A Lightweight Game Jam Model to Evoke High School Girls' Talent in Computing

Sreedevi Gutta, Y. Ouyang, Moses K. Ochanji
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Abstract

Game jams provide opportunities for newcomers to experience game development in a collaborative environment. However, many game jams are intensive and involve long hours, making it difficult for students to commit their time. This paper presents a lightweight virtual game jam model designed to encourage high school girls’ participation in computing. Participants, many with no prior programming experience, used Snap!, a block-based programming platform, to create games designed to address a specific challenge. Technical and professional skills demonstrated by students will be highlighted. We will also share the impact of the project activities on the participants' self-efficacy and identity.
激发高中女生计算机天赋的轻量级游戏Jam模型
Game jam为新手提供了在协作环境中体验游戏开发的机会。然而,许多游戏jam都是高强度的,需要花费很长时间,这使得学生很难投入时间。本文提出了一个旨在鼓励高中女生参与计算机的轻量级虚拟游戏jam模型。参与者,许多人之前没有编程经验,使用Snap!,这是一个基于块的编程平台,可以创建针对特定挑战的游戏。学生的技术和专业技能将得到突出展示。我们也会分享项目活动对参与者自我效能感和认同的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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