Developing a 3D quest game for career guidance to estimate students' digital competences

A. V. Prokhorov, Vladyslav O. Lisovichenko, M. Mazorchuk, O. Kuzminska
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引用次数: 17

Abstract

This paper reveals the process of creating a career guidance 3D quest game for applicants who aim to apply for IT departments. The game bases on 3D model of computer science and information technologies department in the National Aerospace University “Kharkiv Aviation Institute”. The quest challenges aim to assess the digital competency level of the applicants and first- year students. The paper features leveraged software tools, development stages, implementation challenges, and the gaming application scenario. The game scenario provides for a virtual tour around a department of the 3D university. As far as the game replicates the real-life objects, applicants can see the department's equipment and class-rooms. For the gaming application development team utilized С# and C++, Unity 3D, and Source Engine. For object modeling, we leveraged Hammer Editor, Agisoft PhotoScan Pro, and the photogrammetry technology, that allowed for realistic gameplay. Players are offered various formats of assessment of digital competencies: test task, puzzle, assembling a computer and setting up an IT-specialist workplace. The experiment conducted at the open house day proved the 3D quest game efficiency. The results of digital competence evaluation do not depend on the testing format. The applicants mostly preferred to take a 3D quest, as more up-to-date and attractive engagement.
开发一个用于职业指导的3D任务游戏,以评估学生的数字能力
本文揭示了为报考IT部门的求职者制作一款职业指导3D任务游戏的过程。游戏基于国家航空航天大学哈尔科夫航空学院计算机科学与信息技术系的3D模型。任务挑战旨在评估申请人和一年级学生的数字能力水平。本文重点介绍了利用软件工具、开发阶段、实现挑战和游戏应用场景。游戏场景提供了在3D大学的一个部门的虚拟之旅。由于游戏复制了现实生活中的物体,申请者可以看到该部门的设备和教室。对于游戏应用程序开发团队使用С#和c++, Unity 3D和Source Engine。对于对象建模,我们利用了Hammer Editor, Agisoft PhotoScan Pro和摄影测量技术,从而实现了逼真的游戏玩法。游戏为玩家提供了各种形式的数字能力评估:测试任务、拼图、组装电脑和设置it专家工作场所。在开放日进行的实验证明了3D任务游戏的效率。数字能力评估的结果不依赖于测试格式。申请者大多更喜欢3D任务,因为它更符合最新情况,更有吸引力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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