Enhancing the design process by embedding HCI research into experience triggers

Carine Lallemand, Kerstin Bongard-Blanchy, I. Ocnarescu
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引用次数: 2

Abstract

Over the last decade, User Experience (UX) has become a core concept in the field of Human-Computer Interaction (HCI). Beyond the fact of understanding and assessing the User Experience derived from the use of interactive systems, practitioners and researchers from a wide range of disciplines are now facing the challenges of designing for User Experience. Some authors have pinpointed the existence of a gap between the theoretical knowledge developed in HCI Research and the practical knowledge actually used by designers to create rich experiences with interactive artefacts. A special focus of this paper is to translate theoretical work into experiential objects (or situations) called "Experience Triggers" [1]. Through their materiality, these artefacts bring emotions and sensations to the design process and designers can immerge into and understand the theories on experience. As a consequence of this immersion, the final product designed by the team is assumed to be more experiential. Experience Triggers are introduced here as a new tool for science-based UX design.
通过将HCI研究嵌入体验触发器来增强设计过程
在过去的十年中,用户体验(UX)已经成为人机交互(HCI)领域的核心概念。除了理解和评估来自交互系统使用的用户体验之外,来自广泛学科的从业者和研究人员现在正面临着为用户体验设计的挑战。一些作者指出,在人机交互研究中发展起来的理论知识与设计师实际使用互动人工制品创造丰富体验的实践知识之间存在差距。本文特别关注的是将理论工作转化为经验对象(或情境),称为“经验触发器”[1]。这些人工制品通过它们的物质性,给设计过程带来了情感和感觉,设计师可以沉浸和理解关于体验的理论。由于这种沉浸感,团队设计的最终产品被认为更具体验性。这里介绍的体验触发器是一种基于科学的用户体验设计的新工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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