Katerina Cerná, Vasiliki Mylonopoulou, M. Landwehr, Minna Laurell-Thorslund
{"title":"Designing for collective survival:: Design fiction game for the apocalyptic world","authors":"Katerina Cerná, Vasiliki Mylonopoulou, M. Landwehr, Minna Laurell-Thorslund","doi":"10.1145/3547522.3547699","DOIUrl":"https://doi.org/10.1145/3547522.3547699","url":null,"abstract":"As various global crises increasing (environmental, poverty, population aging, wellbeing), we might be facing a future that is close to some apocalyptic visions. What role can design and HCI practitioners play in the far away future and what can we learn from that experience for today is something we need to explore. In this workshop, we want to create a design fiction based game which aims to explore the different ways how the more-than-human world will need to collaborate to be able to create livable conditions for all. Throughout the workshop, the participants will co-create a game that will envision an apocalyptic future and explore what role we could play in it. Through solving different apocalyptic scenarios, we want to explore the different skills and approaches designers might need to engage with to be able to contribute to the world. We hope this playful experience will help designers, HCI practitioners and researchers to reflect over their own current practices in relation to which future they are helping to co-create.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134121899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Co-designing with adult people with ASD: A review of applied tools and techniques","authors":"Jacob Hjulskov Ravn, R. M. Jacobsen, N. B. Hansen","doi":"10.1145/3547522.3547690","DOIUrl":"https://doi.org/10.1145/3547522.3547690","url":null,"abstract":"This literature review aims to establish an overview of tools and techniques used by researchers to engage with people with autism spectrum disorder (ASD). We searched through papers from major HCI conferences, and filtered those to arrive at a corpus of 8 key papers. Our analysis resulted in six categories of applied tools and techniques: observations, interview, make tools, design workshop, prototyping and surveys that have been used to involve people with ASD in various domains such as social skills, practical challenges, assistive technologies and personal well-being. The paper’s main contribution is meant as an overview and starting point for further research into co-designing with adults with ASD.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132328655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. O. Peschel, L. F. Jacobsen, Darius‐Aurel Frank, Sascha Steinmann
{"title":"VR Retail Lab: An immersive virtual reality (VR) supermarket as a flexible research infrastructure","authors":"A. O. Peschel, L. F. Jacobsen, Darius‐Aurel Frank, Sascha Steinmann","doi":"10.1145/3547522.3547711","DOIUrl":"https://doi.org/10.1145/3547522.3547711","url":null,"abstract":"ACM Reference Format: Anne O. Peschel, Lina F. Jacobsen, Darius-Aurel Frank, and Sascha Steinmann. 2022. VR Retail Lab: An immersive virtual reality (VR) supermarket as a flexible research infrastructure. In Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference (NordiCHI Adjunct ’22), October 08–12, 2022, Aarhus, Denmark. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3547522.3547711","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116205160","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Janne Mascha Beuthel, Marie-Monique Schaper, Martina Schuß, Elena Márquez Segura, Claudia Núñez-Pacheco, A. Riener
{"title":"Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices","authors":"Janne Mascha Beuthel, Marie-Monique Schaper, Martina Schuß, Elena Márquez Segura, Claudia Núñez-Pacheco, A. Riener","doi":"10.1145/3547522.3547696","DOIUrl":"https://doi.org/10.1145/3547522.3547696","url":null,"abstract":"In public spaces, such as urban areas and public transportation, people may experience feelings of insecurity, for example, regarding lack of security and fear of possible criminal intentions from others, which can lead to physical discomfort and (feelings of) unease. Starting from these challenges, we propose a one-day workshop aimed to explore bodily experiences of security. Together with the workshop participants, we will approach this research space from a feminist perspective, engaging with feminist issues, such as participation, advocacy, pluralism, and embodiment. Through innovative body-centered methods, we will foreground and explore individual and collective sensations of security, and materialize participants’ felt experiences and insights in the form of wearable prototypes. Through this workshop, we will reflect on individual and collective experiences of security through making, and elicit design implications for creating secure bodily experiences, which can be informative and inspirational for future research.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132125576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Time and its Study in Design Ideation Processes","authors":"Minke Nouwens, P. Dalsgaard, Amos Blanton","doi":"10.1145/3547522.3547705","DOIUrl":"https://doi.org/10.1145/3547522.3547705","url":null,"abstract":"The theme of the workshop is the real-life impact of time on the emergence and development of design ideas. The main focus of creative research, including on design ideas, has been on getting a creative idea and on the idea itself [1]. As a result, the ways in which ideas are developed, presented, and interpreted has been left underexplored [2]. Without this recognition of the real-life impact of time on creative ideas, it might seem as if these ideas sprung up “spontaneously” in that event, but the reality is very different. The underrecognition of time on creative processes has also led to a lack of recognition of what the analytical ‘cuts’ [5] of these models do. In this workshop, we want to bring time and the temporality of creative design processes to the forefront, so we might develop a greater sensitivity to time in our design research, a better understanding of its impacts, and a more precise method toolbox. Our one-day workshop will consist of a keynote lecture, research presentations, lively discussion, and group brainstorming.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130116593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Milo Marsfeldt Skovfoged, A. S. Rasmussen, L. Kalova, L. Daczo, H. Knoche
{"title":"”Is it There or Not?” Why Augmented White Canes Do Not Need to Provide Detailed Feedback about Obstacles","authors":"Milo Marsfeldt Skovfoged, A. S. Rasmussen, L. Kalova, L. Daczo, H. Knoche","doi":"10.1145/3547522.3547685","DOIUrl":"https://doi.org/10.1145/3547522.3547685","url":null,"abstract":"Visually impaired people (VIP) need information about upcoming obstacles to avoid harmful collisions. This initial study explored whether augmented white cane (AWC) users could distinguish between and deemed a higher granularity of information about the elevation height of obstacles useful for travelling. Four VIP evaluated a prototype AWC capable of communicating the vertical location of obstacles at three different granularities: 1) binary, 2) torso or above, 3) knee-, waist- or head-level. VIPs walked towards an obstacle elevated at three different heights a total of 12 times per condition in random order. The VIPs preferred binary feedback and did not want early alerts to upcoming obstacles since they wanted to physically interact with obstacles in order to navigate their environment. This contradicts the conventional AWC designs, which communicate in detail the horizontal distances to obstacles using continuous or high-granular vibration feedback.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129615949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Grafström, Moa Holmgren, Simon Linge, Tomas Lagerberg, M. Obaid
{"title":"A Speculative Design Approach to Investigate Interactions for an Assistant Robot Cleaner in Food Plants","authors":"A. Grafström, Moa Holmgren, Simon Linge, Tomas Lagerberg, M. Obaid","doi":"10.1145/3547522.3547682","DOIUrl":"https://doi.org/10.1145/3547522.3547682","url":null,"abstract":"The possibility to support cleaners in a food plant with an assistant robot cleaner is currently being researched. Owing to the interactive nature of a robot with collaborative applications, it is crucial to design interactions that are adapted to allow cleaners to make the best use of these. In this paper, a speculative design approach is used to pursue possible ways to interact with an assisting robot cleaner in a food plant in the future. We report findings from studies that entail observations at three food plants and eleven interviews with cleaners, which then resulted in creating four speculative design concepts. Thereafter, two focus group discussions on the four concepts revealed further insights on future interactions. The final result contains six design recommendations and a future scenario describing user interactions with an assistant robot cleaner in the context of food plants. Finally, we discuss some of our impressions and future work directions.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131633170","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cristina Carbajal-Pérez, Alejandro Catalá, Alberto Bugarín-Diz
{"title":"Guidelines for Bimodal Virtual Assistants","authors":"Cristina Carbajal-Pérez, Alejandro Catalá, Alberto Bugarín-Diz","doi":"10.1145/3547522.3547688","DOIUrl":"https://doi.org/10.1145/3547522.3547688","url":null,"abstract":"Multimodality is a widely studied topic that involves communication modes such as speech, writing, gestures, touching, etc. In the field of Conversational User Interfaces, researchers emphasize both advantages and disadvantages in developing either text-based virtual assistants (visual mode) or voice-based virtual assistants (auditory mode) in terms of cognitive effort, memory load, satisfaction, or enjoyment. We also find extant guidelines which are specialized in the development of either text-based or voice-based assistants. However, there is an evident gap in Multimodal Virtual Assistants research, since there are no specific guidelines for the development of Bimodal Virtual Assistants (BVAs) that combine both writing and speech modes. In this paper, we analyze and synthesize those existing guidelines and we propose 22 guidelines sorted into four categories concerning key design issues in the development of virtual assistants with the aim of providing a unified model that helps raise awareness among designers who want to develop BVAs.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117013756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Artificial Intimacy: An Exploration of the Personal and Intimate in Natural Language Processing Models","authors":"Mirabelle Jones, Nastasia Griffioen, Irina Shklovski, Obaida Hanteer","doi":"10.1145/3547522.3547719","DOIUrl":"https://doi.org/10.1145/3547522.3547719","url":null,"abstract":"Artificial Intimacy is an AI art installation that explores what natural language processing (NLP) models in our everyday lives would feel like if they were to be personalized to match our own personalities and values. We explored the possibility of fine-tuning NLP models using personal social media data. Our selected data sources—Leslie Foster and Gorjeoux Moon—have offered their own social media data to fine-tune the models. We present a video capturing their conversations with their social media selves. The interactive portion of the installation invites the audience to engage with Foster's and Moon's chatbots and explore interactions with NLP models that are personalized in this way.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115609144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. Lovei, Renee Noortman, Sujithra Raviselvam, M. Funk
{"title":"Introduction to Data-Enabled Design","authors":"P. Lovei, Renee Noortman, Sujithra Raviselvam, M. Funk","doi":"10.1145/3547522.3558899","DOIUrl":"https://doi.org/10.1145/3547522.3558899","url":null,"abstract":"During the Introduction to Data-Enabled Design (DED) tutorial attendees learn about designing for intelligent ecosystems while using data as a creative material. We will take the tutorial participants through both major steps, contextual and informed, of this method by means of data collected by the attendees at the conference. This tutorial offers a careful balance between hands-on work and DED theory. The learning outcomes focus on topics of (physical) prototyping, (remote) data collection and analysis, using data as a creative material, and designing remote interventions and propositions.","PeriodicalId":265029,"journal":{"name":"Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128673182","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}