Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design

D. Abbott, Olga Chatzifoti, Jamie Ferguson, S. Louchart, Shenando Stals
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Abstract

The Serious ‘Slow’ Game Jam (SSGJ) is a new model for use in serious game design and research. Game jams contribute to creative, innovative and collaborative design, however, game jams for serious purposes require an alternative model that integrates domain experts within the jammer community to ensure the validity of their designs and content. Furthermore, a rigorous yet accessible design methodology is required to balance pedagogic and game aspects to support jammers, as well as to assist researchers in subsequent analysis and evaluation. A standard entertainment game jam model does not afford support for these aspects. The SSGJ model addresses these needs through an inclusive, collaborative, and creative framework for multidisciplinary teams, which includes: encouraging reflection and knowledge exchange; improving content validity; and providing continuous support and mentoring to participants. Reflection on the model highlights the importance of framing serious game jams as explicitly educational activities and embedding them into existing training contexts. The SSGJ model contributes to a collaborative serious game design methodology for the wider research community, irrespective of application domains.
严肃的“慢”游戏Jam——严肃游戏设计的游戏Jam模型
Serious“Slow”Game Jam (SSGJ)是一种用于严肃游戏设计和研究的新模式。游戏jam有助于创造性、创新性和协作性的设计,然而,严肃目的的游戏jam需要另一种模式,即整合干扰器社区中的领域专家,以确保其设计和内容的有效性。此外,我们还需要一种严谨的设计方法来平衡教学和游戏方面,以支持干扰者,并协助研究人员进行后续分析和评估。标准的娱乐游戏jam模型不支持这些方面。SSGJ模式通过一个包容、协作和创造性的多学科团队框架来满足这些需求,其中包括:鼓励反思和知识交流;提高内容效度;并为参与者提供持续的支持和指导。对该模型的反思强调了将严肃的游戏jam作为明确的教育活动并将其嵌入现有培训环境的重要性。SSGJ模型为更广泛的研究社区提供了一种协作式严肃游戏设计方法,无论应用领域如何。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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