Felix King Lie, Eric Eric, Jessy Jessy, Jocelyn Jocelyn, Viona Angelina Herwanto
{"title":"Pemanfaatan Kecerdasan Buatan dalam Meningkatkan Higienitas Pangan","authors":"Felix King Lie, Eric Eric, Jessy Jessy, Jocelyn Jocelyn, Viona Angelina Herwanto","doi":"10.37253/joint.v4i1.6223","DOIUrl":"https://doi.org/10.37253/joint.v4i1.6223","url":null,"abstract":"Food hygiene is one of the important factors in maintaining health, however food hygiene has not fully been implemented in the community. Therefore, Artificial Intelligence technology is presented in Society 5.0 to improve food safety and quality. This study aims to analyze opportunities for utilization of AI technology in the food sector. In conducting research ranging from problem identification, standard search, data collection, data analysis, to conclusions and suggestions. The results of the study obtained the magnitude of opportunities to utilize AI technology in the food sector. AI technology can improve the safety of food hygiene and facilitate monitoring of environmental hygiene, workers, or food itself.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"204 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123383175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Analisa Pengaruh Kualitas Desain Website Terhadap Minat Beli Online Travel Agent","authors":"Heru Wijayanto Aripradono, Muhammad Ardiansyah","doi":"10.37253/joint.v4i1.6331","DOIUrl":"https://doi.org/10.37253/joint.v4i1.6331","url":null,"abstract":"Indonesia salah satu negara dengan pengguna jaringan internet sebesar 143.26 juta pengguna dan mendapatkan peringkat ke 5 terbesar di dunia. Pengguna internet mempengaruhi perubahan perilaku belanja konsumen di Indonesia, dari toko offline menjadi toko online. E-commerce menempati urutan kedua di Indonesia dalam kategori travel dan menghasilkan $2.417 di tahun 2018. Tiket.com sebagai salah satu online travel agent merupakan e-commerce berbasis business to customer (B2C). Tiket.com diluncurkan pada tahun 2011, namun dalam ranking popular brand index 2017 Tiket.com menduduki urutan kedua dan memiliki tingkat minat beli pelanggan sebesar 11.8. Secara ideal, perusahaan Tiket.com dapat menjadi peringkat pertama sebab perusahaan diluncurkan pertama kali di bidang agen travel online. Penelitian ini, akan mempelajari dan menganalisis kualitas desain website Tiket.com terhadap minat beli. Tujuan penelitian ini adalah untuk memberikan masukan dalam mendesain dan mengembangkan website Tiket.com untuk meningkatkan minat pengguna. Penelitian ini menggunakan analisis partial least squares (PLS) 3.0. Hasil penelitian ini menunjukkan bahwa ole dipengaruhi oleh kualitas desain website, kualitas produk dan informasi yang dirasakan sebesar 66.2%. Kualitas desain website dapat dijelaskan melalui prediktornya, yaitu desain dan daya tarik visual serta inovasi sebesar 55.2%. Dari enam hipotesis yang diajukan seluruh hipotesis berpengaruh positif signifikan.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129791683","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perancangan Web E- Commerce Berbasis Website pada Toko Ida Shoes","authors":"Muhamad Dody Firmansyah, H. Herman","doi":"10.37253/joint.v4i1.6330","DOIUrl":"https://doi.org/10.37253/joint.v4i1.6330","url":null,"abstract":"Online shopping has recently shown a very rapid development and plus there is a deadly virus that makes people afraid to leave the house, so an alternative way to not have to leave the house is to shop online. With the passage of time, there has been a change in shopping, where you usually have to go to the place directly, now you don't have to go directly to the place of shopping because of the existing technology. So with more and more people buying things online, the e-commerce site must look good and be easy to use. This research was conducted to design a website-based E-commerce design to make it more attractive. Making this research using data collection","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130483095","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Annisya Putri Nadhia, Maziya Azelicha Ayana, A. Saputra, Syifa Nur Islami
{"title":"Penerapan Mixed Reality dalam Bidang Pendidikan","authors":"Annisya Putri Nadhia, Maziya Azelicha Ayana, A. Saputra, Syifa Nur Islami","doi":"10.37253/joint.v4i1.6225","DOIUrl":"https://doi.org/10.37253/joint.v4i1.6225","url":null,"abstract":"Teknologi di dunia sudah semakin berkembang seiring zaman. Perkembangan teknologi yang pesat ini tentu sudah banyak membuat perubahan di lingkungan. Salah satu teknologi yang membuat perubahan adalah Mixed Reality. Mixed Reality merupakan sebuah teknologi campuran antara Augmented Reality dan Virtual Reality yang akan memberikan user pengalaman baru. Teknologi Mixed Reality atau disingkat MR ini membuat suatu ruang interaksi tiga dimensi antara manusia, komputer, dan lingkungan yang dapat diinteraksi dan manipulasi benda maupun lingkungan menggunakan teknologi dengan mempunyai input visual, audio, dan lokasi. Orang yang menggunakan Mixed Reality tentu akan mendapatkan keuntungan lebih karena device ini memiliki kelebihan agar user bisa mempelajari sesuatu lebih dalam dan lebih detail. Tidak hanya orang biasa, siswa atau pekerja juga dapat dengan mudah mengetahui suatu hal ataupun membuat suatu prototype secara langsung.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"96 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116778771","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Design and Development of Video Reviews as Advertising Media on Marketplace Websites Using Research & Development Methods","authors":"Raudlatul Khairiah","doi":"10.37253/joint.v4i1.6551","DOIUrl":"https://doi.org/10.37253/joint.v4i1.6551","url":null,"abstract":"Promosi merupakan kegiatan penting dalam pemasaran. Keberhasilan suatu pemasaran ter-gantung sebagaimana cara promosi tersebut dilakukan. Bentuk promosi yang efektif mem-iliki beberapa unsur yang terdiri dari periklanan, personal selling, sales promotion, dan pub-lisitas Promosi merupakan sebuah kegiatan dalam pemasaran yang mempunyai tingkatan suatu keberhasilan yang dinilai dari bagaimana cara promosi tersebut dikerjakan. bentuk dari promosi mempunyai video yang sangat lengkap mulai dari visualisasi nyata, gambar gerak, unsur suara yang disebut dengan multimedia. video riview merupakan komunikasi pemasaran yang dapat mempengaruhi proses keputusan dalam pembelian. Braindo merupa-kan sebuah e-commerce marketplace yang mempunyai fokus utama peralatan terhadap kebutuhan rumah tangga. Perancangan ini menggunakan metode research & development yang di mana pada tahap riset, penulis melakukan analisa data hasil kuesioner dan juga wawancara terhadap tiga pasangan suami istri yang didapatkan data mentah berupa hasil kueseioner. Setelah itu pada tahap development, penulis merancang video review sebagai media iklan.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"128 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116319221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Akhmad Rezki Purnajaya, Vinxencius Lieputra, Vincent Tayanto, Jaden Gil Salim
{"title":"Implementasi Text Mining untuk Mengetahui Opini Masyarakat Tentang Climate Change","authors":"Akhmad Rezki Purnajaya, Vinxencius Lieputra, Vincent Tayanto, Jaden Gil Salim","doi":"10.37253/joint.v3i3.7337","DOIUrl":"https://doi.org/10.37253/joint.v3i3.7337","url":null,"abstract":"Climate change adalah sesuatu yang terjadi dalam kehidupan kita sehari-hari dan sangat berpengaruh dalam kehidupan kita. Dampaknya cukup besar, seperti perubahan curah hujan, perubahan panjang musim dan sebagainya. Untuk menghadapi climate change, masyarakat memberikan opininya melalui Twitter dengan harapan adanya perubahan baik yang akan terjadi. Untuk mengetahui kesimpulan opini masyarakat tentang climate change dilakukan text processing dengan menggunakan metode text mining. Text mining adalah penambangan data berupa teks yang kemudian melalui beberapa tahapan seperti preprocessing sampai clustering. Hasil text mining yang diperoleh yaitu mengelompokan kata-kata opini pengguna twitter menjadi lima kelompok yaitu kelompok kata kunci, kelompok hastag yang sering digunakan, kelompok dampak yang dirasakan masyarakat, kelompok dampak utama climate change, dan kelompok objek alam yang dirugikan karena climate change.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128879157","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengembangan Videografi Makanan di Pasar Malam Taiwan Berbasis Research and Development","authors":"Bayu Syahputra","doi":"10.37253/joint.v3i3.7330","DOIUrl":"https://doi.org/10.37253/joint.v3i3.7330","url":null,"abstract":"Pasar malam di negara Taiwan merupakan tempat kuliner yang menjadi salah satu daya tarik bagi para wisatawan yang berkunjung, selain juga tempat ini menjadi ajang pertemuan anak-anak muda yang ingin memiliki kesempatan untuk mendapatkan kenyamanan dan kemudahan dalam hal menikmati makanan khas daerahnya sambil bersosialisasi dengan sesama pendatang. Penelitian ini dirancang untuk memecahkan masalah yang dihadapi para pendatang dalam hal mencari makanan pasar malam yang terbaik di Taiwan khususnya di kota Taipei. Tujuan utama dari penelitian ini adalah mengembangkan videografi pasar malam di Taipei. Metode penelitian yang digunakan adalah metode Research and Development (RnD), dimana peneliti meninjau fenomena dan fakta yang ada di pasar malam kota Taipei, dan kemudian mengembangkan video dengan menggunakan perancangan berbasis Multimedia Development Life Cycle (MDLC). Video yang telah dihasilkan menjadi media promosi untuk mempromosikan pasar malam di Taipei, bagi para wisatawan dan pendatang, dan juga memberikan informasi kepada mereka tentang variasi makanan pasar malamnya.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132786885","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pengimplementasian Pembelajaran Jarak Jauh melalui Modul E-Learning Berbasis Layanan Cloud","authors":"Chris Pontonio","doi":"10.37253/joint.v3i3.6280","DOIUrl":"https://doi.org/10.37253/joint.v3i3.6280","url":null,"abstract":"Cloud computing is starting to be heard a lot and is growing rapidly which provides convenience and comfort. Cloud computing has a significant impact in the Education and learning environment, enabling users to perform tasks more effectively and affordably by leveraging cloud-based applications available by cloud service providers. The role of technological developments in the world of education is growing very rapidly, especially in the use of e-learning. e-learning facilitates the teaching and learning process in digital form which is carried out using electronic media. Keywords : E-learning, Cloud Computing, Electronic Media","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117197406","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Perancangan dan Pengembangan Jalur Pembelajaran pada E-Learning Menggunakan Micro-Learning","authors":"Diny Anggriani Adnas","doi":"10.37253/joint.v3i3.7293","DOIUrl":"https://doi.org/10.37253/joint.v3i3.7293","url":null,"abstract":"Micro-learning adalah metode penyusunan bahan ajar yang adaptif dengan pendekatan personal untuk membantu pelajar untuk melakukan manajemen waktu yang efektif sehingga berkontribusi dalam memenuhi persyaratan keseluruhan pembelajaran sehingga memiliki kepuasan lebih tinggi terhadap pengalaman belajar dengan waktu singkat. Micro-Learning dipercaya dapat solusi untuk mengatasi daya serap siswa erhadap materi belajar. Untuk membuktikan teori tersebut, penulis melakukan perancangan dan pengembangan Jalur Pembelajaran menggunakan micro-learning pada salah satu SMA swasta di Bandung. Hasil penelitian menyatakan bahwa system dengan Jalur Pembelajaran micro-learning dapat meningkatkan hasil belajar siswa.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114482245","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Rancang Bangun Sistem Informasi Kepegawaian Berbasis Website","authors":"Therry ,","doi":"10.37253/joint.v3i3.6817","DOIUrl":"https://doi.org/10.37253/joint.v3i3.6817","url":null,"abstract":"PT. Logos Optimal Pratama merupakan perusahaan yang bergerak di bidang penjualan semen. Dalam mengelola data pegawai perusahaan melakukan proses pencatatan dan penginputan data pada komputer. Namun terdapat masalah yang ada selama sistem yang berjalan sampai saat ini yaitu proses dalam mengambil keputusan terhambat dan proses pengelolaan data pegawai serta penyimpanan berkas masih secara manual pada map dan lemari dan sulit dilakukan dalam pencarian data. Tujuan dari penelitian ini yaitu mempermudah dalam pengelolaan data pegawai dengan dibuatkan aplikasi yang hasilnya dapat memonitoring lokasi presensi pegawai, terdapat swafoto untuk presensi pegawai, dan pengelolaan pegawai lainnya seperti cuti, izin, promosi, reward, punishment, phk, penugasan, demosi, dan mutasi. Proses pengembangan ini menggunakan metode Rational Unified Process (RUP). Pada tahap analisis menggunakan PIECES dan Usecase Diagram, lalu tahap perancangan penulis menggunakan Class Diagram, dan Activity Diagram. Sedangkan pengembangan sistem yang penulis gunakan Visual Studio Code dan MySQL sebagai basis data. Hasil akhir yang diperoleh yaitu perusahaan dapat menjalankan sistem pengelolaan data pegawai berbasis website secara online yang memberikan kemudahan dalam pengelolaan data absensi, mutasi, demosi, phk, punishment, dan reward.","PeriodicalId":262623,"journal":{"name":"journal of information system and technology","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121502546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}