Olga Goubali, A. Bignon, P. Berruet, P. Girard, L. Guittet
{"title":"Anaxagore, an example of model-driven engineering for industrial supervision","authors":"Olga Goubali, A. Bignon, P. Berruet, P. Girard, L. Guittet","doi":"10.1145/2671470.2671478","DOIUrl":"https://doi.org/10.1145/2671470.2671478","url":null,"abstract":"For several years, MDE (Model Driven Engineering) has been increasing in Human Computer Interaction domain. It is particularly suitable for designing supervision software for sociotechnical and reconfigurable systems. In this article, we describe Anaxagore, an IDM based tool, which allows complete generation of interactive supervision software from business oriented synoptic descriptions.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115036261","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Using a scalable mock-up unit to consider ergonomics aspects during industrial vehicles design process","authors":"M. Roger, Jean-Bernard Bluntzer, M. Mahdjoub","doi":"10.1145/2671470.2671480","DOIUrl":"https://doi.org/10.1145/2671470.2671480","url":null,"abstract":"The automotive industry is so competitive that new vehicles must quickly be proposed. Toward this ends, conception processes enhancing an early involvement of several professions were developed. Ergonomics is one of these professions and its early considerations, when designing a vehicle, can mostly be based on numerical intermediaries' objects of the vehicle and the future user. Even though the use of numerical tools is widespread, physical prototypes are still required in the automotive industry in order to validate ergonomics aspects of the vehicle. However, these prototypes are expansive, complex to implement and only take part in a late stage of conception. In this context, the current article presents the potential contribution of a multi-scale mockup that could be used in order to early take into account ergonomics aspects when designing a technical vehicle. The originality of this mock-up lies in the fact that it is scalable and easy to implement. Doing so, it can thus, contrary to traditional physical mock-ups, be used early during the conception process.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115268146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Elise Jouanne, Camilo Charron, G. Morel, C. Chauvin
{"title":"Determinants of team performance during rescue operations conducted by professional firefighters: an exploratory study","authors":"Elise Jouanne, Camilo Charron, G. Morel, C. Chauvin","doi":"10.1145/2671470.2671483","DOIUrl":"https://doi.org/10.1145/2671470.2671483","url":null,"abstract":"This paper analyses what makes a successful intervention in a firefighter's teams. Three types of relationship were tested: 1. Between some processes of teamwork (adaptation and communication) and performance; 2. Between psychosocial dimensions and the teamwork's processes; 3. Between psychosocial dimensions and performance. Fourteen crews responded to questionnaires and were filmed during interventions. Part of the data were analyzed (five crews of three firefighters). The results partly confirmed the existence of the link","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131930762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Innovative uses research towards collaborative decision making: an example with EVITAC","authors":"Martine Pellen-Blin, M. Albert","doi":"10.1145/2671470.2671482","DOIUrl":"https://doi.org/10.1145/2671470.2671482","url":null,"abstract":"From naval operations feedback, multimedia data are often used in decision making process. The study aim is to optimize multimedia data management. We decided to use a centered user design to better express operational needs with a full demonstrator connected to a simulated environment. Secondly, this demonstrator has been connected on board a frigate. Simultaneously, we introduced new methods to design future use of emerging technologies and to manage future use risks.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"61 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113981694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Towards quality indicators for supporting the evaluation of interactive systems HCI","authors":"Ahlem Assila, K. Oliveira, H. Ezzedine","doi":"10.1145/2671470.2671479","DOIUrl":"https://doi.org/10.1145/2671470.2671479","url":null,"abstract":"During these recent decades, various Human-Computer-Interfaces (HCI) methods and tools have been proposed. These are used to perform qualitative or quantitative evaluation. Generally, the results of these evaluations are presented independently which make difficult to the decision making. For this purpose, we have needed to analyze the qualitative and quantitative data with a complementary form. With this finding, we propose the integration of qualitative and quantitative evaluation using quality indicators based on the ISO/IEC 15939 standard. These indicators are tools that provide a basis for decision making to evaluate HCI quality relatively to quality criteria. This article highlights an example of constructing and using an indicator with a result of the first experiments to illustrate its utility.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"4282 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129491277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The role of the facilitator during digital creative sessions","authors":"Nawel Takouachet, J. Legardeur, I. Lizarralde","doi":"10.1145/2671470.2671473","DOIUrl":"https://doi.org/10.1145/2671470.2671473","url":null,"abstract":"Facilitation is proved to improve group problem-solving effectiveness, research new concepts and innovative solutions. This paper addresses facilitation role during a creative session in the digital environment. We evaluate existing collaborative software based on the metaphor of the sticky note and we show that they are designed for use without necessarily taking into account the presence of a facilitator. They offer however, a set of functions that are relevant to the group and its individuals. According to our findings, we suggest a set of principal features to fully integrate the role of the facilitator into digital creativity sessions.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"134 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123218264","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The theory of mirror: a unifying framework for persuasive interactive systems","authors":"Anthony Foulonneau, Gaëlle Calvary, Éric Villain","doi":"10.1145/2671470.2671485","DOIUrl":"https://doi.org/10.1145/2671470.2671485","url":null,"abstract":"Societal challenges such as energy or health trigger research in persuasive technology. This paper presents a state of the art in the field, and proposes TOM, the Theory Of Mirror, as a unifying framework for sustaining the development of persuasive interactive systems. TOM mirrors Norman's Theory of Action from the human to the system, thus modeling persuasion as an execution and evaluation process further refined into seven stages. This paper shows that TOM is valuable for structuring knowledge in the field. This unifying worth is exemplified on two systems from the state of the art.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121597847","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carine Lallemand, Kerstin Bongard-Blanchy, I. Ocnarescu
{"title":"Enhancing the design process by embedding HCI research into experience triggers","authors":"Carine Lallemand, Kerstin Bongard-Blanchy, I. Ocnarescu","doi":"10.1145/2671470.2671476","DOIUrl":"https://doi.org/10.1145/2671470.2671476","url":null,"abstract":"Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer Interaction (HCI). Beyond the fact of understanding and assessing the User Experience derived from the use of interactive systems, practitioners and researchers from a wide range of disciplines are now facing the challenges of designing for User Experience.\u0000 Some authors have pinpointed the existence of a gap between the theoretical knowledge developed in HCI Research and the practical knowledge actually used by designers to create rich experiences with interactive artefacts. A special focus of this paper is to translate theoretical work into experiential objects (or situations) called \"Experience Triggers\" [1]. Through their materiality, these artefacts bring emotions and sensations to the design process and designers can immerge into and understand the theories on experience. As a consequence of this immersion, the final product designed by the team is assumed to be more experiential. Experience Triggers are introduced here as a new tool for science-based UX design.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116374292","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Storyboarding to improve collaboration between ergonomics, design and engineering","authors":"Chloé Lenté, S. Berthelot, S. Buisine","doi":"10.1145/2671470.2671481","DOIUrl":"https://doi.org/10.1145/2671470.2671481","url":null,"abstract":"The goal of this article is propose solutions for ergonomists in order to synthesize user experience, use analysis and product/system specifications more efficiently. This synthesis would enable the design team to take better account of ergonomic considerations by designers (product designers and engineers) in the design process. After a short presentation of the roles of the contributors in different project stages, we present three case studies that illustrate this necessity and propose storyboarding as a powerful and efficient collaboration tool for the ergonomist. The storyboard could be a solution if ergonomists had drawing skills. But logically, formalization of object being the very essence of designers' job, a drawing assisting tool could be interesting to ergonomics practice. Finally we present the results of tests that we have achieved with two support tools for storyboarding.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125158151","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Compliance without pressure on the web: social influence and MMOG","authors":"L. Barbier, V. Fointiat","doi":"10.1145/2671470.2671484","DOIUrl":"https://doi.org/10.1145/2671470.2671484","url":null,"abstract":"MMORPGs stand as very successful among people all around the world. MMORPGs (World of Warcraft or SecondLife, for instance) are not simply a pastime for teenagers, but represent a valuable research tool, on which millions of users inter-act via real-time 3D avatars or buddy icons. Regarding user's motivations, it seems that they are interested both in escaping from reality and in relating to other players. Thus, it appears that one of the main motivations of the users is related to online interactions. The question remains as to whether the social norms -as they can be observed in offline interactions- are salient and efficient in online interactions. Some of these rules are related to compliance without pressure techniques, which efficiency has been demonstrated in offline interactions. As expected, the results show that avatar-to-avatar communication is regulated by processes similar to those effective in offline communication, suggesting that users are not fully able to leave behind the pre-established social rules of interaction.","PeriodicalId":269028,"journal":{"name":"Ergonomie Et Informatique Avancée","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128004079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}