V. V. Babkin, V. Sharavara, Volodymyr V. Sharavara, V. Bilous, A. Voznyak, Serhiy Ya. Kharchenko
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引用次数: 12
摘要
本文从学生的学习过程和研究工作两个方面论证了增强现实技术在未来信息技术人才培养中的应用特点。对大学教师的调查分析了培养未来IT专家最流行的AR应用(AR尺子、AR物理、Nicola Tesla、Arloon Geometry、AR Geometry、GeoGebra 3D图形计算器等),揭示了这些应用的主要优势。为实现未来IT专家研究活动的开发和使用AR应用程序的方法基础得到证实。鲍里斯格林琴科基辅大学学生科学俱乐部“信息学工作室”的活动内容得到了发展。作为科学俱乐部活动的一部分,学生们更新了手机应用程序和模型库,对应的主题是:11年级的“多面体”,以及10年级的“函数,它们的属性和图形”。使用软件工具开发移动应用程序(Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly)的便利性得到证实。介绍了移动应用程序开发的各个阶段的内容。通过对学生和小学生的调查,确立了AR对学习过程的积极影响。
Using augmented reality in university education for future IT specialists: educational process and student research work
The article substantiates the feature of using augmented reality (AR) in university training of future IT specialists in the learning process and in the research work of students. The survey of university teachers analyzed the most popular AR applications for training future IT specialists (AR Ruler, AR Physics, Nicola Tesla, Arloon Geometry, AR Geometry, GeoGebra 3D Graphing Calculator, etc.), disclose the main advantages of the applications. The methodological basis for the implementation of future IT specialists research activities towards the development and use of AR applications is substantiated. The content of the activities of the student’s scientific club “Informatics studios” of Borys Grinchenko Kyiv University is developed. Students as part of the scientific club activity updated the mobile application, and the model bank corresponding to the topics: “Polyhedrons” for 11th grade, as well as “Functions, their properties and graphs” for 10th grade. The expediency of using software tools to develop a mobile application (Android Studio, SDK, NDK, QR Generator, FTDS Dev, Google Sceneform, Poly) is substantiated. The content of the stages of development of a mobile application is presented. As a result of a survey of students and pupils the positive impact of AR on the learning process is established.