变形和模拟三维内容的Digilog书

H. Choi, Hyun Soo Kim, Seung Joo Lee, M. Park, K. Ko, Kwan H. Lee
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引用次数: 1

摘要

最近,由于便携式电子设备的发展,利用其便携性和存储能力,电子书的使用迅速增加。电子书可以包含电影片段、音乐、flash游戏等传统教科书无法表达的各种多媒体内容。然而,传统书籍的物理存在和模拟敏感性无法在电子书中描述。为了克服这些局限性,提出了将模拟敏感性与数字化内容相结合的数字化图书概念。在这项研究中,我们提出了增强现实(AR)环境中的3D内容变形和模拟技术,可以在数字日志中使用。此外,利用物理引擎和变形路径,将变形技术扩展到动态仿真和用户指定仿真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Deformation and Simulation of 3D Contents for the Digilog Book
Recently the use of e-book has been rapidly increased due to the development of portable electronic devices taking advantage of their portability and storage. The e-book can contain various multimedia contents which cannot be expressed in a traditional text-book such as movie clips, music and flash games. However, physical presence and analog sensibility of a traditional book cannot be described in the e-book. To overcome these limitations, the concept of digilog book has been proposed, which combines analog sensibility and digitized contents. In this research, we propose 3D contents deformation and simulation techniques in the Augmented Reality(AR) environments that can be utilized in the digilog book. Furthermore, the deformation technique is extended to dynamic simulation and user specified simulation using a physics engine and deformation paths.
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