{"title":"High-Performance Real-Time Face-Detection Architecture for HCI Applications","authors":"Dongil Han, Jongho Choi","doi":"10.1109/ISUVR.2010.25","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.25","url":null,"abstract":"This paper proposes a novel hardware structure and FPGA implementation method for real-time detection of multiple human faces with robustness against illumination variations and Rotated faces. These are designed to greatly improve face detection in various environments, using the Adaboost learning algorithm and MCT techniques, Rotation Transformation, which is robust against variable illumination and rotated faces. The overall structure of proposed hardware is composed of a Color Space Converter, Noise Filter, Memory Controller Interface, Rotation Transformation, MCT (Modified Census Transform), Candidate Detector/Confidence Mapper, Position Resizer, Data Grouper, Overlay Processor and Color Overlay Processor. The experiment was conducted in various environments using a QVGA Camera, LCD Display and Virtext5 XC5VLX330 FF1760 FPGA, made by Xilinx. Implementation and verification results showed that it is possible to detect at least 32 faces in a wide variety of sizes at a maximum speed of 149 frames per second in real time.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"201 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122583213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Unified Context-Aware Augmented Reality Application Framework for User-Driven Tour Guides","authors":"Choonsung Shin, Hyejin Kim, Changgu Kang, Young-Sun Jang, Ahyoung Choi, Woontack Woo","doi":"10.1109/ISUVR.2010.22","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.22","url":null,"abstract":"We propose a unified context-aware augmented reality application framework that supports intelligent guidance and enables users to participate in content generation in museum guidance. It helps a user find personal interesting artifacts in art galleries by exploiting context-based behavior generation. The framework also enables them to combine augmented contents with different information to change the shape of content according to their preferences. Furthermore, it allows the users to label real objects for attaching new contents over the objects. Through demonstration in an art gallery, we found that the resulting system effectively guided users to visit and enabled them to participate in tour guidance.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130883704","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Gerhard Reitmayr, T. Langlotz, Daniel Wagner, Alessandro Mulloni, Gerhard Schall, D. Schmalstieg, Qi Pan
{"title":"Simultaneous Localization and Mapping for Augmented Reality","authors":"Gerhard Reitmayr, T. Langlotz, Daniel Wagner, Alessandro Mulloni, Gerhard Schall, D. Schmalstieg, Qi Pan","doi":"10.1109/ISUVR.2010.12","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.12","url":null,"abstract":"Recently, the methods of Simultaneous Localization and Mapping (SLAM) have received great interest in the field of Augmented Reality. Accurate tracking in unknown and new environments promises to reduce the initial costs of building AR systems which often require extensive and accurate models of the environments, interaction objects and virtual annotations. However, it is still an open question how interesting and useful annotations can be created, attached and stored for unknown and arbitrary locations. In this paper, we discuss possible uses of SLAM in the different components of typical AR systems to provide meaningful applications and go beyond current limitations.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121431199","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Research on Virtual World and Real World Integration for Batting Practice","authors":"Muhammad Rusdi Syamsuddin, Yong-Moo Kwon","doi":"10.1109/ISUVR.2010.21","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.21","url":null,"abstract":"Utilizing virtual environment technology for sports exercise has been done by several researchers. However, virtual world such as Second Life not yet support for their user to doing real sport exercise. In this paper, we proposed system that enables users to do batting practice in virtual world using real world pitching data from professional pitcher that provided in web. Users can bat practice as if practicing with professional pitcher. Besides, we introduce batting experience representation. With this representation virtual world users can share their practice experience to other people. The purpose is to get more suggestion to improve users batting skill.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132445487","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Networked Collaborative Group Cheerleading Technology: Virtual Cheerleader Experience","authors":"Changhyeon Lee, Hye Min Choi, Yong-Moo Kwon","doi":"10.1109/ISUVR.2010.15","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.15","url":null,"abstract":"In many virtual world, we can enjoy shopping, watching movie, dancing, etc. However users enjoy these entertainments by oneself. Although, in virtual world, most of virtual services provide entertainments and social activities, there are no feedback to real world users. In this paper, we discuss about collaborative cheerleading method among virtual world users and Sensory effect using wearable haptic wrist guard for providing more interactive and immersive experience. The main idea of this paper is to extend virtual world’s mean by adding collaborative group cheerleading and haptic devices.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131079958","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
H. Choi, Hyun Soo Kim, Seung Joo Lee, M. Park, K. Ko, Kwan H. Lee
{"title":"Deformation and Simulation of 3D Contents for the Digilog Book","authors":"H. Choi, Hyun Soo Kim, Seung Joo Lee, M. Park, K. Ko, Kwan H. Lee","doi":"10.1109/ISUVR.2010.16","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.16","url":null,"abstract":"Recently the use of e-book has been rapidly increased due to the development of portable electronic devices taking advantage of their portability and storage. The e-book can contain various multimedia contents which cannot be expressed in a traditional text-book such as movie clips, music and flash games. However, physical presence and analog sensibility of a traditional book cannot be described in the e-book. To overcome these limitations, the concept of digilog book has been proposed, which combines analog sensibility and digitized contents. In this research, we propose 3D contents deformation and simulation techniques in the Augmented Reality(AR) environments that can be utilized in the digilog book. Furthermore, the deformation technique is extended to dynamic simulation and user specified simulation using a physics engine and deformation paths.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133774010","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ubiquity: Micro to Macro Ecosystems?","authors":"S. Duval, Woontack Woo","doi":"10.1109/ISUVR.2010.17","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.17","url":null,"abstract":"Specialists usually interpret the defining keywords of ubiquitous computing \"anywhere, anytime\" as \"any geographical place at any moment of a given day\". Our alternative interpretation \"at any scale over the years\" offers a complementary conceptual framework covering microscopic to macroscopic ecosystems. We introduce nano-bots, implants, smart artefacts, wearable computers, domestic robots, smart buildings, smart cities (aka u-cities), smart territories, and interplanetary systems then analyse their energetic and informatory relationships. We conclude that technologies linked to non-human scales are neglected, that convergence is insufficient to guide ubiquity, that environmental factors endanger resulting ecosystems, and that these ecosystems lack critical organisms, links and mechanisms. We accordingly suggest thirteen foundations for viable and healthy ecosystems based on ubicomp. They involve guiding concepts, ubiquitous virtual reality, sustainability, climatic factors, resource optimization and management, waste processors, open standards, features (anonymity, redundancy, simplicity), and mechanisms (provision, regulation, support) to structure and maintain ecosystem services useful to humans.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"228 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124529986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Juan Diego Tascon Vidarte, C. Rinderknecht, Jee-In Kim, Hyungseok Kim
{"title":"A Tangible Interface for Learning Recursion and Functional Programming","authors":"Juan Diego Tascon Vidarte, C. Rinderknecht, Jee-In Kim, Hyungseok Kim","doi":"10.1109/ISUVR.2010.18","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.18","url":null,"abstract":"Recursion is a powerful programming technique which is notoriously difficult to master, especially in functional languages because they prominently feature structural recursion as the main control-flow mechanism. We propose several hypotheses to understand the issue and put some to the test by designing an open-source interactive interface based on a tangible block-world with augmented reality and software feedback. Stacks of blocks are used as an analogy for the list data structure, which enables the simplest form of structural recursion. After using this application, students are expected to transfer their training to directly write recursive programs in sequential Erlang, a purely functional language.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"104 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127958058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jonghee Park, Changgu Kang, Sejin Oh, Hyeongmook Lee, Woontack Woo
{"title":"Context-Aware Augmented Reality Authoring Tool in Digital Ecosystem","authors":"Jonghee Park, Changgu Kang, Sejin Oh, Hyeongmook Lee, Woontack Woo","doi":"10.1109/ISUVR.2010.14","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.14","url":null,"abstract":"In this paper, we propose a context-aware authoring tool which users make virtual contents in-situ. In order to realize, three essential components are defined and some technical challenges are reviewed. We expect that the contents will be adaptive and responsible to dynamic environment. It will be applicable for many industries such as book publication, in-situ simulation and so on.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":" 32","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120971304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Physics-Based Character Animation for AR Applications","authors":"Sung-Hee Lee","doi":"10.1109/ISUVR.2010.13","DOIUrl":"https://doi.org/10.1109/ISUVR.2010.13","url":null,"abstract":"Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. Biomechanical modeling of human characters is an effort to create more human-like motions than conventional methods by modeling the force generating function of muscles. Balance control is a fundamental technique necessary for a virtual character to perform as desired in simulated physical environment. We discuss challenges and future work to enable the physics-based approach for character animation to be widely adopted in AR applications.","PeriodicalId":273260,"journal":{"name":"2010 International Symposium on Ubiquitous Virtual Reality","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-07-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115701938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}