the equipment; to identify weaknesses in the work of individual pieces of equipment and the working complex as a whole. The trends in the application of VR and AR technologies for the popularization of professions in nuclear energy among children and youth are outlined. Due to VR and AR technologies, the issues of “nuclear energy safety” have gained new importance both for the personnel of nuclear power plants and for the training of future specialists in the energy sector. Using VR and AR to acquaint children and young people with atomic energy in a playful way, it becomes possible to inform about the peculiarities of the nuclear industry’s functioning and increase industry professions’ prestige.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"12 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121108805","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Development of the health-preserving competence of a physical education teacher on the basis of N. Bernstein's theory of movements construction using virtual reality technologies 基于伯恩斯坦运用虚拟现实技术构建运动理论的体育教师保健能力培养
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4634
Mykola B. Yevtuch, V. Fedorets, O. Klochko, M. Shyshkina, Alla Dobryden
{"title":"Development of the health-preserving competence of a physical education teacher on the basis of N. Bernstein's theory of movements construction using virtual reality technologies","authors":"Mykola B. Yevtuch, V. Fedorets, O. Klochko, M. Shyshkina, Alla Dobryden","doi":"10.31812/123456789/4634","DOIUrl":"https://doi.org/10.31812/123456789/4634","url":null,"abstract":"The article studies the results of the research aimed at the improvement of the methodology of develop- ment of the health-preserving competence of a Physical Education teacher in conditions of post-graduate education on the basis of Nikolai Bernstein’s theory of movement construction using virtual reality technologies. Based on the use of AR/VR technologies a software application “Virtual Model Illustrating Nikolai Bernstein’s Theory of Movement Construction” was developed. The stated model is one of the tools of the “Methodology of development of the health preserving competence of a Physical Educa- tion teacher on the basis of Nikolai Bernstein’s theory of the levels of movement construction”. The experimental study determines that the application of the virtual model within the stated methodology is an effective tool for the development of the health preserving competence of a Physical Education teacher. The application of the virtual model allows the actualization of the health preserving, conceptual, gnoseological, biomechanical, inclusive, corrective potentials of Nikolai Bernstein’s theory of movement construction. The use of the virtual model presents the ways of targeted and meaningful use of Nikolai Bernstein’s theory of the levels of movement construction by a Physical Education teacher and the improvement of physical and recreational technologies and concrete physical exercises and movement modes. Due to the application of virtual reality tools, health-preserving, preventative, corrective and developmental strategies are being formed among which the significant ones are: “Application of syner- gistic movements to adaptation to movement activity, and recreation”, “Application of spatial movements for actualization of the orientation and search activities and development of spatial thinking”, “Use of movements with a complicated algorithm for intellect development”.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128786855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Improving the learning environment for future mathematics teachers with the use application of the dynamic mathematics system GeoGebra AR 利用动态数学系统GeoGebra AR改善未来数学教师的学习环境
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4628
N. Osypova, Volodimir I. Tatochenko
{"title":"Improving the learning environment for future mathematics teachers with the use application of the dynamic mathematics system GeoGebra AR","authors":"N. Osypova, Volodimir I. Tatochenko","doi":"10.31812/123456789/4628","DOIUrl":"https://doi.org/10.31812/123456789/4628","url":null,"abstract":"Immersive technologies and, in particular, augmented reality (AR) are rapidly changing the sphere of education, especially in the field of science, technology, engineering, arts and mathematics. High- quality professional training of a future mathematics teacher who is able to meet the challenges that permeate all sides, the realities of the globalizing information society, presupposes reliance on a highly effective learning environment. The purpose of the research is to transform the traditional educational environment for training future mathematics teachers with the use of the GeoGebra AR dynamic mathematics system, the introduction of cloud technologies into the educational process. The educational potential of GeoGebra AR in the system of professional training of future mathematics teachers is analyzed in the paper. Effective and practical tools for teaching mathematics based on GeoGebra AR using interactive models and videos for mixed and distance learning of students are provided. The advantages of the GeoGebra AR dynamic mathematics system are highlighted. The use of new technologies for the creation of didactic innovative resources that improve the process of teaching and learning mathematics is presented on the example of an educational and methodological task, the purpose of which is to create didactic material on the topic “Sections of polyhedra”. While solving it, future teachers of mathematics should develop the following constituent elements: video materials; test tasks for self-control; dynamic models of sections of polyhedra; video instructions for constructing sections of polyhedra and for solving basic problems in the GeoGebra AR system. The article highlights the main characteristics of the proposed educational environment for training future mathematics teachers using the GeoGebra AR dynamic mathematics system: interdisciplinarity, polyprofessionalism, dynamism, multicomponent.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123792909","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Using augmented reality for architecture artifacts visualizations 使用增强现实进行架构工件可视化
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4626
Zarema S. Seidametova, Zinnur S. Abduramanov, G. Seydametov
{"title":"Using augmented reality for architecture artifacts visualizations","authors":"Zarema S. Seidametova, Zinnur S. Abduramanov, G. Seydametov","doi":"10.31812/123456789/4626","DOIUrl":"https://doi.org/10.31812/123456789/4626","url":null,"abstract":"Nowadays one of the most popular trends in software development is Augmented Reality (AR). AR applications offer an interactive user experience and engagement through a real-world environment. AR application areas include archaeology, architecture, business, entertainment, medicine, education and etc. In the paper we compared the main SDKs for the development of a marker-based AR apps and 3D modeling freeware computer programs used for developing 3D-objects. We presented a concept, design and development of AR application “Art-Heritage’’ with historical monuments and buildings of Crimean Tatars architecture (XIII-XX centuries). It uses a smartphone or tablet to alter the existing picture, via an app. Using “Art-Heritage’’ users stand in front of an area where the monuments used to be and hold up mobile device in order to see an altered version of reality.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"129 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132193611","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Application of VR technologies in building future maritime specialists' professional competences 虚拟现实技术在未来海事专家专业能力建设中的应用
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4623
S. Voloshynov, Felix M. Zhuravlev, Ivan M. Riabukha, Vitaliy V. Smolets, H. Popova
{"title":"Application of VR technologies in building future maritime specialists' professional competences","authors":"S. Voloshynov, Felix M. Zhuravlev, Ivan M. Riabukha, Vitaliy V. Smolets, H. Popova","doi":"10.31812/123456789/4623","DOIUrl":"https://doi.org/10.31812/123456789/4623","url":null,"abstract":"Progress of modern digital technologies enlarged the quantity of researches about implementation and usage of VR technologies in education process of higher educational establishments. The article provides analysis of best practices of simulation technologies application in maritime education. Absence of national research experience, evidence base for efficiency of new VR simulators operation leaves this issue open to be investigated in terms of researches on their performance effectiveness. The article proposes overview of advantages of VR technologies implementation aimed at building and shaping of future maritime specialists’ professional competences. Authors investigate potential application possibilities of interactive and representative potential of immersion digital technologies during education process at maritime educational establishments. Problem of VR technologies integration into education and training of future seafarers is highlighted, as well as possibility to use virtual courses in the process of future maritime specialists’ training. The article reveals prognostic validity of VR simulators used for building of professional competences.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131258112","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature 增强现实技术在乌克兰语言和文学未来教师专业培训中的使用
International Workshop on Augmented Reality in Education Pub Date : 2021-07-06 DOI: 10.31812/123456789/4635
O. Petrovych, A. Vinnichuk, V. Krupka, I. Zelenenka, A. Voznyak
{"title":"The usage of augmented reality technologies in professional training of future teachers of Ukrainian language and literature","authors":"O. Petrovych, A. Vinnichuk, V. Krupka, I. Zelenenka, A. Voznyak","doi":"10.31812/123456789/4635","DOIUrl":"https://doi.org/10.31812/123456789/4635","url":null,"abstract":"The article deals with the peculiarities of creation and practical application of augmented reality (AR) technologies for the organization of students-philologists’ individual and group work in studying the discipline “Methodic of teaching literature”. The relevance of the introduction of AR technologies for the future teachers-philologists’ readiness formation to the professional activity is substantiated. Analysis of the scientific sources suggested that the professional training process requires the modernization of teaching methods, and the usage of information and communication technologies (ICT) in education, in particular AR technologies, allows to make the learning process interesting and exciting. The domestic and foreign experience of AR technologies application into current educational practices is generalized. A step-by-step algorithm for creating the AR in the mobile application Unite and its subsequent content filling for professional training of future teachers of Ukrainian language and literature is described. The visualization of the educational content of the lepbook “Incredible Lesya Ukrainka”, made by students- philologists at the Mykhailo Stelmakh Faculty of Philology and Journalism of Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University during the studying the discipline “Methodic of teaching literature”, is detailed. It is specified that the educational process is based on the creation AR with the visualization of interactive learning materials with animation, instructions, links, video content, illustrations etc. according to the rubrics of the lepbook. It is emphasized that the implementation of AR technologies provides the increasing of motivation for systematic mastering of practical skills, enhances students’ concentration and attention, increases their cognitive experience, promotes the development of their creative abilities, produces the opportunities of using the visualized content for students’ research work, stimulates them to self-expression, motivates them to self-development, trains them to the skillful use of the Internet, modern gadgets and mobile applications, etc. Prospects for studying the possibilities of using AR technologies in lessons of Ukrainian literature at secondary school are determined.","PeriodicalId":274384,"journal":{"name":"International Workshop on Augmented Reality in Education","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130738429","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
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