AR应用的基于物理的角色动画

Sung-Hee Lee
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引用次数: 1

摘要

基于物理的角色动画方法在交互式AR应用程序中具有优势,因为该方法可以创建对非预定义环境和用户输入做出响应的逼真角色动作。本文介绍了基于物理的角色动画的两个主题。人体特征的生物力学建模是一种通过模拟肌肉产生力的功能来创造比传统方法更像人类运动的努力。平衡控制是虚拟角色在模拟物理环境中表现所需的基本技术。我们讨论了挑战和未来的工作,以使基于物理的角色动画方法在AR应用中得到广泛采用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physics-Based Character Animation for AR Applications
Physics-based approach for character animation has advantages in interactive AR applications in that the approach can create realistic character motions that are responsive to non-predefined environment and user inputs. In this paper, we introduce two subjects on physics-based character animation. Biomechanical modeling of human characters is an effort to create more human-like motions than conventional methods by modeling the force generating function of muscles. Balance control is a fundamental technique necessary for a virtual character to perform as desired in simulated physical environment. We discuss challenges and future work to enable the physics-based approach for character animation to be widely adopted in AR applications.
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