{"title":"Analisis User Interface (UI) pada BRIMO (BRI Mobile) menggunakan Pendekatan Metode Pengembangan System Usability Scale (SUS)","authors":"Naeli Fitria Rokhmawati, Amalia Beladinna Arifa","doi":"10.47324/ilkominfo.v7i1.233","DOIUrl":"https://doi.org/10.47324/ilkominfo.v7i1.233","url":null,"abstract":"Abstrak: BRImo memiliki berbagai fitur dalam aplikasi keuangan digital. Tujuan adanya BRImo untuk memudahkan pengguna melakukan transaksi tanpa ke kantor BRI. Salah satu kelebihan BRI mobile yaitu pengguna dapat bertransaksi untuk menggambil uang tanpa memakai kartu ATM akan tetapi, menggunakan aplikasi BRI mobile yang terdapat di smartphone masing – masing pengguna. Kenyataannya BRImo sering mengalami error berdasarkan ulasan pada Google Playstore dimana memiliki rating 4,5 dari 5. Selain rating, user juga memberikan banyak ulasan negatif dibandingkan ulasan positif. Dengan masalah tersebut, maka tujuan penelitian ini yaitu mengetahui kualitas tampilan User Interface dari aplikasi BRImo menggunakan pendekatan metode pengembangan System Usability Scale yang melibatkan 30 responden dari kalangan masyarakat umum yang menggunakan BRImo. Berdasarkan kuesioner yang telah disebarkan, aplikasi BRImo memperoleh skor SUS diatas rata – rata yaitu 69.83 artinya apabila di interpretasi melalui 4 sudut pandang, BRImo ada pada grade D, secara adjective tergolong “OK”, acceptability tergolong “Marginal High”, dan secara NPS bersikap passive.Kata kunci: Analisis, BRI Mobile, User Interface, System Usability Scale (SUS)Abstract: BRImo features various functionalities within its digital financial application. The purpose of BRImo is to facilitate users in conducting transactions without visiting BRI branches. One of the advantages of BRI mobile is that users can withdraw money without using an ATM card; instead, they can utilize the BRI mobile application on their respective smartphones. However, BRImo often experiences errors as indicated by reviews on Google Play store, where it has a rating of 4.5 out of 5. In addition to the rating, users also provide more negative reviews compared to positive ones. With these issues in mind, the objective of this research is to assess the User Interface quality of the BRImo application using the System Usability Scale method, involving 30 respondents from the general public who use BRImo. Based on the distributed questionnaires, the BRImo application obtained a SUS score above average, specifically 69.83, which implies that when interpreted from four perspectives, BRImo falls into the \"OK\" category, with acceptability being \"Marginal High,\" and in terms of NPS, it exhibits a passive stance.Keywords: Analysis, BRI Mobile, User Interface, System Usability Scale (SUS) ","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140482180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perancangan Aplikasi Visual Foxpro Dalam Mengelola Data Pembayaran Gaji Karyawan Pada UD Lima Bersaudara Kota Ternate","authors":"Yuslinah Nurdiyani","doi":"10.47324/ilkominfo.v7i1.243","DOIUrl":"https://doi.org/10.47324/ilkominfo.v7i1.243","url":null,"abstract":"Abstrak: ini membahas tentang Perancangan Aplikasi pembayaran gaji karyawan pada UD Lima Bersaudara di Kota Ternate. Penelitian ini bertujuan untuk membantu bendahara dalam mengolah pembayaran gaji karyawan pada UD lima Bersaudara di Kota Ternate. Metode perancangan ini menggunakan metode waterfall. Data yang digunakan adalah data primer dan sekunder yang bersumber dari perusahaan sebagai tempat penelitian dari data karyawan, data gaji karyawan, gaji pokok, gaji lembur dan potongan gaji. Dengan adanya aplikasi ini dapat membantu admin untuk mempercepat pengolahan pembayaran data gaji sesuai dengan waktu yang ditentukan, maka hasil dari penelitian ini data karyawan, data gaji, dan laporan data gaji sudah valid. Aplikasi ini juga dapat membantu admin untuk mempercepat pengolahan pembayaran data gaji sesuai dengan waktu yang telah ditentukan. Oleh sebab itu, peneliti tertarik untuk melakukan penelitian ini. Yaitu sistem informasi pembayaran gaji karyawan berbasis visual foxpro pad UD lima bersaudara di kota Ternate.Kata Kunci: Aplikasi, Visual Foxpro, Data Gaji, karyawan.Abstract: This study discusses the payment of employee salaries at UD Lima Bersaudara in Kota Ternate. This study aims to assist treasurers in processing employee salary payments at UD Lima Bersaudara in Kota Ternate. This design method uses the waterfall method. The data used are primary and secondary data sourced from the company as a place of research from employee data, employee salary data, basic salary, overtime pay, and salary deductions. This application can help the admin speed up the processing of payment of salary data according to the specified time, so the results of this study are valid employee data, salary data, and salary data reports. this application also can help the admin to speed up the processing of payment of salary data according to a predetermined time. Therefore, researchers are interested in doing this research. Namely sistem informasi pembayaran gaji karyawan berbasis visual foxpro pad UD lima bersaudara di kota Ternate.Keywords: Application, Visual Foxpro, Data payroll, employees.","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140489472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abjan Samad, Muhammad Ridha Albaar, Nuryati Sudjud, Rinson Sitanggang
{"title":"Storage Of Documents For The Process Of Educators By Utilizing Digital Media (Khairun University Case Study)","authors":"Abjan Samad, Muhammad Ridha Albaar, Nuryati Sudjud, Rinson Sitanggang","doi":"10.47324/ilkominfo.v7i1.242","DOIUrl":"https://doi.org/10.47324/ilkominfo.v7i1.242","url":null,"abstract":"Abstract: In an agency, document (archive) management is a very crucial aspect in supporting various work activities. The success of this management depends on the ability to organize and store documents efficiently. By carrying out good management and storage, employees can easily find copies of original documents needed to support various work activities. The types of documents that are generally managed in companies or agencies include recordings, writing, and various other media. The scope of the research begins with the aim of exploring and analyzing the impact of using digital media so that it can create a digital-based document repository. The approach applied in this research is the prototype development method, a systematic approach to achieve innovation and development. The current system shows that the process of proposing documents for promotion to staff at UNKHAIR is still done manually, that is, all files are collected in hardcopy to the faculty and then verified and submitted to the personnel department for an assessment process by the personnel department. This proposed system is designed to overcome problems that arise from the current system, which has been created by researchers. a digital storage medium to make existing staff easier so that all files can be uploaded whenever and wherever they are and minimize loss or scattered files. The results of this research utilize Google Drive and QR Code which is the right solution to overcome the problem of storing digital archives that are less organized and difficult. accessed, Google Drive can be used to improve archive management skills.Kata kunci: Google Drive, Tendik, Archive storage, Prototype, QR Code","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140490640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Optimasi Kinerja Jaringan Di Smk Al Fudhola Bekasi: Pengaturan Bandwidth Dengan Mikrotik Rb 951ui-2hnd Dan Penerapan Algoritma Simple Queue","authors":"Nurul Asyifah, Desi Ramayanti","doi":"10.47324/ilkominfo.v7i1.210","DOIUrl":"https://doi.org/10.47324/ilkominfo.v7i1.210","url":null,"abstract":"Abstrak: Penelitian ini membahas tentang implementasi manajemen bandwidth untuk meningkatkan kinerja jaringan di SMK AL-FUDHOLA Bekasi menggunakan perangkat MikroTik RB 951Ui-2HnD dan algoritma Simple Queue. Tujuan penelitian adalah mengatasi masalah ketidakmerataan kapasitas bandwidth dan kemacetan jaringan yang mempengaruhi kualitas pembelajaran di sekolah. Metode penelitian meliputi pengumpulan data, analisis kebutuhan jaringan, rancangan dan implementasi sistem, serta pengujian kinerja. Pengaturan alamat IP pada perangkat dilakukan untuk mengidentifikasi setiap antarmuka, sementara konfigurasi NAT (Network Address Translation) digunakan untuk mengganti alamat IP pada paket data yang keluar dari komputer. Selanjutnya, penerapan algoritma Simple Queue digunakan untuk mengelola alokasi bandwidth di berbagai ruangan seperti LAB Komputer, Ruang Guru, dan Ruang Tata Usaha. Pengujian dilakukan untuk mengevaluasi efektivitas implementasi dengan mengukur pembagian bandwidth, kinerja jaringan, pengelolaan trafik, pengalaman pengguna, dan efisiensi penggunaan bandwidth. Hasil pengujian menunjukkan bahwa implementasi berhasil meningkatkan kinerja jaringan, mengurangi tumpang tindih, serta memberikan pengalaman pengguna yang lebih baik. Kesimpulannya, implementasi manajemen bandwidth dengan MikroTik RB 951Ui-2HnD dan algoritma Simple Queue telah berhasil meningkatkan kinerja jaringan di SMK AL-FUDHOLA. Rekomendasi meliputi pemantauan terus-menerus, edukasi pengguna, pemilihan perangkat yang canggih, dan penelitian lanjutan untuk memastikan kualitas jaringan yang optimal di masa depan.Kata kunci: Manajemen bandwidth, MikroTik RB951Ui-2HnD, algoritma Simple Queue, SMK AL-FUDHOLA BekasiAbstract: This study discusses the implementation of bandwidth management to enhance network performance at SMK AL-FUDHOLA Bekasi using MikroTik RB 951Ui-2HnD device and Simple Queue algorithm. The research aims to address the issues of uneven bandwidth distribution and network congestion affecting the educational quality at the school. The research methodology encompasses data collection, network requirement analysis, system design, and implementation, as well as performance testing. IP address configuration on the devices is conducted to identify each interface, while Network Address Translation (NAT) configuration is employed to alter IP addresses in outgoing data packets. Furthermore, the application of the Simple Queue algorithm is utilized to manage bandwidth allocation across different spaces such as Computer Labs, Teacher Rooms, and Administrative Offices.The testing phase evaluates the implementation's effectiveness by measuring bandwidth allocation, network performance, traffic management, user experience, and bandwidth utilization efficiency. The test results reveal successful enhancement of network performance, reduction of overlapping usage, and provision of an improved user experience. In conclusion, the bandwidth management implementation utilizing MikroTik RB 9","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-01-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140491102","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ammar Alvi Hidayatullah, Novi Safriadi, E. Pratama, Fauzan Asrin
{"title":"Sistem Informasi Marketplace Penyewaan Lapangan Futsal di Kota Singkawang Berbasis Website","authors":"Ammar Alvi Hidayatullah, Novi Safriadi, E. Pratama, Fauzan Asrin","doi":"10.47324/ilkominfo.v6i2.207","DOIUrl":"https://doi.org/10.47324/ilkominfo.v6i2.207","url":null,"abstract":"Abstrak: Pada Kota Singkawang proses penyewaan lapangan futsal masih menggunakan sistem konvensional. Untuk mengetahui jadwal lapangan penyewa lapangan futsal harus menanyakan ketersediaan jadwal lapangan futsal dengan cara datang langsung ke lokasi tempat futsal yang lapangannya ingin dipesan atau dengan cara menghubungi pengelola lapangan futsal melalui telepon. Permasalahan juga dialami oleh pengelola lapangan futsal dalam melakukan pendataan. Informasi yang disediakan oleh pengelola lapangan futsal juga masih manual, sehingga informasi yang didapatkan oleh penyewa tidak akurat. tujuan dari penelitian ini adalah bagaimana sistem informasi marketplace penyewaan lapangan futsal di kota Singkawang berbasis web dapat membantu penyewa lapangan dalam mendapatkan informasi dan mempermudah dalam melakukan penyewaan dan membantu pengelola lapangan dalam melakukan pendataan dan mempromosikan lapangan futsal yang dikelolanya. Untuk proses pengembangan aplikasi menggunakan metode pengembangan perangkat lunak yaitu metode waterfall. pengujian aplikasi dilakukan dengan dua cara, yaitu pengujian dengan metode Black Box dan UAT. Hasil dari pengujian Black Box adalah sistem dapat bekerja dengan sesuai yang diharapkan. Hasil UAT dari setiap pengguna aplikasi dapat disimpulkan sebuah rata-rata tingkat kepuasan terhadap aplikasi adalah 95,4%.Kata kunci: marketplace, futsal, penyewaan, pembayaranAbstract: In Singkawang City, the futsal field rental process still uses a conventional system. To find out the field schedule, futsal field tenants must ask the availability of the futsal field schedule by coming directly to the location of the futsal place whose field they want to book or by contacting the futsal field manager by telephone. Problems are also experienced by futsal field managers in collecting data. The information provided by the futsal field manager is also still manual, so the information obtained by the tenant is not accurate. the purpose of this study is how the web-based futsal field rental marketplace information system in Singkawang city can help field tenants in getting information and making it easier to rent and help field managers in collecting data and promoting the futsal field they manage. For the application development process using the software development method, namely the waterfall method. application testing is done in two ways, namely testing with the Black Box and UAT methods. The result of Black Box testing is that the system can work as expected. UAT results from each application user can be concluded an average level of satisfaction with the application is 95.4%.Keywords: marketplace, futsal, rental, payment","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129539585","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perancangan Infrastruktur Jaringan Komputer berbasis Cisco Packet Tracer dengan penerapan Metode NDLC Pada Lembaga Pendidikan (Studi Kasus SMK Pelayaran Malahayati)","authors":"Desi Sumarni, Giri Purnama","doi":"10.47324/ilkominfo.v6i2.200","DOIUrl":"https://doi.org/10.47324/ilkominfo.v6i2.200","url":null,"abstract":"Abstrak: SMK Pelayaran Malahayati Jakarta merupakan sekolah yang memfokuskan pada pendidikan kejuruan dimana perlu menyiapkan fasilitas teknologi yang memadai agar siswa terampil dan siap menghadapi dunia kerja. Terdapat instalasi jaringan pada SMK Pelayaran Malahayati, namun ditemukan permasalahan jaringan yaitu mengoperasikan IP Address dalam satu network ID pada seluruh client memiliki broadcast domain yang sama sehingga dapat memperlambat kinerja jaringan pada setiap perangkat dan benturan IP pada setiap jaringan. Hal itu disebabkan oleh sedikitnya sumber daya manusia yang berkompeten di bidang tersebut. Untuk mengatasi masalah tersebut maka perlu adanya perancangan infrastruktur jaringan komputer dengan menerapkan VLAN (Virtual Local Area Network) yang dapat memungkinkan sebuah Local Area Network (LAN) dapat dibagi menjadi beberapa segmen yang berbeda , yang tujuanya adalah agar meningkatkan performa jaringan yang lebih baik. Metode perancangan yang digunakan dalam penelitian ini menggunakan metode perancangan Network Development Life Cycle (NDLC). Perancangan menggunakan topologi star dengan bantuan aplikasi simulasi Cisco packet tracer. Agar optimal dalam penggunaan IP Address, peneliti juga melakukan perhitungan IP Address dengan menggunakan metode VLSM. Hasil dari penelitian ini, jaringan data dapat di segmentasi secara Logical dengan mendesain ulang infrastruktur jaringan komputer menggunakan metode NDLC dan diuji menggunakan simulasi Cisco packet tracer.Kata kunci: Jaringan komputer, VLAN, NDLC,Cisco Packet Tracer Abstract: SMK Pelayaran Malahayati Jakarta is a school that focuses on vocational education where it is necessary to prepare adequate technological facilities so that students are skilled and ready to face the world of work. There was a network installation at SMK Pelayaran Malahayati, but a network problem was found, namely operating an IP Address in one network ID on all clients having the same broadcast domain so that it could slow down network performance on each device and IP collisions on each network. This is due to the lack of competent human resources in the field. To overcome these problems, it is necessary to design a computer network infrastructure by implementing VLANs (Virtual Local Area Networks) that can allow a Local Area Network (LAN) to be divided into several different segments, the purpose of which is to improve network performance. The design method used in this study is the Network Development Life Cycle (NDLC) design method. Design using a star topology with the help of the Cisco packet tracer simulation application. to in order to be optimal in the use of IP Address, researchers also calculate IP Address using the VLSM method. As a result of this study, the data can be logically segmented by redesigning the computer network infrastructure using the NDLC method and testing it using Cisco packet tracer simulations.Keywords: Computer network, VLAN, NDLC,Cisco Packet Tracer ","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132455122","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Choirul Arif Maulana, Yus Sholva Riza, Fauzan Asrin
{"title":"Aplikasi Berbasis Web untuk Manajemen Ruangan, Presensi, dan Notulensi Rapat Pada Bappeda Kota Pontianak","authors":"Choirul Arif Maulana, Yus Sholva Riza, Fauzan Asrin","doi":"10.47324/ilkominfo.v6i2.206","DOIUrl":"https://doi.org/10.47324/ilkominfo.v6i2.206","url":null,"abstract":"Abstrak: Manajemen rapat pada Bappeda Kota Pontianak seperti daftar hadir dan notulensi rapat masih dicatat menggunakan kertas kemudian disimpan dalam sebuah penyimpanan. Selain itu, informasi jadwal ruangan juga tercatat menggunakan buku pencatatan. Oleh karena itu dibuatlah aplikasi manajemen ruangan presensi dan notulensi rapat yang dapat mengatasi permasalahan yang ada. Aplikasi dibangun berbasis website, dimana basis data dan logika pemrosesan data terletak pada server sehingga perubahan suatu data dapat langsung tersinkron ke seluruh pegawai dengan mengakses aplikasi menggunakan device yang memiliki akses internet dan menggunakan web browser. Perancangan aplikasi menggunakan Unified Modelling Language meliputi use case, activity, sequence dan class diagram. Aplikasi dibangun menggunakan teknik berorientasi objek menggunakan Framework Laravel pada sisi back-end dan Framework Next.js pada sisi front-end. Hasil pengujian menggunakan metode black box untuk menguji fungsionalitas sistem menggunakan aplikasi Katalon Studio dan User Acceptance Test (UAT) untuk menguji kelayakan aplikasi mendapatkan hasil 93% untuk operator bidang, 91,43% untuk operator ruangan, 90,90% untuk pegawai dan 90% untuk notulen. Hal ini menunjukkan bahwa Aplikasi yang telah dibangun sesuai dengan yang diperlukan.Kata kunci: Manajemen Rapat, Presensi, Notulensi, Bappeda Kota Pontianak, WebsiteAbstract: Meeting management at Bappeda Pontianak City such as attendance lists and meeting minutes are still recorded using paper and then stored in a storage. In addition, room schedule information is also recorded using a recording book. Therefore, a meeting attendance and minutes room management application was created that can overcome the existing problems. The application is built based on a website, where the database and data processing logic are located on the server so that changes to data can be directly synchronized to all employees by accessing the application using a device that has internet access and uses a web browser. Application design using Unified Modeling Language includes use case, activity, sequence, and class diagrams. The application is built using object-oriented techniques using the Laravel Framework on the back-end side and the Next.js Framework on the front-end side. The results of testing using the black box method to test the functionality of the system using the Katalon Studio application and User Acceptance Test (UAT) to test the feasibility of the application obtained 93% for field operators, 91.43% for room operators, 90.90% for employees and 90% for minutes. This shows that the application that has been built is as needed.Keywords: Meeting Management, Attendance, Minutes, Bappeda of Pontianak City, Website.","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122012875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ikriya Hanum, Yus Sholva, Helen Sastypratiwi, Fauzan Asrin
{"title":"Model Prediksi Keketatan Lolos SNMPTN Menggunakan Algoritma K-Nearest Neighbor","authors":"Ikriya Hanum, Yus Sholva, Helen Sastypratiwi, Fauzan Asrin","doi":"10.47324/ilkominfo.v6i2.205","DOIUrl":"https://doi.org/10.47324/ilkominfo.v6i2.205","url":null,"abstract":"Abstrak: Seleksi Nasional Masuk Perguruan Tinggi Negeri (SNMPTN) adalah pola penerimaan melalui penelusuran kemampuan dan prestasi akademik sebagai sistem seleksi nasional. Siswa dapat membandingkan prestasi dengan peserta pada tahun-tahun sebelumnya yang telah lolos SNMPTN menggunakan data rapor yang digunakan pada SNMPTN dan data keketatan jurusan perguruan tinggi yang terdapat pada website LTMPT. Proses ini dapat dibantu dengan menggunakan algoritma data mining, yaitu K-Nearest Neighbor (K-NN) untuk prediksi. Tujuan pada penelitian ini adalah untuk memprediksi keketatan jurusan pada SNMPTN serta menganalisis performa dari algoritma yang digunakan dalam proses prediksi. Pada penelitian ini, algoritma K-Nearest Neighbor akan diujikan untuk melihat parameter terbaik pada algoritma dengan perhitungan nilai root mean square error (RMSE) pada parameter yang diujikan. Hasil evaluasi menggunakan Leave One Out cross-validation menunjukkan bahwa algoritma K-Nearest Neighbor yang memberikan hasil performa untuk prediksi paling baik dengan nilai k (jumlah data terdekat) =11 pada jurusan IPA dan nilai k (jumlah data terdekat) =13 pada jurusan IPS. Setelah didapatkan performa terbaik pada algoritma K-Nearest Neighbor, maka model algoritma tersebut digunakan untuk memprediksi keketatan jurusan pada SNMPTN melalui aplikasi yang dibangun pada penelitian.Kata kunci: prediksi, k-nearest neighbor, SNMPTN, data rapor, keketatan jurusan Abstract: SNMPTN is a national standardized university admission process that uses academic achievement and performance as requirements. Students can compare their achievements with those of participants in previous years who have passed using report cards and the acceptance rate information from the LTMPT website. This process can be helped with the predictive data mining algorithm K-Nearest Neighbor (K-NN). The purpose of this study is to predict the acceptance rate for SNMPTN college majors and analyze the performance of the algorithms used in the prediction process. In this study, the K-Nearest Neighbor algorithm will be tested to determine the best parameters in the algorithm by calculating the root mean square error (RMSE) value for the parameters tested. The results of the evaluation using the Leave One Out cross-validation show that the K-Nearest Neighbor algorithm gives the best performance results for the best predictions with a value of k (number of closest data) =11 in the Sciences department and a value of k (closest amount of data) =13 in the Social Sciences department. After obtaining the best performance model on the K-Nearest Neighbor algorithm, it is used to predict the acceptance rate for SNMPTN college majors through an application built on research.Keywords: prediction, k-nearest neighbor, SNMPTN, report cards, acceptance rate","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-07-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116160149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Gusti Afdillah Ramadhani, Yus Sholva, Morteza Muthahhari, Fauzan Asrin
{"title":"Aplikasi Penggalangan Dana dengan Menggunakan Metode Location Based Service (LBS) Berbasis Progressive Web App (Studi Kasus : Kota Pontianak)","authors":"Gusti Afdillah Ramadhani, Yus Sholva, Morteza Muthahhari, Fauzan Asrin","doi":"10.47324/ilkominfo.v6i2.203","DOIUrl":"https://doi.org/10.47324/ilkominfo.v6i2.203","url":null,"abstract":"Abstrak: Indonesia kembali dikukuhkan sebagai negara paling dermawan di dunia versi World Giving Index 2021. Laporan World Giving Index (WGI) yang dirilis Senin (14/6/2021) oleh CAF (Charities Aid Foundation) menempatkan Indonesia di peringkat pertama dengan skor dari 69%. Melihat cukup tingginya tingkat filantropi masyarakat di Indonesia, maka sudah wajar masyarakat Indonesia membutuhkan tempat atau wadah sebagai penampungan dan penyaluran bantuan yang aman dan amanah. Maka dari itu tujuan dari penelitian ini adalah memberikan alternative metode penggalangan dana dengan sistem penggalangan dana yang aman dan amanah di Kota Pontianak. Aplikasi dibangun dengan menggunakan metode Location Based Service (LBS) dan berbasis Progressive Web App (PWA). LBS digunakan untuk menampilkan titik penggalangan dana. Sedangkan penggunaan PWA, bertujuan untuk memberikan pengalaman baru dalam mengakses aplikasi karena PWA bersifat fleksibel, sehingga aplikasi ini dapat diakses melalui website, maupun dalam bentuk seperti mobile app di semua perangkat baik itu smartphone atau personal computer. Perancangan sistem dibangun dengan menggunakan Unified Modelling Language (UML), untuk pengujian aplikasi dilakukan dengan dua cara, yaitu pengujian dengan metode Black Box dan Skala Likert. Hasil yang diperoleh dari penelitian ini yaitu, aplikasi dapat menampilkan titik lokasi program donasi dan persebarannya di halaman pengguna atau donatur dan di halaman admin, serta menampilkan semua detail informasi terkait penggalangan dana yang sudah divalidasi maupun yang belum divalidasi oleh admin aplikasi. Hal ini juga menunjukan bahwa peran LBS pada aplikasi berjalan dengan baik.Kata kunci: Penggalangan Dana, Donasi, Location Based Service, Progressive Web AppAbstract: Indonesia is again confirmed as the most generous country in the world according to the 2021 World Giving Index. The World Giving Index (WGI) report released Monday (6/14/2021) by CAF (Charities Aid Foundation) placed Indonesia in first place with a score of 69%. Seeing the high level of philanthropy of the people in Indonesia, it is natural for the Indonesian people to need a place or container as a shelter and distribution of safe and trustworthy assistance. Therefore, the purpose of this research is to provide an alternative fundraising method with a safe and trustworthy fundraising system in Pontianak City. The application is based on a Progressive Web App and was created utilizing the Location-Based Service (LBS) technique (PWA). LBS is used to display fundraising points, and PWA aims to provide a new experience in accessing the application due to its flexibility.Therefore, this application can be accessed through the website or in the form of a mobile app on all devices, whether through a smartphone or a personal computer. The application system is built using Unified Modeling Language (UML). The application testing is done in two ways, namely, with the black box method and the Likert scale. The result of Bl","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132836472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rancang Bangun Sistem Otomatis Pemberian Pakan Pada Budidaya Ikan Dalam Ember (Budikdamber) Berbasis Arduino Uno Atemega 328","authors":"Faris Nidaul Haq, N. S.Kom.","doi":"10.47324/ilkominfo.v6i2.178","DOIUrl":"https://doi.org/10.47324/ilkominfo.v6i2.178","url":null,"abstract":"Abstract: Faktor penting dalam pemeliharaan ikan adalah ketepatan waktu pemberian pakan. Beberapa orang dengan mobilitas tinggi khawatir dalam pemberian pakan yang harus dilakukan tiap hari ( Sili & Suprianto). Pemberian pakan secara manual terbilang cukup efektif namun hal tersebut seringkali menjadi masalah ketika pemilik harus melakukan pekerjaan lain disaat yang bersamaan (Baihaqi, 2020). Penelitian ini bertujuan untuk membangun sistem ketepatan pemberian pakan ikan secara otomatis berdasarkan porsi dan jadwal yang tepat pada Budidaya Ikan Dalam Ember (BUDIKDAMBER) menggunakan Arduino UNO Atemega 328 sebagai kontrol sistem, RTC DS3231 sebagai kontrol waktu dan Relay sebagai saklar otomatis yang dapat mengaktifkan Motor DC yang digunakan sebagai pengatur porsi pakan. Langkah-langkah penelitian seperti studi literatur, perumusan masalah, analisis dan perancangan sistem dilakukan dalam merancang dan membangun alat Pemberian pakan Otomatis menggunakan Mikrokontroler Arduino. Hasil dari penelitian ini menunjukan RTC berjalan dengan baik sebagai kontrol waktu sehingga relay yang terhubung dengan Motor DC dapat mendorong pakan keluar sesuai dengan porsi yang telah ditentukan. Kata kunci: Budikdamber, Sistem Otomatis, Arduino, RTCAbstract: An important factor in fish maintenance is the timeliness of feeding. Some people with high mobility are worried about feeding which has to be done every day (Sili & Suprianto). Manual feeding is quite effective, but this is often a problem when the owner has to do other work at the same time (Baihaqi, 2020). This study aims to build a precise system for feeding fish automatically based on the correct portion and schedule in Bucket Fish Cultivation (BUDIKDAMBER) using Arduino UNO Atemega 328 as system control, RTC DS3231 as time control and Relay as an automatic switch that can activate a DC Motor which is used as a regulator of feed portions. Research steps such as literature studies, problem formulation, system analysis and design are carried out in designing and building an Automatic Feeding tool using an Arduino Microcontroller. The results of this study show that the RTC works well as a time control so that the relay connected to the DC motor can push the feed out according to a predetermined portion.Keywords: Budikdamber, Automatic System, Arduino, RTC","PeriodicalId":269446,"journal":{"name":"Jurnal Ilmiah ILKOMINFO - Ilmu Komputer & Informatika","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2023-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128862821","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}