Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)最新文献

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If a Picture is Worth 1000 Words, Is a Word Worth 1000 Features for Design Metric Estimation? 如果一张图片胜过1000个单词,那么在设计度量评估中,一个单词是否值得1000个特征?
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70158
K. M. Edwards, Aoran Peng, Scarlett R. Miller, Faez Ahmed
{"title":"If a Picture is Worth 1000 Words, Is a Word Worth 1000 Features for Design Metric Estimation?","authors":"K. M. Edwards, Aoran Peng, Scarlett R. Miller, Faez Ahmed","doi":"10.1115/detc2021-70158","DOIUrl":"https://doi.org/10.1115/detc2021-70158","url":null,"abstract":"\u0000 A picture is worth a thousand words, and in design metric estimation, a word may be worth a thousand features. Pictures are awarded this worth because of their ability to encode a plethora of information. When evaluating designs, we aim to capture a range of information as well, information including usefulness, uniqueness, and novelty of a design. The subjective nature of these concepts makes their evaluation difficult. Despite this, many attempts have been made and metrics developed to do so, because design evaluation is integral to innovation and the creation of novel solutions. The most common metrics used are the consensual assessment technique (CAT) and the Shah, Vargas-Hernandez, and Smith (SVS) method. While CAT is accurate and often regarded as the “gold standard,” it heavily relies on using expert ratings as a basis for judgement, making CAT expensive and time consuming. Comparatively, SVS is less resource-demanding, but it is often criticized as lacking sensitivity and accuracy. We aim to take advantage of the distinct strengths of both methods through machine learning. More specifically, this study seeks to investigate the possibility of using machine learning to facilitate automated creativity assessment. The SVS method results in a text-rich dataset about a design. In this paper we utilize these textual design representations and the deep semantic relationships that words and sentences encode, to predict more desirable design metrics, including CAT metrics. We demonstrate the ability of machine learning models to predict design metrics from the design itself and SVS Survey information. We demonstrate that incorporating natural language processing (NLP) improves prediction results across all of our design metrics, and that clear distinctions in the predictability of certain metrics exist. Our code and additional information about our work are available at http://decode.mit.edu/projects/nlp-design-eval/.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125539336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Efficient Design Principles for Designing Innovative Aerial Robots 设计创新空中机器人的有效设计原则
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-69583
Chee How Tan, S. Foong, Katja Hölttä-Otto
{"title":"Efficient Design Principles for Designing Innovative Aerial Robots","authors":"Chee How Tan, S. Foong, Katja Hölttä-Otto","doi":"10.1115/detc2021-69583","DOIUrl":"https://doi.org/10.1115/detc2021-69583","url":null,"abstract":"\u0000 The field of aerial robotics has advanced rapidly, but the design knowledge has not yet been codified into reusable design principles. Design principles have been developed for many other areas of mechanical design to both advance the field itself and help novice designers benefit from the past expert knowledge easier. We used an inductive approach and collected 90 aerial robot examples through the reviewing of recent work in aerial robotics and studying the key motivations, features, functionalities and potential design contradictions. Then, design principles are iteratively derived by identifying patterns and grouping them by the problem they solve, and the innovation made to solve it. From this, we find 35 unique design examples that can be grouped into either fourteen design principles for more sensing, battery, mission, or actuation efficient design; or six design principles to improve a desired functionality in an aerial robot such as reducing complexity or improving how the robot can interact with objects or its environment. We compared the research results with similar work in the area of mechanical design and examined the commonalities and highlighted design principles unique to aerial robots. The design principles presented in this research can support the design for future innovative aerial robots.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117229026","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Getting Beyond the Hairy House: Using Structure-Function-Mechanism to Advance Biologically Inspired Design Pedagogy 超越毛屋:利用结构-功能-机制推进生物学启发的设计教学法
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-71721
Michael E. Helms, Hoda Ehsan, Euisun Kim, Roxanne A. Moore, Meltem Alemdar, Christopher J. Cappelli, J. Rosen, M. Weissburg
{"title":"Getting Beyond the Hairy House: Using Structure-Function-Mechanism to Advance Biologically Inspired Design Pedagogy","authors":"Michael E. Helms, Hoda Ehsan, Euisun Kim, Roxanne A. Moore, Meltem Alemdar, Christopher J. Cappelli, J. Rosen, M. Weissburg","doi":"10.1115/detc2021-71721","DOIUrl":"https://doi.org/10.1115/detc2021-71721","url":null,"abstract":"\u0000 In this case study we report on the use of a Next Generation Science Standards (NGSS)-aligned form of Structure-Behavior-Function, called Structure-Function-Mechanism (SFM), to teach four high school engineering teachers an approach for Biologically Inspired Design (BID). Functional theories of design describe a natural way in which designers solve design problems. They provide support for case-based and analogical-based reasoning systems and have been used successfully to teach BID to undergraduate students. We found that teachers instructed on BID practice and pedagogy using our modified theory were able to grasp the structural concepts and looked for clear markers separating mechanism (behavior) and function. Because of the systems-of-systems nature of most biological entities, these boundaries were often subjective, presenting unique challenge to teachers. As high school engineering teachers look for methods to enhance their pedagogy and to understand multidisciplinary content, these findings will inform future curriculum development and professional learning approaches for engineering education.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131426628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Does It Matter Where Design Teams Come From in Design Studies? 在设计研究中,设计团队来自哪里重要吗?
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70432
J. Milovanovic, J. Gero, K. Becker
{"title":"Does It Matter Where Design Teams Come From in Design Studies?","authors":"J. Milovanovic, J. Gero, K. Becker","doi":"10.1115/detc2021-70432","DOIUrl":"https://doi.org/10.1115/detc2021-70432","url":null,"abstract":"\u0000 Professionals need to collaborate with multiple stakeholders in product development to stay competitive and to innovate. Through their values and mission, companies develop a specific working environment that can lead to the development of design methods and tools. In this article, we study design team dynamics of professional engineers working in two different organizations. We aim at identifying differences in team behaviors between teams drawn from two different organizations. The goal is twofold. At a theoretical level, we aim at gaining a better understanding of the effect of work culture on design team behaviors. At a methodological level, we explore whether grouping teams from different organizations into a single larger sample to obtain better reliability is relevant. To do this, we compared two cohorts of teams based on which company engineers worked at. Both companies are international organizations employing more than 50,000 collaborators worldwide. Teams of three engineers worked on designing a next-generation personal assistant and entertainment system for the year 2025. We analyzed each team’s design interactions and behaviors using quantitative tools (Multiple Factor Analysis and Correspondence Analysis). Results from this exploratory analysis highlight different behaviors between cohorts as well as a common overall approach to team design thinking.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"39 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120896341","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Influence of Team Goal Alignment and Awareness on Human-Centered Design Team Decision-Making Strategy 团队目标定位与意识对以人为本设计团队决策策略的影响
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-69793
V. Rao, Ananya Krishnan, Jieun Kwon, Euiyoung Kim, A. Agogino, K. Goucher-Lambert
{"title":"The Influence of Team Goal Alignment and Awareness on Human-Centered Design Team Decision-Making Strategy","authors":"V. Rao, Ananya Krishnan, Jieun Kwon, Euiyoung Kim, A. Agogino, K. Goucher-Lambert","doi":"10.1115/detc2021-69793","DOIUrl":"https://doi.org/10.1115/detc2021-69793","url":null,"abstract":"\u0000 Design team decision-making underpins all activities in the design process. Simultaneously, goal alignment within design teams has been shown to be essential to the success of team activities, including engineering design. However, the relationship between goal alignment and design team decision-making remains unclear. In this exploratory work, we analyze six student design teams’ decision-making strategies underlying 90 selections of design methods over the course of a human-centered design project. We simultaneously examine how well each design team’s goals are aligned in terms of their perception of shared goals and their awareness of team members’ personal goals at the midpoint and end of the design process, along with three other factors underpinning team alignment at the midpoint. We report three preliminary findings about how team goal alignment and goal awareness influence team decision-making strategy that, while lacking consistent significance, invite further research. First, we observe that a decrease in awareness of team members’ personal goals may lead student teams to use a different distribution of decision-making strategies in design than teams whose awareness stays constant or increases. Second, we find that student teams exhibiting lower overall goal alignment scores appear to more frequently use agent-driven decision-making strategies, while student teams with higher overall goal alignment scores appear to more frequently use process-driven decision-making strategies. Third, we find that while student team alignment appears to influence agent- and process-driven strategy selection, its effect on outcome-driven selection is less conclusive. While grounded in student data, these findings provide a starting place for further inquiry into of designerly behavior at the nexus of teaming and design decision-making.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122811403","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Tolerancing for an Apple Pie 容忍一个苹果派
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-67445
J. Campbell, G. Hazelrigg
{"title":"Tolerancing for an Apple Pie","authors":"J. Campbell, G. Hazelrigg","doi":"10.1115/detc2021-67445","DOIUrl":"https://doi.org/10.1115/detc2021-67445","url":null,"abstract":"\u0000 Tolerancing began with the notion of limits imposed on the dimensions of realized parts both to maintain functional geometric dimensionality and to enable cost-effective part fabrication and inspection. Increasingly however, component fabrication depends on more than part geometry as many parts are fabricated as a result of a “recipe” rather than dimensional instructions for material addition or removal. Referred to as process tolerancing, this is the case, for example, with IC chips. There has emerged an extensive literature on both geometric and process tolerancing, much of it with a focus on tolerance optimization. In the case of tolerance optimization, a typical objective is cost minimization while achieving required functionality or “quality.” This paper takes a different look at tolerances, suggesting that rather than ensuring merely that parts achieve a desired functionality at minimum cost, the underlying goal of product design is to make money, and tolerances comprise additional design variables amenable to optimization in a decision theoretic framework. We recognize that a theory of tolerancing must apply equally to processes and procedures, and note that tolerances introduce additional product attributes that relate to product characteristics such as consistency, quality, reliability and durability. These important attributes complicate the computation of the expected utility of candidate designs, requiring additional computational steps for their determination. Nonetheless, their proper consideration is an important element in the evaluation of product design alternatives. The resulting theory of tolerancing presented here is illustrated using the example of tolerancing for an apple pie.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124674045","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effects of Structured Prototyping Support on Novice Designers’ Prototyping Plans 结构化原型支持对新手设计师原型计划的影响
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-71057
Camilla Arndt Hansen, T. Eifler, M. Deininger
{"title":"Effects of Structured Prototyping Support on Novice Designers’ Prototyping Plans","authors":"Camilla Arndt Hansen, T. Eifler, M. Deininger","doi":"10.1115/detc2021-71057","DOIUrl":"https://doi.org/10.1115/detc2021-71057","url":null,"abstract":"Methodological support has the potential to improve the design performance of novice designers. This study investigated the effects that structured prototyping support has on novice designers’ prototyping plans. We compared the prototyping plans made by 33 design teams using minimum guidance with plans made using a prototyping support tool, the Prototyping Planner. Specifically, the questions answered in the plans, the testing purpose, and the plan structure were compared. Unsupported plans varied in length and scope. Some teams focused on a few selected tests while others used their plans to brainstorm multiple different types of tests without planning how to execute them. 81% of novice designers agreed that their supported prototyping plans were better than their unsupported plans. The Prototyping Planner ensured that all teams selected a clear and narrow purpose for their prototype and planned how to execute it. Plan length increased 12% overall and more for the teams that had made the shortest initial plans. This research shows that different types of prototyping plans exist. The Prototyping Planner supports novice designers well in planning a specific prototyping activity, but to support planning of the prototyping process it must be extended or used in combination with other support.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128823390","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Lessons Learned From Three Iterative Studies on Creativity Interventions 创造性干预的三个迭代研究的经验教训
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-68984
A. Sahar, L. Shu
{"title":"Lessons Learned From Three Iterative Studies on Creativity Interventions","authors":"A. Sahar, L. Shu","doi":"10.1115/detc2021-68984","DOIUrl":"https://doi.org/10.1115/detc2021-68984","url":null,"abstract":"\u0000 Previous work by the authors suggested that performing conflict-processing tasks improved subsequent creative output on the Alternative Uses Test (AUT). Although a positive relationship was established, the number of conflict levels was limited, i.e., previous work included only conflict and no-conflict conditions. Two online follow-up studies included an additional high-conflict level to better understand the relationship between conflict processing and creative performance. These two follow-up studies did not replicate the previous study’s results, but revealed similar, yet non-significant trends.\u0000 The current paper compares the three studies, emphasizing differences between them, including study environments, instructions, types of tasks used as interventions, and participant backgrounds, etc. Key conclusions relevant to future, particularly online, studies in design creativity and beyond are as follows.\u0000 Effective in-person studies may not translate well to online studies, where participant distraction and lack of motivation are more difficult to detect, monitor and control. Imposing a minimum number of correct responses to complete study tasks may reduce the effects of distraction and lack of motivation. Without in-person presence of both the researcher and the study participant, enhanced feedback for online responses may promote comprehension of instructions. However, enabling online participants to ask questions directly can further reduce confusion and improve task completion.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116696414","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
“No, We’re Not!” the Classification and Impact of Blocking Behavior in Design Team Meetings “不,我们没有!”设计团队会议中阻碍行为的分类和影响
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-67978
John Mitchell, Danielle Henderson, Grace Halleran, Aditya Singh, K. Jablokow, N. Sonalkar, Jonathan A. Edelman
{"title":"“No, We’re Not!” the Classification and Impact of Blocking Behavior in Design Team Meetings","authors":"John Mitchell, Danielle Henderson, Grace Halleran, Aditya Singh, K. Jablokow, N. Sonalkar, Jonathan A. Edelman","doi":"10.1115/detc2021-67978","DOIUrl":"https://doi.org/10.1115/detc2021-67978","url":null,"abstract":"\u0000 This paper proposes a framework through which emergent disagreements during design team meetings may be classified by their tendency to reinforce or challenge the status quo. We investigate the use of the framework in measuring the effects of these disagreements on team productivity. The Interaction Dynamics Notation (IDN) [1] provides the basis for identifying disagreements through blocking behavior. Kirton’s Adaption-Innovation (A-I) Theory [2] is used to classify the style of a Block as Adaptive (status quo-preserving) or Innovative (status quo-challenging). Emergent disagreements like Blocks are potentially risky during team meetings, because they obstruct the flow of discussion. However, certain styles of Blocks, as classified using A-I Theory, may be better suited to idea generation and thus, be worth the risk.\u0000 This paper addresses the following questions: (1) Can IDN Blocks be reliably classified using A-I Theory constructs? (2) How do different styles of Blocks impact productivity (e.g., the generation of ideas) during design meetings? A set of 104 Blocks observed in 14 academic teams during design ideation sessions was coded using the proposed framework and reliably determined to be Adaptive, Innovative, or Neither. Blocks were not entirely inhibitory and led to new design ideas under certain conditions. Neither Adaptive nor Innovative Blocks led to more efficient generation of ideas. Innovative Block sequences had greater variance in length than Adaptive Block sequences, while Deflected Blocks more frequently led to idea generation than Overcome or Unresolved Blocks. This research has implications for the productivity of design teams in their problem solving and decision making across settings in academia and industry.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117175999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Toward Computer Aided Visual Analogy Support (CAVAS): Augment Designers Through Deep Learning 计算机辅助视觉类比支持(CAVAS):通过深度学习增强设计人员
Volume 6: 33rd International Conference on Design Theory and Methodology (DTM) Pub Date : 2021-08-17 DOI: 10.1115/detc2021-70961
Zijian Zhang, Yan Jin
{"title":"Toward Computer Aided Visual Analogy Support (CAVAS): Augment Designers Through Deep Learning","authors":"Zijian Zhang, Yan Jin","doi":"10.1115/detc2021-70961","DOIUrl":"https://doi.org/10.1115/detc2021-70961","url":null,"abstract":"\u0000 The goal of this research is to develop a computer-aided visual analogy support (CAVAS) framework that can augment designers’ visual analogical thinking by providing relevant visual cues or sketches from a variety of categories and stimulating the designer to make more and better visual analogies at the ideation stage of design. The challenges of this research include what roles a computer tool should play in facilitating visual analogy of designers, what the relevant and meaningful visual analogies are at the sketching stage of design, and how the computer can capture such meaningful visual knowledge from various categories through analyzing the sketches drawn by the designers. A visual analogy support framework and a deep clustering model, called Cavas-DL, are proposed to learn a latent space of sketches that can reveal the shape patterns for multiple categories of sketches and at the same time cluster the sketches to preserve and provide category information as part of visual cues. The latent space learned serves as a visual information representation that captures the learned shape features from multiple sketch categories. The distance- and overlap-based similarities are introduced and analyzed to identify long- and short-distance analogies. Extensive evaluations of the performance of our proposed methods are carried out with different configurations, and the visual presentations of the potential analogical cues are explored. The evaluation results and the visual organizations of information have demonstrated the potential of the usefulness of the Cavas-DL model.","PeriodicalId":261968,"journal":{"name":"Volume 6: 33rd International Conference on Design Theory and Methodology (DTM)","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132723796","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
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