Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events最新文献

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Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting 跨文化在线游戏jam:通过游戏教育环境中的jam培养文化能力
Solip Park, Annakaisa Kultima, Kenji Ono, Buho Choi
{"title":"Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting","authors":"Solip Park, Annakaisa Kultima, Kenji Ono, Buho Choi","doi":"10.1145/3610602.3610606","DOIUrl":"https://doi.org/10.1145/3610602.3610606","url":null,"abstract":"This paper discusses cross-cultural online game jams in a game educational setting, drawing on the experience gained from the project \"Games Now! Online Jam\" (henceforth \"GNOJ\") conducted by Aalto University in Finland during the Covid-19 pandemic in 2021-2022. Each GNOJ lasted a week, and jammers utilized various online tools, cloud services, communication platforms, and open-source software. Ninety jammers from Finland, Sweden, South Korea, and Japan participated virtually from their home countries. Through post-survey and observation data, we found that jammers highly valued the cultural learning experience offered by jamming. Notably, they encountered unexpected surprises stemming from the diverse local game development practices and different conceptual and terminological connotations across countries during the jam. But jammers displayed proactive engagement in overcoming such cultural differences, with a heightened motivation to learn other languages, cultures, and local game development practices across the world. These findings highlight the pedagogical benefits that cross-cultural online jams can bring to game education. By fostering cultural awareness and competencies in understanding local nuances in game development and communication styles, such initiatives can help future (and current) game developers to effectively prepare multinational work environments and cooperative workflow with remote teams spanning multiple time zones.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133508604","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Touch of the Future: The TOUCHLESS Hackathon 2022 触摸未来:2022年非接触式编程马拉松
Tor-Salve Dalsgaard, Arpit Bhatia, M. Maunsbach
{"title":"A Touch of the Future: The TOUCHLESS Hackathon 2022","authors":"Tor-Salve Dalsgaard, Arpit Bhatia, M. Maunsbach","doi":"10.1145/3610602.3610607","DOIUrl":"https://doi.org/10.1145/3610602.3610607","url":null,"abstract":"Ultrasound haptics allows us to experience the sense of touch without contact with any physical surface. This novel \"touchless\" feedback can be used for various use cases but is not widely adopted nor incorporated in everyday products. The 2022 TOUCHLESS Hackathon aimed to enable novel practitioners to learn about touchless technology, generate new ideas, and implement prototypes. We invited participants to a 3-day hackathon in Copenhagen, Denmark, where we introduced touchless technology and provided novel touchless devices for prototyping use cases. Participants were joined by experts on ultrasound haptics, who helped them achieve their prototyping goals. Coming from various educational and national backgrounds, the participants approached the task in different ways and created four unique interactive prototypes. This event report introduces the TOUCHLESS Hackathon and reflects on the lessons learned.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132749146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Lightweight Game Jam Model to Evoke High School Girls' Talent in Computing 激发高中女生计算机天赋的轻量级游戏Jam模型
Sreedevi Gutta, Y. Ouyang, Moses K. Ochanji
{"title":"A Lightweight Game Jam Model to Evoke High School Girls' Talent in Computing","authors":"Sreedevi Gutta, Y. Ouyang, Moses K. Ochanji","doi":"10.1145/3610602.3610603","DOIUrl":"https://doi.org/10.1145/3610602.3610603","url":null,"abstract":"Game jams provide opportunities for newcomers to experience game development in a collaborative environment. However, many game jams are intensive and involve long hours, making it difficult for students to commit their time. This paper presents a lightweight virtual game jam model designed to encourage high school girls’ participation in computing. Participants, many with no prior programming experience, used Snap!, a block-based programming platform, to create games designed to address a specific challenge. Technical and professional skills demonstrated by students will be highlighted. We will also share the impact of the project activities on the participants' self-efficacy and identity.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127374147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Online Quantum Game Jam 在线量子游戏Jam
Laura Piispanen, Daria Anttila, Natasha Skult
{"title":"Online Quantum Game Jam","authors":"Laura Piispanen, Daria Anttila, Natasha Skult","doi":"10.1145/3610602.3610610","DOIUrl":"https://doi.org/10.1145/3610602.3610610","url":null,"abstract":"This paper presents and discusses the online version of Quantum Game Jams, events where quantum physics related games are created. It consists of a two-part investigation into online Quantum Game Jams. The first part involves examining three events that took place between 2020 and 2021. The second part provides a detailed account of organising the Global Quantum Game Jam from 2021 to 2022, evaluating its outcomes based on participant feedback and experiences. Additionally, it examines the backgrounds of the participants in the global events of 2021 and 2022. Based on the findings, this paper proposes a set of guidelines for organising future online Quantum Game Jams, which can also be applicable to game jams and science game jams in general.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124619079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Game Jam During Military Invasion: Difficulty Level We Did Not Ask For 军事入侵期间的游戏堵塞:我们没有要求的难度等级
Oleksii Izvalov
{"title":"Game Jam During Military Invasion: Difficulty Level We Did Not Ask For","authors":"Oleksii Izvalov","doi":"10.1145/3610602.3610608","DOIUrl":"https://doi.org/10.1145/3610602.3610608","url":null,"abstract":"Global Game Jam 2023 was organized in Ukraine amidst wartime conditions. The motivations behind organizing such an event were to keep connections with the worldwide game development community and present the creativity of Ukrainians at times when terroristic strikes were destroying the country's civil infrastructure. Safety measures, including access to bomb shelters and portable power generators, were implemented to ensure the well-being of participants. Despite interruptions caused by air raid sirens, the game jam activities continued, showcasing the adaptability and determination of the Ukrainian game development community. Becoming a record-breaking post-COVID game jam in Ukraine, GGJ23 provided a significant boost for the further restoration and growth of the Ukrainian game development and international collaboration.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128291016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploring the Impact of Competition and Incentives on Game Jam Participation and Behaviour 探讨竞争和激励对Game Jam参与和行为的影响
Niamh Germaine, J. P. Healy
{"title":"Exploring the Impact of Competition and Incentives on Game Jam Participation and Behaviour","authors":"Niamh Germaine, J. P. Healy","doi":"10.1145/3610602.3610609","DOIUrl":"https://doi.org/10.1145/3610602.3610609","url":null,"abstract":"Competitive elements are a common feature of many game jams. However, there has been little research to date on the impact of competition on participants and their behaviours. To better understand how incentives and competition may affect the motivations and behaviour of game jam participants, we surveyed 47 game jam participants and analysed data from 4,564 online game jams. We found that incentives and competition were neither strong deterrents nor significant motivators for game jam participation. However, a significant percentage of the participants surveyed indicated that incentives and competition would affect their behaviour during a game jam. Our findings suggest this effect is dependent on the nature (or contingency) of the incentive. In addition to its practical implications for game jam organisation, this study highlights a largely untapped potential for further research into the complexities of game jams, incentives and competition.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117099946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design 严肃的“慢”游戏Jam——严肃游戏设计的游戏Jam模型
D. Abbott, Olga Chatzifoti, Jamie Ferguson, S. Louchart, Shenando Stals
{"title":"Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design","authors":"D. Abbott, Olga Chatzifoti, Jamie Ferguson, S. Louchart, Shenando Stals","doi":"10.1145/3610602.3610604","DOIUrl":"https://doi.org/10.1145/3610602.3610604","url":null,"abstract":"The Serious ‘Slow’ Game Jam (SSGJ) is a new model for use in serious game design and research. Game jams contribute to creative, innovative and collaborative design, however, game jams for serious purposes require an alternative model that integrates domain experts within the jammer community to ensure the validity of their designs and content. Furthermore, a rigorous yet accessible design methodology is required to balance pedagogic and game aspects to support jammers, as well as to assist researchers in subsequent analysis and evaluation. A standard entertainment game jam model does not afford support for these aspects. The SSGJ model addresses these needs through an inclusive, collaborative, and creative framework for multidisciplinary teams, which includes: encouraging reflection and knowledge exchange; improving content validity; and providing continuous support and mentoring to participants. Reflection on the model highlights the importance of framing serious game jams as explicitly educational activities and embedding them into existing training contexts. The SSGJ model contributes to a collaborative serious game design methodology for the wider research community, irrespective of application domains.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122486426","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
ChatGPT GameJam: Unleashing the power of Large Language Models for Game Jams ChatGPT GameJam:为游戏jam释放大型语言模型的力量
April Grow, Foaad Khosmood
{"title":"ChatGPT GameJam: Unleashing the power of Large Language Models for Game Jams","authors":"April Grow, Foaad Khosmood","doi":"10.1145/3610602.3610605","DOIUrl":"https://doi.org/10.1145/3610602.3610605","url":null,"abstract":"Recently Large Language Models (LLMs) have captivated the imagination in many different fields. OpenAI’s ChatGPT, offered the first highly accessible LLM to the users and has seen phenomenal growth since its release in November 2022. While AI tools have always been part of game design and game development, now ChatGPT offers users perhaps for the first time, the ability to create a variety of novel games either entirely or partly by writing a text prompt. ChatGPT is a game jam that embraces and explores LLM-based game production while at the same time providing some insights about the current capabilities and shortcomings of the process. In this paper we report on the process and lessons learned from organizing the first ChatGPT Game Jam – held in May 2023.","PeriodicalId":265053,"journal":{"name":"Proceedings of the 7th International Conference on Game Jams, Hackathons and Game Creation Events","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126937408","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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