Research on Virtual World and Real World Integration for Batting Practice

Muhammad Rusdi Syamsuddin, Yong-Moo Kwon
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引用次数: 3

Abstract

Utilizing virtual environment technology for sports exercise has been done by several researchers. However, virtual world such as Second Life not yet support for their user to doing real sport exercise. In this paper, we proposed system that enables users to do batting practice in virtual world using real world pitching data from professional pitcher that provided in web. Users can bat practice as if practicing with professional pitcher. Besides, we introduce batting experience representation. With this representation virtual world users can share their practice experience to other people. The purpose is to get more suggestion to improve users batting skill.
虚拟世界与现实世界在击球训练中的整合研究
利用虚拟环境技术进行体育锻炼已经有很多研究者进行了研究。然而,虚拟世界如第二人生还不支持他们的用户做真正的运动锻炼。在本文中,我们提出了一个系统,可以让用户在虚拟世界中使用web提供的真实投球数据进行击球练习。用户可以像专业投手一样练习击球。此外,我们还引入了击球经验表征。通过这种表示,虚拟世界用户可以与其他人分享他们的实践经验。目的是得到更多的建议,以提高用户的击球技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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