Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference最新文献

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Facilitation Tools and Techniques for Distributed Online Co-Design with Children 与儿童进行分布式在线协同设计的促进工具和技术
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547695
Naska Winschiers-Goagoses, H. Winschiers-Theophilus, Tariq Zaman, Helvi Itenge, Erkki Rötkönen, Daniel Yong Wen Tan, R. C. Smith
{"title":"Facilitation Tools and Techniques for Distributed Online Co-Design with Children","authors":"Naska Winschiers-Goagoses, H. Winschiers-Theophilus, Tariq Zaman, Helvi Itenge, Erkki Rötkönen, Daniel Yong Wen Tan, R. C. Smith","doi":"10.1145/3547522.3547695","DOIUrl":"https://doi.org/10.1145/3547522.3547695","url":null,"abstract":"In an attempt to promote wider participation of children across the globe in co-designing, we need to establish enabling distributed online facilitation techniques and tools. In this hybrid workshop, we will work in an online design space that was co-designed with 62 children from Namibia, Malaysia and Finland. Participants will share challenging experiences, and develop strategical solutions in teams. Furthermore, participants will have the chance to co-facilitate a design session with children from across the globe and reflect on their experiences. We hope to create new connections between researchers and practitioners, to exchange techniques and tools, and collaborate on new projects with children from different places.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125578827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation 打地鼠VR:卒中康复无障碍虚拟现实游戏设计演示
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547723
B. I. Hougaard, H. Knoche, I. Brunner, L. Evald
{"title":"Whack-A-Mole VR: Demonstration of Accessible Virtual Reality Game Design for Stroke Rehabilitation","authors":"B. I. Hougaard, H. Knoche, I. Brunner, L. Evald","doi":"10.1145/3547522.3547723","DOIUrl":"https://doi.org/10.1145/3547522.3547723","url":null,"abstract":"Whack-A-Mole VR is an open-source neurorehabilitation platform that is co-developed with clinical personnel to be accessible for stroke patients with varying levels of spatial neglect and upper limb hemiparesis. The platform provides a fundamental structure and framework for development of VR point-and-shoot games, whilst designed to accomodate stroke rehabilitation. The platform leverages benefits of VR, through input and viewport manipulation and kinematic measurement of velocity, trajectory straightness, smoothness of movement to provide evidence-based treatment.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133288171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
HYCOMOTO
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3558903
Karthikeya S. Acharya, L. S. Vestergaard, M. Campinoti
{"title":"HYCOMOTO","authors":"Karthikeya S. Acharya, L. S. Vestergaard, M. Campinoti","doi":"10.1145/3547522.3558903","DOIUrl":"https://doi.org/10.1145/3547522.3558903","url":null,"abstract":"We propose a tutorial for a Hybrid Collaborative Modelling Tool (HYCOMOTO): https://protobtech.dk/hycomoto/ as a workshop for a duration of three hours. The purpose of the tool is to introduce generative and collaborative modelling resulting in higher level of abstraction from large textual content. The tool employs two main parts, the first part is an online environment that generates a word cloud, referred to as the word cloud generator. The second part is a set of reusable wooden plates, that are referred to as word plates, which are used for physically modelling the content from the word cloud. These two parts of the tool are handled by two separate members of a team who are synchronous online but not essentially co-located. The online environment is handled by a cloud builder and the word plates are handled by a model builder. This setup has been tested twice, once with a group of four teams and another time with a group of three teams. Based on the preliminary test and its analysis we find that using such a hybrid tool can result in collaborative meaning making and an alternative understanding of large textual content. We hypothesize that this occurs because of collaborative model building, as the textual understanding of participants gets collaboratively negotiated and translated by reflective embodied action. We would like to further test, refine and disseminate the tool as an opensource kit, both as a meaning-forming and meaningful platform to a wider audience through a tutorial at Nordichi 2022.ion from large textual content. The tool employs two main parts, the first part is an online environment that generates a word cloud, referred to as the word cloud generator. The second part is a set of reusable wooden plates, that are referred to as word plates, which are used for physically modelling the content from the word cloud. These two parts of the tool are handled by two separate members of a team who are synchronous online but not essentially co-located. The online environment is handled by a cloud builder and the word plates are handled by a model builder. This setup has been tested twice, once with a group of four teams and another time with a group of three teams. Based on the preliminary test and its analysis we find that using such a hybrid tool can result in collaborative meaning making and an alternative understanding of large textual content. We hypothesize that this occurs because of collaborative model building, as the textual understanding of participants gets collaboratively negotiated and translated by reflective embodied action. We would like to further test, refine and disseminate the tool as an opensource kit, both as a meaning-forming and meaningful platform to a wider audience through a tutorial at Nordichi 2022.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114046325","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Exploration of Visual and Haptic Sensorial Feedbacks for Pedestrian Navigation 行人导航的视觉和触觉反馈研究
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547716
Dushil S. Parshotam, Kira Dressel
{"title":"Exploration of Visual and Haptic Sensorial Feedbacks for Pedestrian Navigation","authors":"Dushil S. Parshotam, Kira Dressel","doi":"10.1145/3547522.3547716","DOIUrl":"https://doi.org/10.1145/3547522.3547716","url":null,"abstract":"In order to lower our carbon footprint, there has been a push towards more pedestrian-friendly methods of transportation. Navigation wearables have grown with this trend, creating more interactive and enriching experiences for the user. However, most wearable designs do not stem from the properties of sensorial feedback. In this research, we collected both qualitative and quantitative data in multiple user studies. We explored the characteristics of visual and haptic feedback. Allowing the user’s experience to inspire new forms of navigation, with an emphasis on co-creation. It was found that the haptic feedback provides a more intuitive navigational experience while struggling to convey more complex instructions required by traditional turn-by-turn navigation. While visual stimuli performed well irrespective of the complexity of the instruction due to people being familiar with responding to visual cues.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122122653","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing Feedback for Haptic and Shape Changing Interfaces with Feelix: A tutorial on the design of force feedback and shape change in custom user interfaces 使用Feelix设计触觉和形状变化界面的反馈:在自定义用户界面中设计力反馈和形状变化的教程
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3558900
Anke van Oosterhout, Miguel Bruns, Eve E. Hoggan
{"title":"Designing Feedback for Haptic and Shape Changing Interfaces with Feelix: A tutorial on the design of force feedback and shape change in custom user interfaces","authors":"Anke van Oosterhout, Miguel Bruns, Eve E. Hoggan","doi":"10.1145/3547522.3558900","DOIUrl":"https://doi.org/10.1145/3547522.3558900","url":null,"abstract":"Force feedback and shape change introduce unique qualities in interaction design that can be favorable for the design of more intelligent physical user interfaces and robotics, as communication revolves to a large extent around body language and gestures. Research in HCI and industry has a strong focus on voice interfaces, while modalities as force feedback seem to receive most interest in contexts where inherent haptic feedback is absent, such as VR and robotics. There is a dearth of design tools and support to explore the haptic design space given the challenges associated with the haptic modality. The haptic authoring tool Feelix aims to address some of these challenges that the designers are facing to make these modalities more accessible as a design material in HCI. Attendees will learn about possibilities and challenges associated with the design of force feedback and shape change for custom user interfaces and engage in hands-on exploration with different methods and techniques to develop haptic experiences for deformable interfaces with Feelix.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114690207","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Nebula: Artistic Somaesthetic Appreciation with Biosignals in Virtual Reality 星云:虚拟现实中生物信号的艺术躯体审美欣赏
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547710
Birgir Baldursson, David Peterson, M. Gamboa
{"title":"Nebula: Artistic Somaesthetic Appreciation with Biosignals in Virtual Reality","authors":"Birgir Baldursson, David Peterson, M. Gamboa","doi":"10.1145/3547522.3547710","DOIUrl":"https://doi.org/10.1145/3547522.3547710","url":null,"abstract":"The combination of Virtual Reality and Biosignals is a developing area of research, and a design space with promising possibilities and implications for art and creativity. In this demonstration, we focus on supporting an engaging personal creative experience in Virtual Reality, making use of respiration, heart-rate, and gestures. The interactive modalities afford a new medium for art-making, and are potentially conducive to well-being. Our interactive experience stems from a Research through Design process and informed by Soma Design, interviews with artists, and preliminary user studies. We present Nebula – an immersive VR experience aimed at supporting a user’s somaesthetic appreciation and well-being.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115205937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Opportunities and Challenges of Teaching Machine Learning as a Design Material with the micro:bit 用micro:bit教授机器学习作为设计材料的机遇与挑战
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547689
K. Bilstrup, M. H. Kaspersen, M. S. A. Sørensen, M. G. Petersen
{"title":"Opportunities and Challenges of Teaching Machine Learning as a Design Material with the micro:bit","authors":"K. Bilstrup, M. H. Kaspersen, M. S. A. Sørensen, M. G. Petersen","doi":"10.1145/3547522.3547689","DOIUrl":"https://doi.org/10.1145/3547522.3547689","url":null,"abstract":"There has been a growing focus on preparing children for navigating a future where digital technologies, such as Machine Learning (ML), are present in both society and personal life. In order to let students explore how ML is embedded into our infrastructure, we designed ml-machine.org, an educational tool for creating ML models with the micro:bit, and incorporating them into interactive systems, thus making ML a design material. Through an in-situ pilot study in an 8th grade classroom we demonstrates that students were able to redesign everyday objects around the possibilities and limitations imposed by ML, but that they struggled to understand more advanced parts of ML such as data representation. Based on these experiences we discuss focus areas for future directions of the tool: Enriching machine learning as a design material; exposing machine learning design practices; addressing the difficult parts.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128757444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Using Virtual Reality to Demonstrate Sustainable Architecture Concepts: Making Passive Systems Interactive 利用虚拟现实展示可持续建筑概念:使被动系统具有互动性
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547718
Kasper Rodil, Kasper Bisbo, Kasper Thorsø Kronborg, Lukas Bisgaard Kristensen, Pelle Bloch Atkinson, M. Dabaieh
{"title":"Using Virtual Reality to Demonstrate Sustainable Architecture Concepts: Making Passive Systems Interactive","authors":"Kasper Rodil, Kasper Bisbo, Kasper Thorsø Kronborg, Lukas Bisgaard Kristensen, Pelle Bloch Atkinson, M. Dabaieh","doi":"10.1145/3547522.3547718","DOIUrl":"https://doi.org/10.1145/3547522.3547718","url":null,"abstract":"In a collaboration between sustainable architecture and HCI, this demo showcases how VR can further the embodiment of designed architectural solutions and their experience in envisioned scale and interactivity. The prototype is constructed from architectural blueprints and features emission-free, passive systems enabling the Z Free Home concepts to be experienced.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129399656","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Towards Participatory Design Facilitation as Reflective Practice 参与式设计促进作为反思性实践
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547708
Y. Dahl, K. Sharma, Dag Svanes
{"title":"Towards Participatory Design Facilitation as Reflective Practice","authors":"Y. Dahl, K. Sharma, Dag Svanes","doi":"10.1145/3547522.3547708","DOIUrl":"https://doi.org/10.1145/3547522.3547708","url":null,"abstract":"Facilitators of participatory design activities have a large impact on the form of participation and the output of such activities. Yet, the facilitator role and role-related practices have not yet been thoroughly problematized in human–computer interaction and participatory design literature. With the goal of exploring different perspectives on the facilitator role and ways to support reflective facilitation practice, we propose a workshop intended to strengthen the community of researchers and practitioners interested in participatory design facilitation as a methodological challenge. In particular, the workshop seeks to explore ways by which a reflective facilitation practice can be supported.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122441748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Speculations on Feminist Reproductive Health Technologies 对女性主义生殖健康技术的思考
Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference Pub Date : 2022-10-08 DOI: 10.1145/3547522.3547698
Lara Reime, Nadia Campo Woytuk, Joonha Park, M. Søndergaard, Deepika Yadav, Vasiliki Tsaknaki, Sarah Homewood
{"title":"Speculations on Feminist Reproductive Health Technologies","authors":"Lara Reime, Nadia Campo Woytuk, Joonha Park, M. Søndergaard, Deepika Yadav, Vasiliki Tsaknaki, Sarah Homewood","doi":"10.1145/3547522.3547698","DOIUrl":"https://doi.org/10.1145/3547522.3547698","url":null,"abstract":"This one-day workshop invites participants to discuss possibilities of designing with and for reproductive bodies by taking vantage points in existing discussions within HCI which are rethinking approaches to reproductive health and broadening understandings of reproductive bodies beyond the category of women's health. The workshop is grounded in these ongoing discussions, calling for intersectional approaches that account for the pluralities of bodies when designing for and with bodies. Through collective and speculative explorations, we are aspiring to find new directions within reproductive health research, to disrupt binary understandings of reproductive bodies, and to explore interpersonal/relational issues when talking about in/fertility that extend beyond the female body. The aim of the workshop is to bring together HCI researchers that are working with or are interested in bodies and bodily experiences including, but not limited to, in/fertility, menopause, menstruation, transitions, interpersonal as well as more-than-human relations, and are motivated to unpack and expand current practices, but also to imagine inclusive directions of design and research in these areas.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124501631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
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